Honestly I think it is for the best. We have an active discord community, a world championship, merch etc etc and flash has never been involved with any of it. Coupled with removing valid runs and things from the leaderboards and attempting to ban valued members of the community for no reason, he should probably remove himself.
why would this even be rejected, it breaks no rules
I was considering running championship and saw that there was no load time removal/in game timing. For a run that lasts 1hr30-2hrs it's kind of a ridiculous amount of time that people will lose just from having a slightly slower SSD., let alone HDD.
Taking a quick look through all the other F1 games and it seems that they all time runs like this, it's a shame.
He didn't "give himself WR in everything", he got those times.
There are 18 time trials tracks in this game that aren't on the leaderboard that could have tricks/trickless categories measured by in game time. IL times for championship could be nice too.
This is done in Mario Kart 64 to skip straight back to the title screen after finishing each cup, as it is faster than watching the cutscene that plays after you win. There is probably over 2 minutes of dead time in this run that could be cut out by just resetting and selecting the next league.
Why not do this? Would it be allowed in a run?
I believe @karljobst had a spreadsheet that contained all of his times/scores.
I already noticed a couple of the Atari and arcade leaderboards here use the time entry field as a high score one. I wouldn't mind having high score leaderboards on here, and may even participate in a few of them, as long as they are separated in some way from the speedruns.
I also think it's going to be very important to look at some of the scores that will be imported from other sites such as TG with a high level of scrutiny if this does happen. No scores without video proof that is available to everyone should be allowed here, otherwise there is no point in even making alternate leaderboards here.
We did figure out that snow didn't happen 100% of the time, but figured that the end of one loop was the end of the area after the desert, whether it was snow or another area. It is going to be difficult to define a loop of the game, because if I understand the routes correctly, there is no true loop that restarts from the beginning of the game. If this is the case, the only real solution I can see is to have an all stages category and perhaps have a score category like some of the arcade speedruns where the objective is to get a 1up.
I am currently 0.01 away but will try and grind to tie before I submit the run. Congrats.
I'm playing around with TAS now and have made a discovery. The plane's position in the air will move up/down more or less depending on the frame you first press up or down on. For example, if you hold up for 50 frames, with the button press starting 300 frames after the game has started, your height increase might be different to a 50 frame press starting on frame 400.
What this means is that even if you get a run that looks completely perfect, with no space between the plane and each obstacle, your time might be slower than the current world record purely because you didn't start your up/down presses on the right frame. It also means that the current TAS record may not be optimal, even though it looks like there is no margin for error when you watch it.
If I find anything specific to explain the exact rules of what is going on with the frame presses, I'll make another post detailing it. I am also interested in finding out if there is something similar to Dragster in this game, where a 5.57 is only possible 1/8th of the time due to some fuckery with starting frame changes.
That's pretty interesting. I wish there was a way to tell how good a run is before you reach the end, but I suppose that's also what makes the game fun to run.
On a side note, I noticed we have a different route around the 20 second mark. You take the current WR route and I take the TAS route of flying up over the birds rather than going underneath. Which do you think is faster if both runs had perfect up/down presses?
I would guess that it is the TAS route, but it does seem as though the presses aren't as long if you go underneath instead.
Edit: @ChocolateTheGaming No, that's the old TAS, the current one is 32.69, which is the one he's comparing to I think. It says 32.71 playing time but that is not the in game time that shows at the end.
You lose time when you move up or down. You need to fly as closely as possible to objects in order to reduce your up/down movement.
I actually got it late last night and didn't get a chance to upload it until now. Honestly I just want to play something else now because the grind for WR will be ridiculous, I might do the other games but I will definitely keep playing if you get the .74 (or better).
When I was learning game 1 I taped a cheat sheet with up/down presses to the top of my monitor, I'll let you know if I find it. I'm not even sure if the .69 TAS route is optimal, since the TAS before that didn't even beat the current WR.
I might try making a TAS for game 2 and 3 at some point so we can find the optimal routes for them. Game 4 is random each time though, so that one is largely luck based.