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SwedenOurHeroMagus1 year ago

I got through!

And I did so by using X! There is a use for X! :D

SwedenOurHeroMagus1 year ago

I'm playing around with the double fans and ladders above the final room on blockade and managed to clip a few pixels into the floor. Then suddenly I'm moving horizontally faster than anything I've seen in the game. Like skipping 4 frames movement per frame but in backwards direction. I'm trying to blow up the fan to go under it or something. This is something new

SwedenOurHeroMagus1 year ago

On normal flamers need 4 shotgun bullets so one less than on hard. That would affect many of my current strats but can be worked around. One shotgun salvo + quick switch to SMG(the black SMG, does it have a name?) is an interesting combo since you should be able to immediately fire two more bullets and since they travel faster they all hit nearly at the same time.

That first place on Blockade seems just like a solid wall with nothing to interact with but I haven't tested it very much. Mostly just manually.

You are right about the second place being weird. The way you get pushed out is similar to the rocks on Ptera/Scout which can be clipped through if you get far enough into and above them and turn back. Game tries to push you back based on your direction so it pushes you through instead. Highly likely we just void out if we get through though but worth trying anyway.

I thought I knew where I got OOB but can't find it. I got into one of the walls/black boxes on one of the interior levels but could only get it in a backtracking direction. I could walk a short bit in there but most of the "floor" was without collision so I fell back in bounds in an earlier part the level. I'll try to get it again if I recognize the place, but it shows there are some walls with weak collision, although so far the devs seem to have been more thorough in the "forward" direction of the levels.

There are several spots where it's possible to jump up through the ceiling but unless we discover that double jump we just fall back down. I'll start documenting the spots when I come across them anyway.

SwedenOurHeroMagus1 year ago

Any other part you think I should look into more?

I wonder how many strats will need to be different between normal/hard. Probably more and more at the final levels.

SwedenOurHeroMagus1 year ago

There is plenty of time to see the angle of the grenade and best backup is probably just to turn back, drop down from the monkey bar and either kill the grenadier or wait for next throw to go under it. High risk and low reward. It's a special strat after all (:

But to be fair 5 frames saved is compared to frame perfect execution of other strats and would realistically often be more frames saved. If you can learn the 2 frame shot it should be more consistent than any other fast strategy, and worst case is not too bad if you abort. I bet there are more shots you do that has 1 or 2 frames to hit!

SwedenOurHeroMagus1 year ago

Updated progress on the grenade boost above! I will eventually include it in an updated TAS but might upload a shorter clip of it in the meantime.

I don't know exactly and don't know why but it seems to depend on the enemy. Humans pushing you backwards deals no fall damage, grenades and birds seem to deal normal damage and raptors might even deal amplified damage if they push you off a platform.

Double jumps is a wild dream. I've found nothing that could allow extra height gain but will keep dreaming

SwedenOurHeroMagus1 year ago

Hovering is "simply" alternating left and right one frame each. So should be TAS only at this frame rate. It doesn't allow horizontal movement or gaining height so there is not much use for it either. I used it a bit to stay closer to bosses to fire faster which requires you to press fire while facing away because it actually triggers one frame delayed.

SwedenOurHeroMagus1 year ago

I instantly know which grenadier you mean. I have a memory of testing grenade boosts like that on other levels (with vines) but don't think I did at that spot. Nicely done finding it live! I can try to replicate it and look for a consistent set up!

UPDATE: I managed to get the boost with a slower approach from the previous ladder and frame perfect bullet stun AND jump which was a few frames slower than the waiting strat. I'm trying to get it without the slowed approach but it seems very precise and high risk for low reward sadly.

UPDATE 2: Without slowing down I have found a 2 frame window to land a bullet stun on the grenadier, followed by a 7 frame window to jump (max height) that saves 5 frames in total! It might be viable for real runs but at the very least it belongs in the TAS! Would you like to name the trick? :D With good reactions it should be possible to tell if the stun was correct and have time to adapt if it wasn't.

I've started adding captions to the TAS video as a guide for some parts, and also uploaded the Aux power safe strat here:

SwedenOurHeroMagus1 year ago

Wow indeed! After forgetting about the TAS work in progress for a year or so I finished it and did a test upload on YT January 31st, which seems to be the same day you uploaded your first run on there? Re-upload of the TAS here: I'm looking into adding captions or other commentary on some parts. I can upload a tricky safe strat that might be useful on hard mode too

SwedenOurHeroMagus1 year ago

Hello to anyone lost in the jungle of Isla Nublar!

I have been running this game sporadically for a very long time. After being burnt to a crisp at the final levels a thousand times (refusing to play safe because gotta go fast), I decided to make a TAS of my route and some tricks. First version of the TAS has a time of ~33m22s from player select to fade out at the end on Normal (not sure when start/stop is for the real run times). Most routing for the run was done during regular play and is not too difficult for a human to perform. Only a few parts I would consider TAS-only and those can be avoided with small time losses.

I could make a video and/or guide if anyone is interested? I just don't have the skill or patience to grind for the WR anymore

Is it time to re-open the park?

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