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BelgiumPHLHimself1 month ago

So due to lanlinux hitting the scene and getting some IL times i thought where maxed out, i decided to do a bit of experimenting and comparing runs.

I took level 2-5 as an example as it's a level that is maxed due to not being able to go faster since you'll run into a saw. Both our runs have the same movement, start, ending trigger etc and contain the exact number of frames.

So i came to the conclusion that the web version is faster due to a storage memory limitation which causes the pc version to round up the last millisecond while the web version doesn't do this. And this starts after 1.5 seconds (at least that was what mostly happened in my testing). So the same run that is for example a 5.554 on pc will be counted as a 5.560 whilst on web it will be counted as a 5.550.

In short, web version runs if performed perfectly will always have a 0.010 advantage on a level but will still save this variable in a total time setting. So in theory, for full runs, it will only save 0.010 as well since it doesn't stack resulting in a half second advantage for full game. But for ILs it's a huge advantage to play on web if you really want to grind for IL golds.

Could be wrong, but just wanted to share this info :)

TL;DR web version is faster for ILs

BelgiumPHLHimself4 months ago

Hiya, as I'm almost finished optimizing IL's I've noticed this bug before, but since I was going for a world run, I've decided to look into this and discover what causes it. And I've found it, well what causes it tbh and I can explain it in theory and how to "fix" it, but in the end it's a bug only the dev can fix.

I'm playing this on pc, not on the web itself, with the download link on the dev's webpage.

Anyways, here's a vid for proof, explanation follows:

So when starting the game the IGT is correct. Both for IL timing and total time.

0:00 - 0:13 Shows normal gameplay, the first 2 levels are cleared in 3:880 & 3:210 resulting in a 7:100 total time

IL times should add up to 7:090 but I'm 100% certain this is due the IGT only showing the first 2 digits after a second, but the game keeps track of the millisecond internally. Let's say level 1 was a 3:886 and level 2 a 3:215 resulting in a 7:101 but the game shows a 7:100. I don't think the timer rounds up or down. It just adds the last milliseconds without showing

Just to clarify that discrepancy

0:14 now here's the bug. I just enter level 1 as an example, let's say i want to restart a full game or world run by exiting through the menu, without the menu after touching a flag, it will start the bug

I intentionally wait 15 and a half seconds on the level selection screen. The home menu and tutorial menu cause no problem. But waiting in the level selection screen starts the timer already. And I believe this is because the game sees this as a "death" revert and thinks you're in the game already. In this case, entering level 1 shows a 15:49 time on the first frame before resetting the level time, but the total time will stll keep track of this. First 2 levels played with a 5:950 & 3:210 resulting in a total time of 24:660. Which is the sum of the 15:490 bugged time + 2 level times and the internally last millisecond not showing

Going through the level menu after getting a flag fixes this as shown at 0:46 and I follow up with a quick second example.

So in short, the IGT timer is pretty accurate EXCEPT that it counts times after doing a reset and going through the menu. For IL's it's no problem, but for FG or world runs, the final time shown might be a bit off if you count al the level times seperately due to the last milliseconds adding up. But if you played a full game through a menu exit but not a flag exit, it will have counted the time during the level selection menu as well.

So for mods or runners submitting fg runs, keep this in mind ;)

PolygonSwarm and FireRuin like this
BelgiumPHLHimself10 months ago

Just asking why the game window needs to be visible? It's webgame and pressing F11 puts it in fullscreen mode, this is practically the same for every other webgame that is played in a full browser. I'm just asking why the game window needs to be visible if going fullscreen is an option ingame that works on every browser like on my run here:

the game window edges are actually visible even on full screen at the sides?

Not everyone can speak french, so if this was decided in the discord, then I didn't see that sadly.

If this is to check which version of the game is being played, this could be put in as a tag somewhere in game (could be in the level menu or next to the timer - game UI suggestion).

olympe85 and Cafki like this
BelgiumPHLHimself1 year ago

Hiya, just a quick question, I just finished this game casually today and going for the achievements and locate the ties without checking for guides, but I did saw the speedrun a bit earlier though. I'm finding some vids with controller inputs on this flying glitch but not for keyboard? Is it possible to do this on keyboard, cause I haven't figured it out yet.

PS: I'm playing this game on the latest version on steam (PC), so not sure if it's something that can only be done on older patches.

BelgiumPHLHimself2 years ago

Saw the fg rekkie holder having trouble with this, so here's my method to get a consistent skip on this level:

I've gotten it 10 times in a row, and decided to record my last 4 attempts to give an example

Tutorial: This skip is very consistent if you do this exact method. Go to the left and hug the wall. Spew downwards in the middle of your character. Keep spewing till you have 40-45% ammo left in your bar. Then jump and keep holding jump. When you reach the apex of the spew, start spewing downwards for a final boost

Not sure how to make a guide, so I'll just post it in this thread

PogGramps likes this
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