Clink the link to join the LEGO Speedrunning Discord Server: https://discord.gg/b4J8Saq
Timing changed from ending when you press Finish Story, Batcave, or Arkham Asylum to ending when you lose control of your character.
The time taken off for the previously submitted runs is outlined below:
Story mode: Xbox 360: 15s (end on 2-5), 12s (end on 3-5), 14s (end on 5-5), 16s (end on 6-5) PC: 17s (end on 2-5), 13s (end on 3-5 or 6-5) Wii: 14s (end on 3-5) PS2: 16s (end on 3-5) Xbox One: 17s (end on 3-5), 14s (end on 6-5)
Free Play: All consoles: 7s (end on any level)
Replay Story: All consoles: 8s (end on any level)
https://discord.gg/0nCWhvIFSY6HrFaL
A majority of game discussion goes on here, as well as most of the Mods for all the series games are here.
https://discord.gg/0nCWhvIFSY6HrFaL
A majority of game discussion goes on here, as well as most of the Mods for all the series games are here.
There has been some discussion on the discord server regarding video evidence for runs. We've talked about requiring video proof for all runs as well as setting a threshold for when a video is needed. So far we have only discussed the any% limit of 2 hrs 55 mins (other categories are still open for discussion either here or in the discord server). If this limit is put into the rules, any runs previously verified without video evidence and is under the threshold will be rejected. I hope you all understand why this rule is changing and I apologize if your run gets rejected.
This rule for any% will be put into effect 3/11/2018. The ruling will change for all other categories 4/1/2018.
Why are PC and console split into subcategories? Are there major differences that set them apart from each other or is it just that loading times are different? I want to run this co-op with someone and they have the console version and I have the PC version.
Should the "Use Old Save" extra be allowed for runs? The categories it would be used for would be Free Play RTA and 100%. I've seen arguments on both sides and am in favor of allowing it to be used.
Why it should be allowed: -Adds variety and excitement to the run -Uses an intended game mechanic -Makes character selections important -The characters used from LSW1 are preprogrammed into LSW2 and are unlocked because of LSW1 -Does not need console or controller modifications -Free Play RTA can be completed on a previously saved file
Why it should not be allowed: -Makes routing a bit more difficult -Requires LSW1 to unlock the characters -100% runs must start with a new file and using the old save is using characters from a "different file"
If you note any other reasons to allow or disallow the "Use Old Save" extra, please post it here or chat about it in the discord server.
Thanks.
I submitted a run for Disney's Tarzan: Return to the Jungle any% on Feb. 17 and it hasn't been verified or rejected. Looking at the mod's profile, he hasn't been on the website in 2 months. How can I get my run verified with an in-active mod?
I recently stumbled upon a glitch that I would like to discuss for runs that do not allow power bricks.
The glitch involves two save files. One file would have 100% and the other would be a different load file. Starting in the 100% file, the extras are turned on for whichever ones are desired (invincibility, fast force, fast build, etc.). Then, the file is exited and the other file is started. Inside the second file the extras are listed in the pause menu as "Locked" or “Available to buy” but are still applied. Whichever ones were selected in the previous file, were still being applied in the second file.
I'm wondering if this glitch can be used for runs that do not allow for extras such as any%. I understand why it wouldn't: it uses extras. But would the argument of it being a glitch, it does not display that the extras are being used, and that the extras may not even be collected/bought during the run, be enough for it to be allowed?
On the other hand, for runs that allow extras, could this glitch be used? For NG+ runs this glitch wouldn’t be much help. However, for 100% runs, this could save a couple hours. The rules for the 100% runs are insufficient to cover this glitch.
I was wondering what the rule is on using the 1 player, 2 controllers (1P2C) technique for a single player run. I know that 2 human players is against the rules for a single player run, but is 1P2C allowed? I had an any% and super story runs that were rejected for using 2 players when I was doing 1P2C. Could someone help explain this rule to me?