Comments
ChilePandora5 years ago

I can give you the autosplitter if you want to test it and see if it is a good timing method

ChilePandora5 years ago

Yeah I run at max cycles too, it works nice for some games (we accept max in Hocus Pocus, another DOS game).

I think the game gets max speed around 10000 cycles, so that could be a reasonable number to follow. Max cycles can get insanely higher than that with a good pc, but some DOS games don't speed up after a certain threshold (I think I got the same speed here with 50000 cycles, but I haven't timed transitions yet).

In any case both max and set cycles are pc dependent, max cycles will go slower with a slow pc, and fixed high cycles will cause lag and sound glitches in slow pc's.

Also I think it's important to set a DosBox version (I've seen various inconsistencies with some special builds). DosBox 0.74 It's the most stable version in my experience with DOS games.

ChilePandora5 years ago

I just made an autosplitter that starts the timer as soon as mario appears on the screen on level 1 and splits as soon as you take the last pipe of every level. It uses a "Level Clear" memory address that turns 1 when you beat a level and goes back to 0 when the next level starts.

ChilePandora5 years ago

I noticed there's no rules for this game. I saw some different timing methods on the LB's runs.

I would be nice to have some rules on when to start and finish the timer.

thread: Pikmin
ChilePandora6 years ago

hey everyone! do you have specific rules or suggestions for dolphin version and/or configuration?

ChilePandora6 years ago

Yeah, we currently have emulators banned. But I personally think that allowing them (or at least doing a separate category) will help the community grow since the game might not be that easy to get.

ChilePandora6 years ago

This is kind of an old question in the community. I personally have nothing against Emulators, but if we allow them there has to be an standardized config and version.

I recommend you to hop into the Discord channel to discuss this =x (a lot of people don't read the forum) https://discord.gg/dmXtbxJ

ChilePandora6 years ago

Just to be clear about rules, when do we stop the timer for Individual Levels?

  • When we reach the first "fade to black screen" after completing the chapter (losing control of the character) (this option allows you to leave the final cutscene in the run if you want)

  • Or after we skip the final cutscene using Start

thread: Lemmings
ChilePandora6 years ago

I hand't run the game yet so I really don't have an specific opinion.

In any case, by my experience in other games, I think you should stick to RTA or IGT depending on which one is more comfortable and fun to play with. Then in the future is there's a good amount of runners that want the other method, a new category can be implemented for that (considering they'll be super different and not fair to compare against).

607 likes this
thread: Lemmings
ChilePandora6 years ago

woow that page is an amazing discovery!

Maybe it should be on guides or resources so it doesn't get lost

thread: Lemmings
ChilePandora6 years ago

It worked perfectly, with lem-fix and all that.

Thanks!

thread: Lemmings
ChilePandora6 years ago

Hello there!

question for the MS-DOS runners: where can I find a ROM for DOSBox? I've only found shareware versions that don't include all the levels.

Thanks!

thread: Hocus Pocus
ChilePandora6 years ago

update:

I uploaded the version of DOSBox that most runners use to speedrun Hocus to the resources (0.74). Instead of an external link, the download now is a folder with a README full of instructions to have an easy setup.

The instructions worked for me in a friend's computer. It would be nice if anyone else can test them.

Iglum likes this
thread: Hocus Pocus
ChilePandora6 years ago

Hello everyone. In my latest upload of the autosplitter I made, I included a feature that allows Livesplit to measure In-Game Time in Hocus Pocus. With that, I corroborated that I've always been "losing" real time due to different loading times (which depends on the computer).

I added an In Game Time column to the leaderboards if anyone else wants to use it. The places will still be ordered by Real Time since the autosplitter is pretty new, most runs are on RTA, and I don't know if people would like to change to IGT.

On the next weeks I'll try to get the static addresses of the steam version and maybe other DOSBox versions so the autosplitter can be more accesible.

Pandora~

Iglum likes this
thread: Hocus Pocus
ChilePandora6 years ago

I agree with Mel. Allowing controller keymap only for arrow keys, shooting and jumping seems like a good middle ground.

Zanderax likes this
thread: Hocus Pocus
ChilePandora6 years ago

I still think we need more opinions to decide whether we'll allow key-mapping or not (controller is a particular instance of keymapping).

thread: Hocus Pocus
ChilePandora6 years ago

here are my insights about this:

Iglum likes this
thread: Hocus Pocus
ChilePandora6 years ago

So, as some of you might know, DOSBox has an option for key mapping. This allows players to change the native key configuration (controls for moving, shooting, jumping, etc) to either any key on your keyboard or even to a controller plugged into your PC.

While this option can be more comfortable for playing, it also allows the player to do unfairly easier setups for bonus glitches (in both keyboard and controller).

On the other hand, one can also do "instant" bonus glitches setups using macros, which it's also super broken.

My opinion on this is to ban both macros and key-mapping. I think that's the healthy option otherwise using macros would be a standart to get top times, then just adding more unnecessary stuff for newer players.

I want more opinions before making the desicion though.

Pandora.

Iglum likes this
thread: Hocus Pocus
ChilePandora6 years ago

btw, the other day I found the actual sprites ripped from the game itself. I post the website in the resourses.

Iglum likes this
ChilePandora6 years ago

You mean for PSX? I thought that version didn't have special moves (correct me if I'm wrong tho).

In any case, I can create different categories to allow cheats, but I preffer to maintain "Any%" without cheats/special moves.

About Pandora
Joined
9 years ago
Online
3 days ago
Runs
474
Games run
Eternal Darkness: Sanity's Requiem
146
Runs
The Lost Vikings 2
The Lost Vikings 2
Last run 3 years ago
136
Runs
Hocus Pocus
Hocus Pocus
Last run 2 years ago
116
Runs
Hybrid Heaven
Hybrid Heaven
Last run 3 years ago
29
Runs
Advance Wars 2: Black Hole Rising
22
Runs
Spelunky 2
Spelunky 2
Last run 2 years ago
15
Runs
Super Smash Bros. Melee
Super Smash Bros. Melee
Last run 6 years ago
5
Runs
Mario & Luigi (MS-DOS)
Mario & Luigi (MS-DOS)
Last run 5 years ago
4
Runs
Games followed
Hocus Pocus
Hocus Pocus
Last visit 11 months ago
2,116
visits
Hybrid Heaven
Hybrid Heaven
Last visit 3 months ago
1,011
visits
The Lost Vikings 2
The Lost Vikings 2
Last visit 3 days ago
2,487
visits
Eternal Darkness: Sanity's Requiem
2,587
visits
Mario & Luigi (MS-DOS)
Mario & Luigi (MS-DOS)
Last visit 3 months ago
430
visits
Advance Wars 2: Black Hole Rising
Advance Wars 2: Black Hole Rising
Last visit 3 months ago
482
visits
Advance Wars
Advance Wars
Last visit 3 months ago
37
visits
Skies of Arcadia: Legends
Skies of Arcadia: Legends
Last visit 8 days ago
444
visits
Games moderated
The Lost Vikings 2
The Lost Vikings 2
Last action 3 years ago
154
actions
Hocus Pocus
Hocus Pocus
Last action 1 year ago
124
actions
Hybrid Heaven
Hybrid Heaven
Last action 3 years ago
30
actions
Advance Wars 2: Black Hole Rising
Advance Wars 2: Black Hole Rising
Last action 1 year ago
13
actions
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Last action 24 days ago
7
actions
Mario & Luigi (MS-DOS)
Mario & Luigi (MS-DOS)
Last action 1 year ago
7
actions