Comments
California, USAPartisan_terran2 years ago

The video is no longer available...

California, USAPartisan_terran3 years ago

I've noticed that the game time as reported in-game can be 10-ish minutes lower than the autosplitter time and 20-ish minutes lower than the realtime, when looking at 100% speedruns. There was very little discrepancy in pre-May patch runs though. Does anyone know what has changed and whether Ori in-game time can be reliably tracked on per-split basis?

Note, that I'm pretty happy with the existing auto-splitter and that's just a small thing that bugs me after finishing the run.

California, USAPartisan_terran3 years ago

I support a 100% No OOB category. Here are few related questions:

  • Should the breakages of the wall from the other side (e.g. via Spirit Star) be permitted?
  • Should the category be No Major Glitches instead and what should they be?

My opinions are:

  • Don't allow breakages of the wall from the other side, since they are based on attacking things out of bounds.
  • Have No Major Glitches category, excluding the invulnerability-on-death glitches. While they are cool and technical glitches allowing for a silent swim and extra cutscene skips, I think the level by which they break the game is comparable with out-of-bounds.

Note, that those are purely subjective. I can see how people may consider sentry jump and feeding grounds skip quite major. I wonder what others think.

Flamesslayer likes this
California, USAPartisan_terran8 years ago

Just to confirm - does this tracker works well with Afterbirth? Asking, since its name is RebirthItemTracker.

California, USAPartisan_terran8 years ago

neonomi, what was your schedule for the first attempt and how are you planning to do it now?

California, USAPartisan_terran8 years ago

Hey,

After getting 1001% Nerd I've got a crazy idea to do a run! But since it will take tens of hours and have a job, I can only do runs with pause allowed.

My rules proposal: ¤ Run starts from empty save. ¤ Run ends when the save displays 1001%. ¤ Timer can be paused during a play with some character, such that the seed and in-game timer are visible. ¤ Timer and game should be resumed from the same moment when it has been paused.

About Partisan_terran
Joined
8 years ago
Online
1 year ago
Runs
9
Games run
Ori and the Will of the Wisps
Ori and the Will of the Wisps
Last run 3 years ago
6
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RimWorld
RimWorld
Last run 3 years ago
3
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Games followed
RimWorld
RimWorld
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108
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StarCraft II: Heart of the Swarm
StarCraft II: Heart of the Swarm
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19
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StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty
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33
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StarCraft II: Legacy of the Void
StarCraft II: Legacy of the Void
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15
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StarCraft II: Nova Covert Ops
StarCraft II: Nova Covert Ops
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9
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Hollow Knight
Hollow Knight
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8
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Cave Story+
Cave Story+
Last visit 2 years ago
12
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Dust: An Elysian Tail
Dust: An Elysian Tail
Last visit 2 years ago
2
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