As the new blue cat glitch has shown it is possible to break some of the World Records way easily than before, I would fine interesting to separate runs using glitches from runs that don't use it. Most of the games here in Speedrun.com have separate categories to dissociate glitch and glitchless runs, and until now I found out the idea pretty useless as breaking-game glitches weren't discovered yet. Now I found this more than useful as it devaluates all the efforts done since speedrunning has started on this game.
PS : Just to clarify things : some people could say I'm complaining because my World 3 speedrun was beaten by Ectoplasm, absolutely not.
Personnally I'm not a huge fan of game-breaking glitches, even if it can still be interesting to see what's the lowest time is possible if the time saved is worth it.
Now the question is :
Do you guys think it is a good idea to separate runs with glitches from those who don't ? And if yes, Is there any way to do so ?
Thanks for reading, have a nice day
As mobile players cannot self destruct, it would be a great idea to separate runs from PC and mobile versions, to make things more fair for mobile players.
Hello everyone !
I just created a Discord server for the Smash Hit Speedrun Community, here we could talk more often about the game and new strats people found or new World records.
If some of you want to join it, here's the link of the Discord server : https://discord.gg/eqTFeNrPH4
Have a nice day !
I think it can be a good idea to add new max% categories for other checkpoints in each gamemode :
Max% checkpoint 1 Classic Max% checkpoint 2 Classic Etc...
For the training mode, it can still be done even if the maximum is 500 balls.