Threads
Michigan, USAPoshact3 years ago

Hi all,

Could we add milliseconds for Floor It ILs? The minigame is already very short and displays milliseconds for its final time as well. I understand it might be a bit inconvenient since I believe level leaderboards all function under the same timing format when you create the leaderboards themselves (so all levels would display simply seconds) but it would make the times for it a lot more accurate.

Cheers

Ariez02 and livhresvelg like this
Michigan, USAPoshact3 years ago

Hey all,

I recently was able to recover a legacy leaderboard of both any% and 100% for this game. Call it a stroke of luck, because I believe the document would have been deleted by whoever the owner was if this wasn't the case. I don't have any way of knowing when the last edit was made or when it was first created, but it's pre-speedrun.com and includes many records that were never uploaded to this board. This leaderboard is from the earliest days of Luigi's Mansion speedrunning, which I believe originated as a speedgame around mid-2012. For reference, Bonesaw's 1:05:37 on the document originates from Sept 25, 2012.

Here it is- https://docs.google.com/document/d/19a1D-6qglIEO_pcw8dhHfsZHigDgSSitoiUWcjpuBvw/edit?usp=sharing

Michigan, USAPoshact4 years ago

Heyo,

Recently I've been delving into the other games in SS. I have a collection of what I have so far here: https://www.twitch.tv/collections/U5rPNHvTCRYK1Q I've so far completed runs for Pyramid, Stonewall, Dozen't Matter, and Canfield. I plan to at least attempt the rest of the games as well.

In terms of categorization, I think it would be best to have the amount of cards that can be drawn be irrelevant to categories. For example, in Pyramid, flip can be changed to 1 flip or 3 flip, and drawing can be changed to one, three, or many. Pyramid is just about unwinnable without 'many' draw ('many' just referring to the fact that the deck can be cycled through indefinitely). I have yet to even win a game of 1 flip without >1 draw, and I'm additionally struggling to win a game of 3 flip even with many draw.

The rest of the 10 games that are not on the leaderboard for Super Solitaire are Golf, Cruel, Pyramid, Stonewall, Dozen't Matter, Aces Up, Florentine, Poker, Canfield, and Scorpion. If draw is deemed irrelevant, only Golf, Pyramid, and Canfield will have variations that constitute having two categories, with Golf's being the default Dead King or No Dead King, and both Pyramid and Canfield having 1 flip and 3 flip variants.

Michigan, USAPoshact4 years ago

Heyo,

I was just hoping a mod could give some clarification to my question; is it allowed to set codes before playing a game? If so, shouldn't there be separate categories for set codes vs. random codes?

Additionally, it would be great if the other game modes were added as well. Cheers

Michigan, USAPoshact4 years ago

Heyo,

I was thinking about the GP runs on this leaderboard. Wouldn't it make much more sense to add together the in-game time for the cups? I understand this would be wildly impractical for something like 216 tracks, but I think the consistency from implementing IGT for GP runs would be excellent, since only four times need to be added up and loading times would no longer be a factor.

Michigan, USAPoshact4 years ago

Hey all,

Just thought I'd open discussion on creating 100%. I've been diving into the game for the past couple of days and thought I would share my findings—

For the first sequence of bots, there seems to be a total of 10 bots. Nice and even.

Castle Island has a total of 10 grails. There is, however, a page that can be collected during the Diving minigame that has no apparent effect on the game whatsoever whether you collect it or not (I'm not even sure it contributes to total score). Should this page count for 100% completion?

Oddly enough, I found a total of 6 bots for the second sequence of brickster bots. I absolutely cannot find another. Six doesn't seems like a nice, whole number, though.

Onto Explorer Island. I'm confident in all my numbers here, as there's 10 jewels in the main starting area, 5 in the second area (with the Whack-a-Snake minigame) and 5 again for the final area (with Dino Racing and Mr. Hates). One of the jewels cannot be collected normally without finishing the Mr. Hates minigame since doing so opens up the gate to the tribal enclave where a jewel can be found in the main tent. I was, however, able to clip into the area prematurely using the skateboard.

For the third sequence, I was able to find 10 bots, giving us a grand total of 26 brickster bots.

Lastly, for Ogel Island, I was able to find 9 crystals. One of the crystals is (seemingly) only accessible by clipping ( picture https://imgur.com/gallery/yOLIYEX ). Another one of the crystals (which happens to be right next to another crystal) is not collectible (for whatever reason).

That's all I was able to find. If any of you were able to find more collectibles let me know.

Additionally, should golding all minigames count towards 100%? I'd imagine that completing the (optional) skateboarding minigame should also count towards 100%.

Thanks all.

WiiSuper and Prnced like this
Michigan, USAPoshact4 years ago

Hey again,

I am aware that not everyone is happy with this decision, but allowing no garage mods/fine tuning would also have (I'm guessing) yielded an unhappy crowd. The question of 'if car modding/fine tuning' is allowed has been on the community's mind for months now, and I have personally been watching how the community's attitude on this has progressed. On one hand, it is obvious that this discord is mostly against the decision I have made, but I fully believe that car modding/fine tuning will unlock a completely new meta within our little community. I can concede that the 'frame on an engine' car is a strange sight, but I believe the decision I have made will result in a net gain for BeamNG speedrunning.

Additionally, I feel that the whole 'not allowing car modding/fine tuning whatsoever' is a flawed way of thinking. For example, I would not be able to tell the difference between a completely vanilla, non-modded, non-tuned default car and a car with fine-tuning and minimal modifications, making the process of completely blacklisting modified default vehicles practically impossible. Whilst there are obvious examples on our leaderboards of cars that have very visibly been modified, I feel that removing runs that feature obviously modified cars and NOT removing runs with minimal modifications leads to a somewhat slippery slope. Where do we draw the line for what is allowed and what is not? How can we spend hours trying to determine if a run actually uses slight modifications and fine-tuning or if the run does not use any of these at all.

That is just my take on things. I am in absolutely no way trying to discourage future runners from taking up this game for speedruns nor am I attempting to create an unfair playing field for all runners. Thank you.

Osser, AkimboBeta and 3 others like this
Michigan, USAPoshact4 years ago

Hey all,

Under no circumstances are mods not default to the game allowed. However, applying modifications using the garage to default vehicles within vanilla BeamNG is fully allowed.

Runs that rely on buggy, once-in-a-million AI are also not allowed.

I would like to apologize for the lack of attention recently payed to this game's moderation. We are a growing community and I have personally been slacking a bit. Real life has been crazy recently.

EDIT: To clarify, by 'modding' I am referring to changing the default vehicles in the game using the garage. No downloadable mods or content can be used whatsoever.

Michigan, USAPoshact4 years ago

Hey all, I updated the leaderboards since some levels needed to be added/omitted. These updates include:

  • Added 'Automation Test Track' for time trials

  • 'Glow City' has also been added to time trials on top of being listed as the sole subcategory for 'Light Runner'. This is because the 'Glow City' tracks are available through selecting either 'Time Trials' or 'Light Runner' in the menu, but present different options for what cars can be used, so I thought I would separate them on the leaderboards.

  • Added/omitted time trial track(s) for: Hirochi Raceway, Italy, Track Editor Tracks, and West Coast USA.

  • Rules have been changed for 'A Rocky Start' to reflect the open-world nature of the category. I'm going to try and work on an auto-splitter for the category.

Thanks all!

AsianHo and KingSnake377 like this
Michigan, USAPoshact6 years ago

As of May 3rd, the leaderboards for BeamNG have been revamped. Changes include;

  • The Level Leaderboard is now shown by default instead of the Full-game Leaderboard.

  • The entirety of Time Trials and Bus Routes have been added to the Level Leaderboard, with the individual stages of each map included as subcategories.

  • The rules for Time Trials go as follows;

"All courses are to be completed with 1 lap.

Rolling starts are permitted (if the option is presented).

Only default BeamNG vehicles are to be used."

  • The rules for Bus Routes go as follows;

"Runs are to be completed without using strict stops.

Only default BeamNG vehicles are to be used."

  • "Failure" has been removed as a category.

  • The rules for the campaigns in the Full-game Leaderboard no longer include load times. They go as follows;

"Timing is determined by adding the in-game time achieved in each level. One can opt to use the IGT that presents accuracy to the hundredths instead of to the thousandths to make the task less arduous.

All missions must result in success.

Please allow appropriate viewing time for moderators of the success screen after each mission."

I have additionally adjusted the four runs that used RTA timing and converted them manually to IGT timing. This action has not resulted in any shifting in the leaderboards.

If you have any questions/comments/concerns please post them! Happy running!

Michigan, USAPoshact7 years ago

Levels have been both added and omitted to the scenarios due to recent updates. The IL leaderboard was changed to match, so some levels were added and some were deleted.

Broran01 likes this
Michigan, USAPoshact7 years ago

I have created a discord chat for MSS, https://discord.gg/013zriUBDTXigotxL

Michigan, USAPoshact7 years ago

Hello all! As you may have noticed, I have changed the leaderboards. Now, in all cups for either dodgeball or volleyball, I have added distinctions between normal/hard and behemoth/no behemoth (as the no behemoth category may save you all the unlocking and such, and the distinction between behemoth/no behemoth is made on star cup for volleyball and dodgeball as well). I hope you all enjoy the lack of stupidity on the new leaderboards (I was not a good leaderboard maker back then). I apologize for previous inconveniences.

Rmac524 likes this
Michigan, USAPoshact8 years ago

I've currently been practicing bounty hunter missions for WRs, and I'm wondering if some of you would also be interested in running the Bounty Hunter missions. Also, Bounty Hunter% be ran using IGT or RTA?

Michigan, USAPoshact9 years ago

VS format is a nuisance since, if one selects 'in order' for any track, it will keep replaying it until 32 races are achieved on the same course. So one would have to use 'choose' and select each individual track manually.

Not sure if I should use GP or VS format...

About Poshact
Joined
9 years ago
Online
today
Runs
132
Games run
BeamNG.drive
BeamNG.drive
Last run 6 years ago
21
Runs
Water Warfare
Water Warfare
Last run 3 years ago
15
Runs
Mario Sports Mix
Mario Sports Mix
Last run 7 years ago
9
Runs
Super Solitaire
Super Solitaire
Last run 4 years ago
9
Runs
Bomberman Land (Wii)
Bomberman Land (Wii)
Last run 1 year ago
9
Runs
Super Mario Maker 2
Super Mario Maker 2
Last run 4 years ago
6
Runs
Games followed
LEGO Racers
LEGO Racers
Last visit 9 months ago
4
visits
Mystical Ninja Starring Goemon
Mystical Ninja Starring Goemon
Last visit 9 months ago
2
visits
Smash Frenzy 2
Smash Frenzy 2
Last visit 5 months ago
134
visits
LEGO Star Wars: The Complete Saga (PC/Console)
889
visits
Mario Super Sluggers
Mario Super Sluggers
Last visit 1 year ago
86
visits
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Last visit 2 years ago
108
visits
LEGO Star Wars: The Video Game
LEGO Star Wars: The Video Game
Last visit 1 year ago
266
visits
Games moderated
JellyCar 2
JellyCar 2
Last action 6 months ago
24
actions
Water Warfare
Water Warfare
Last action 3 years ago
16
actions
Bomberman Land (Wii)
Bomberman Land (Wii)
Last action 1 year ago
9
actions
Smash Frenzy 2
Smash Frenzy 2
Last action 2 years ago
5
actions