Comments
thread: Beat Saber
GermanyOh_DeeR7 months ago

Former content moderator here. The game is not supposed to be here, indeed. We've denied it several times in the past because of the trivial nature of the speedrun (as is the case for rhythm games in general). I'd ask the game moderator to remove the board themselves. I'll also reach out to the current SRC staff and remind them what games belong on the site.

thread: The Site
GermanyOh_DeeR9 months ago

Millisecond precision display seems broken. Also getting quite a few server errors when going into settings and saving.

CyanWes, grnts, and FallBackITA27 like this
GermanyOh_DeeR9 months ago

Very late reply, I know. Still gonna answer for future reference: Yes, by all means, that would be sufficient. Just try to have the entire screen in frame and focused as best as you can.

GermanyOh_DeeR9 months ago

Surprisingly, the Switch Online GB VC has turned out to be accurate. If the mods need more context/data, feel free to hit me up.

grnts likes this
GermanyOh_DeeR1 year ago

Sorry that this took so long! Yes, we will allow runs done on the Switch Online platform (= Switch Virtual Console). All timing analyses indicate that the game runs accurately on it. If we find any discrepancies in the future or if software updates change the situation, we'll deal with that at that time. One note on the settings, however: we have found that the graphics option "Reproduce classic feel" introduces frame blending artifacts. Therefore, it is discouraged to use that option for speedrun submissions, since we'll have to default to clearly visible frames when timing, which might be to the disadvantage of the runner.

OuijaSpider, oakstir and 2 others like this
GermanyOh_DeeR2 years ago

The only reason would be lack of data, as well as lack of demand. Personally, I don't recall ever seeing an mGBA submission for any GB game I moderate. That said, I would expect it to perform well and if you have a case to make for it, I'll be happy to consider your input.

GermanyOh_DeeR2 years ago

As announced a while ago, we'll add a layer of scrutiny for emulator submissions. Since most runners have already adopted using speedrun-specific functionality of BGB or Gambatte-Speedrun, nothing changes for those. If you have not familiarized yourself with that topic yet, feel free to ask in the SML2 Discord or contact me. We're happy to assist you with setting up.

Here is the updated rule text that is binding starting now:

[quote]This board is for SML2 only. SML2DX has its own board.

Runs on the practice rom are not eligible for submission, including individual levels.

SGB and 3DSVC: both platforms run the game too fast, so times are converted for the leaderboards.

Emulator submissions: please include which emulator you are using! As of 2021, the only allowed emulators are BGB and Gambatte(-Speedrun) on their latest versions.

For BGB, activate speedrun mode in the settings and make sure that your submitted run starts from a reset that shows the speedrun mode splashscreen!

For Gambatte, either use Gambatte-Speedrun and make sure that your submitted run starts from a reset that shows the speedrun mode splashscreen

or, if using regular Gambatte, capture the entire emulator window and make sure that your submission starts from a reset!

If you have any questions, reach out to the community before you commit to recording runs!

We reserve the right to reject obvious joke submissions, such as runs that are clearly not speedruns. Please don't waste other people's time![/quote]

If you have any questions or remarks, please feel free to bring them up!

brkmnly, malkuckn and 6 others like this
GermanyOh_DeeR3 years ago

It's allowed, but be aware that you lose about 2 seconds per level due to a splash screen before every single level. Not worth it at all, for it merely removes a few enemies.

GermanyOh_DeeR3 years ago

As long as you get a 1 frame input, it's lenient in terms of where you jump from. However, if you get a 2 frame jump, you only have 1 or 2 pixels, on the far right of the block. It's not particularly difficult, just relies on you being able to hit the jump button for as short as 0.02 seconds. ;-)

SomeSpeedrunner and Damos like this
GermanyOh_DeeR3 years ago

We will not add mobile emulators. It would be way too tedious to verify the accuracy - and I have my doubts that the emulation would be accurate in the first place.

Liqquify likes this
GermanyOh_DeeR3 years ago

Regions are usually referring to regional game versions as can be identified by the DMG code on the cart sticker. From personal experience I can tell you that the SGB2 does not work with a PAL SNES. You want an US SNES, a Japanese Super Famicom or the Jr (sometimes referred to as Mini) revision of either of those consoles to be able to use the SGB2. You can find the Super Famicom on ebay, where many Japanese sellers usually offer it for a good price and with free worldwide shipping. Make sure to inform yourself what power supply you need for your region.

GermanyOh_DeeR3 years ago

Those jumps are rather lenient, so I'm a little surprised by your experience. As suggested, you should experiment with different grips. For the 1-frame jump at the end of 2-1 I used this one: https://cdn.discordapp.com/attachments/478890469674319875/505887852702334997/piano_grip_sml.gif

thread: R-Type DX
GermanyOh_DeeR3 years ago

Hi @chiteiro1,

Your run is of R-Type II for the Game Boy, not R-Type DX. Both boards exist on the site:

https://www.speedrun.com/r-type_ii_gb https://www.speedrun.com/r-type_dx_gbc

Please submit your run to the correct board! This board will be deleted in 7 days. Let me know if anything is unclear.

Cheers.

GermanyOh_DeeR3 years ago

It still doesn't have anything to do with speedrunning, The Google doc is the real ladder.

ShineCastr likes this
GermanyOh_DeeR3 years ago

edit: added IL retiming method to the original post

I'll start working on rules phrasing and put my work-in-progress in the reserved post above, so people can make suggestions and point out mistakes.

chris_speedruns likes this
GermanyOh_DeeR3 years ago

Hello everyone!

It's about time we make the leaderboards and rules a little prettier. This thread is meant for discussing changes to the rules and this post (or the next one) will contain a work-in-progress version of what will eventually become the official phrasing. Everyone is invited to share their thoughts and make suggestion as the rule set takes shape.

Here's a little overview of what might need an update:

#timing method across all categories You may have noticed that, currently, there are 3 different timing standards for ILs, Any% and everything else.

  • everything else: So far, times have been truncated after the first decimal. This decision was made several years ago when the average video material didn't justify anything close to frame accuracy.
  • Any%: Times are given in milliseconds, based on video frames.
  • ILs: Times are given in milliseconds, based on an approximation of game frames

The plan is to standardize the timing. The average video quality of submissions has become reasonably good enough to justify a higher accuracy, at least in my opinion. It would still be an approximation and it won't necessarily be 100% "correct", but it'll be consistent across categories and runs. My suggestion is that we use a time conversion based on actual GB frame cycles (59.7275Hz). This would not concern submitters, but only leaderboard moderators, but I'll still share how I'd suggest the conversion should work: [quote](time in seconds and milliseconds) x GB framerate = number of GB frames <- round to full frames <- divide by GB framerate <- round to 3 decimals Example: video segment: 12:25.637 = 745.637s x 59.72750057 = 44535.03434 frames <- rounded to 44535 frames <- divided by 59.72750057 = 745.6364250133898 <- rounded to 745.636 = 12:25.636[/quote]

#rules standardization across categories The site offers the opportunity to separate game rules and category rules now, so I'd like to make use of that. Rules should follow a common structure, so that differences between categories are easy to find and understand. The phrasing should be more specific in terms of what a category entails and what's specifically (not) allowed. #emulator rules The rules should state more clearly that we only allow BGB and Gambatte (Speedrun). Whether we extend those rules to always only allow the most recent versions remains to be determined, since several runners have already stated that there might be differences in performance between versions. As for the aspect of proof of legitimacy for emulator submissions, I suggest using either the speedrun-specific versions (Speedrun Mode enabled in BGB / using Gambatte-Speedrun) which will show a disclaimer upon each reset OR a full-window capture of the whole emulator. The former would be preferred (by runners, too, I'd assume) which would entail that every submission should include the reset before the run starts. Further, I think it needs to be specified that offline runs will be subject to more scrutiny and that further proof can be required in particular cases. So far, we've been lucky that there haven't been any questionable submissions yet (at least to my knowledge), but we should be ready just in case, imo. #category names This is a very minor point, but I think it's important to open it up to the community. There are varying opinions on category naming in various speedrunning communities. My own suggestion would be to rename "Any% Glitchless" to just "Glitchless". Other opinions and suggestions are welcome.

LeKukie, chris_speedruns and 5 others like this
GermanyOh_DeeR3 years ago

Despite thinking that it IS a joke post, I'll respond seriously. ;-) I expect that one to run games inaccurately. It also lacks audio capabilities. Just for fun, you can make a test recording to determine the effective frame rate: unlock the castle, enter it and just stand there and let the timer run down to zero. Either way, the lack of audio is a no already, but I'm still curious about the frame rate you get on a calculator.

GermanyOh_DeeR3 years ago

Custom SGB(2) palettes are perfectly fine and do not affect the game.

Some additional info: There's a distinction to make for "SGB-enhanced" games with a custom game-specific border or special sound effects. Those special assets have to be loaded during gameplay which usually results in the games running slower than without those enhancements (e.g. if played on a regular Game Boy or a GB Player on the Gamecube). You can find out whether a game uses SGB enhancements or not here: https://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games Only games that use custom (changing) borders and/or custom audio are affected. A mere custom default palette is not an indicator for an SGB enhancement, nor do the default SGB borders affect gameplay.

Merl_ likes this
GermanyOh_DeeR3 years ago

I recommend organizing this in a spreadsheet and linking to that in the initial post. Less maintenance effort that way.

Level 9: https://cdn.discordapp.com/attachments/686737769636036732/706168685731250177/20200502_174114.jpg

ShineCastr likes this
About Oh_DeeR
Joined
9 years ago
Online
2 days ago
Runs
123
Games run
Super Mario Land 2: 6 Golden Coins
69
Runs
Tetris (Game Boy)
Tetris (Game Boy)
Last run 4 years ago
19
Runs
F-1 Race (GB)
F-1 Race (GB)
Last run 6 years ago
12
Runs
Super Mario Land
Super Mario Land
Last run 7 years ago
8
Runs
Super Metroid
Super Metroid
Last run 5 years ago
7
Runs
Tetris DX
Tetris DX
Last run 1 year ago
5
Runs
Wario Land: Super Mario Land 3
Wario Land: Super Mario Land 3
Last run 9 years ago
2
Runs
The Rescue of Princess Blobette
1
Run
Games followed
Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins
Last visit 6 months ago
9,431
visits
Gimmick!
Gimmick!
Last visit 1 year ago
106
visits
Super Mario Land
Super Mario Land
Last visit 9 months ago
2,808
visits
Wario Land: Super Mario Land 3
Wario Land: Super Mario Land 3
Last visit 1 year ago
151
visits
Super Mario Land 2 DX
Super Mario Land 2 DX
Last visit 6 months ago
237
visits
Tetris (Game Boy)
Tetris (Game Boy)
Last visit 8 months ago
666
visits
Super Metroid
Super Metroid
Last visit 7 months ago
246
visits
Multiple Classic Mario Games
Multiple Classic Mario Games
Last visit 6 months ago
97
visits
Games moderated
Super Mario Land 2: 6 Golden Coins
649
actions
Super Mario Land
Super Mario Land
Last action 11 months ago
159
actions
F-1 Race (GB)
F-1 Race (GB)
Last action 8 days ago
89
actions
Super Mario Land 2 DX
Super Mario Land 2 DX
Last action 10 months ago
22
actions
The Rescue of Princess Blobette
The Rescue of Princess Blobette
Last action 3 years ago
2
actions