Comments
thread: Dune
FranceProspere3 years ago

Hello ! (Im alive :p) Be sure you have at least 40+ units of water before sending eco troops inside the sietch. And then wait a few days until your green troops stand still (you can see the sprites of the troop not moving when you are on the map view)

It's not a perfect science, I failed a few times... If the water tank is not filled properly the troops will stop planting, it's weird, I have to order the troop to "start planting" again and they will stop if the water tank reach 0 unit and not continue even if the tank is refilled between days. I wait until 40+ units is reach so the troops can plant without stopping and the plants reach the palace.

One time I started plant too early (maybe 30 units), I had to wait a few days to refill the tank (troops stop planting), Even after re-order planting ,reach the palace etc... I died when I come to the palace so... Maybe it's a bug lol

Hope this can help you ! Cheers :)

thread: Dune
FranceProspere4 years ago

Hey ! The main goal with this topic is to demystify the approximation we give on the speed of this game and also share to the community what I found behind the game/emulator, provide a universal way of playing for both veteran player and newcomer and make it acessible for all type of player whatever the hardware they use.

Just wanted to figured out what other speedrun DOSBOX community do with their game and understand/explain why we should use a specific settings. I try to give an answer in a less aproximative way.

Sorry for the frustration generated, I do my research alone on my small free time and not communicate very well.

You can obviously delete my WR run If I don't respect the rule of the community.

We have now the information we need, "the original requierement", and even if I personaly prefer to play at the maximum speed the game allowed us to play, we should use the original requierement provide by the developer.

20000 is a good compromise and should work for on every hardware.

Just for fun, there is a small Update about my calculation method on the first video, It seems the opening map sequence (even the dialogue box maybe ?) frame counter is variable (lol) Here is my mesurement with 5 record of each cycle :

10000 Cycles - Min : 33 | Max : 36 20000 Cycles - Min : 31 | Max : 33 40000 Cycles - Min : 30 | Max : 31 80000 Cycles - Min : 27 | Max : 29

Above 100,000 cycle the game is laggy so I presume there is a limit the game could be played but I think is also depending on the main CPU we use...

My next step is to run on real 90's Hardware ! :)

thread: Dune
FranceProspere4 years ago

Hey ! Sorry I played at 30000 thinking it was not a problem for the community ! But If you have a technical issue with the cycle speed we definitly need to fix that value. I know last time I said "why not 10000",but nothing was official so I decided to run at 30000 thinking it was not a problem for you.

That's sad you can't play at decent cycles :( maybe DosBox is not the "optimal" way to emulate this game. What's your CPU ? I have a i7 6800k and 30 000 run flawless.

I cleary don't remember how fast it's supposed to run... so it's difficult for me to say "the game is not running at the original speed" and even if "original speed" exist, which is wrong I guess, because even in the 90's we had different CPU changing the speed of the game etc...

After some digging I found a "40000 cycles" is equal to a standard 486 processor and should be used in a TAS recording. (source : http://tasvideos.org/DOSBox.html)

We can also look into this page : https://www.dosbox.com/wiki/Performance for example : "486 66MHZ CPU = 26800 cycles" It's weird you can't play at 30000, according to the wiki a Pentium III 1.0Ghz can emulate a 486 66Mhz

It seems 40 000 cycles is a standard for other dosbox game, look at the rules for Jazz Jackrabbit game : https://www.speedrun.com/jj1

"Do you use DOSBox? Please fix cycles to 40,000 for comparable loading times. (Edit dosbox.conf: core=auto, cputype=auto, cycles=40000. Or type "cycles 40000" into a running DOSBox before starting Jazz.)"

Could you try with this settings to test if you have lags etc.. :

core=normal cputype=auto cycles=40000 cycleup=10 cycledown=20

Sorry to bother you with this stupid config file :(

thread: Dune
FranceProspere4 years ago

Hello everyone Just a short video to show the difference between playing "default" and set the DOSBOX cpu cyle to "Max" performance

as you can see the time gain is real, especially in a "menuing" game like Dune Default vs Max : Room change : +18 frames "Loading" map screen : +19 frames Dialogue box : +23 frames

thread: Dune
FranceProspere4 years ago

Hey, I personally prefer the "real time" category.

We should categorize the "in-game time" category, because it's also a challenge to complete the game with less in-game time.

FranceProspere7 years ago

Finally a complete tool for training in speedrun is OUT with the help of Taron Millet the game dev of Volgarr !!!!

Complete video with explanations (shortcuts & save states tool)

Right click on Volgarr in your Steam library, select properties, go on Beta tab and enter this password : speedruns4eva You should now gain acess to the trainer mode. Select "trainer - Speed run trainer" and the game should be downloaded

Shortcuts :

F4 : Quick Map Restart F7 : Cycle Collision View SHIFT + F7 : Restore Normal View F10 : Frame Advance CTRL + F10 : Slow Motion Shift + F10 : Restore Normal Speed F5 : Enter/Exit "Test Mode" Test Mode Move camera : Left-click and Drag / Middle mouse button / Arrow Keys / Shift + Arrow Keys Zoom Camera : Mouse Wheel / Pgup / Pgdown Select Actor : Left-click / Tab Move Actor : Left-click and Drag (or Arrow Keys) Kill Actor : Delete Key Create Actor : Right-click Duplicate Actor : Right-click and Drag

(Test mode changes current state, but all changes are lost when restart map !)

Activating Cheats: Cheat is activate as long as DevCheat Actor exist Map restart resets Test Mode changes, meaning DevCheat Actor no longer exists

F6 : Toggle between "Test Mode" and "Edit Mode" Edit mode changes initial state of map PERMANANTLY (at least until exit the game) This means Edit Mode allows cheats to persist after map restart ! You can create a "Save States" by using the Edit mode (watch the video)

Big thanks to Taron Millet to provide a complete tool for training !

FranceProspere7 years ago

Hmmm I guess you are right, this game doesn't exist on 360. I dont know if Xbox store work on both platform.

I dont want to restrict your "fun", so feel free to post a run, I never see the complete game on that platform so Im interested to see that.

Just in case, the disclaimer of the dreamcast "version"

"This port of Volgarr the Viking was not created by Crazy Viking Studios, but it was created with their full permission and access to the original source code and assets. This means that Crazy Viking Studios does NOT guarantee the quality of this product, or even that it will work at all. Use at your own risk!"

FranceProspere7 years ago

Honestly I dont think we need a Dreamcast category, just because this "ported" Volgarr is not an Official version. If you want to run the game you have to play the "official" version. Regards.

FranceProspere8 years ago

Yep, feel free to submit a time :)

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