Comments
run: Yoinkz
United StatesProfessorSakura5 months ago

Why are you commenting here lol?

United StatesProfessorSakura5 months ago

What the hell lol

Unknown
United StatesProfessorSakura6 months ago

Not really, since after Saferoom 5 it's infinite.

Now I can agree we should make probably Individal Levels for each Saferoom up to 5 with time starts depending on when you start the room, but that's for us mods to figure out.

Not sure if it will be ILs or not but that's also for mods to decide.

Community members should decide too, just say whatever you like under this. I'm curious.

United StatesProfessorSakura6 months ago

I personally do M2 lol

Zanum likes this
United StatesProfessorSakura6 months ago

Alright sure, username is theprofessorsakura71808

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United StatesProfessorSakura6 months ago

That would be nice but I don't know what super mod thinks.

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United StatesProfessorSakura6 months ago

Well since I'm a mod should I go based off the new timing method or no?

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United StatesProfessorSakura6 months ago

@SnortScout Because I don't know where to put that in the server and also that new run has the timer bug in it lol, I'd honestly just go based off my method.

With my retiming my run is 18 seconds flat if I'm correct and I honestly wouldn't mind helping out here since I bet your getting overwhelmed with runs.

Zanum likes this
United StatesProfessorSakura6 months ago

You can just put them in IL's.

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United StatesProfessorSakura6 months ago

What does that mean?

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United StatesProfessorSakura6 months ago

What I was thinking for a new retime system for this was:

Time begins upon the red timer becoming white.

Time ends when the screen fades to white when your character dies.

This makes this really easy to verify, trust me I did this method on my PC with somewes and it was consistent. Although it'd alter the older runs, it works a lot better as a temporary way for someone to verify it until the timer is fixed.​

Zanum likes this
United StatesProfessorSakura6 months ago

I can agree with this, the only big benefit is more risky plays honestly. I wouldn't outright remove CO-OP though, of course.

Zanum, FinnTheChat, and nexle like this
United StatesProfessorSakura7 months ago

It's the 1 in a million dialog chance that saves 100 milliseconds! Trust :3

Zanum, LordParoah and 2 others like this
United StatesProfessorSakura7 months ago

We love horse basketball dunk @ser05er

ser05er likes this
United StatesProfessorSakura7 months ago

@sakhayan741 bro is doing everything to make it so I purposely make your verification time right onto 21 days.

United StatesProfessorSakura7 months ago

Duos don't count if that is what your implying

United StatesProfessorSakura7 months ago

If they do, their in for a riot /j

whoopsy, Nype and 4 others like this
United StatesProfessorSakura8 months ago

@ef3es You have to start at the house for no checkpoints, you don't just start anywhere you like.

About ProfessorSakura
Changed my PFP for explicit reasons. Mostly just being associated with Changed the game. Will revert back to something else later.
Joined
3 years ago
Online
today
Runs
833
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Dwelling of Locks
Dwelling of Locks
Last run 15 days ago
112
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CRAZY HORSE GAME
CRAZY HORSE GAME
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104
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ROBLOX: Break In
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ROBLOX: Tower Heroes
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89
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53
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47
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Quiplash
Quiplash
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34
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Darkness Mystery
Darkness Mystery
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28
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go pee at 3 am
go pee at 3 am
Last visit 9 months ago
27
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Death by AI
Death by AI
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38
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Voice Control
Voice Control
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Yoinkz
Yoinkz
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Drifting on a Brick
Drifting on a Brick
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Dragon Quest Builders 2
Dragon Quest Builders 2
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259
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ROBLOX: Isle 8
ROBLOX: Isle 8
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211
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Obby but you're a ball
Obby but you're a ball
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Games moderated
CRAZY HORSE GAME
CRAZY HORSE GAME
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ROBLOX: Tower Heroes
ROBLOX: Tower Heroes
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195
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Roblox: Speed Run (2019)
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117
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Detriment
Detriment
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Combat Initiation
Combat Initiation
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Break In Category Extensions
Break In Category Extensions
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70
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ROBLOX: Break In
ROBLOX: Break In
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67
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Ghostly Manor
Ghostly Manor
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47
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