Threads
California, USANighlin1 year ago

The Glitch in Question is using "Quit to Lobby" on the frame the load starts to load into Island 1, which gives you a very extended load and a completed Island 1.

So I have looked into this glitch a fair amount and it stops the IGT entirely on Island 1. You could on paper sit there for 30 seconds and then click on your choice for Island 2 and the time will start when you land on Island 2 after the load. This does leave you with 1 less item but if this glitch becomes frame rate specific or patched then its about a 10s give or take time save you cant get back.

I would like a community vote on the inclusion of this trick or not. I don't think we need to remove runs that have already used it but rather a vote for whether to allow or disallow in future runs would be cool.

Thanks everyone for reading and if you need me to submit any other information I would be glad to!

Art_Izon and King_Kyouma like this
California, USANighlin2 years ago

The video is missing. To clarify its pampa99999's run on No Turbo New Game.

Art_Izon likes this
California, USANighlin2 years ago

Would it be possible to add a NG and NG+ variable as well as the ability to use Emulation? I have a hard copy but no easy ways to record my setup and emulation is very accusable and will help this game grow. It can easily be separated with a variable as well so it wont disrupt the current runs. IL's would also be very cool as a NG+ thing to do and will add extra ways for new players to get started playing this amazing game.

Art_Izon likes this
California, USANighlin3 years ago

Hey, I Moderate for One Piece Pirate Warriors 4 and made a Fast Dialogue Mod for the game that reduces waiting due to dialogue triggering events. I was just curious if you would add a variable for that if I have a run to upload. Thank you very much for considering it either way, and I hope this game does really well.

California, USANighlin3 years ago

I wanted to put this here to explain my reason for not including most of the Treasure Log maps in the "Individual Levels" category.

The main reason being they are extremely random. The stage switches, the characters in the stage change depending on the mission. The events and missions in the stage can swap around. All of these things create a stage that to get a good time on would just be rerolling for a map and then doing a run of the stage over and over on the best map to hope for a good set of events and enemies.

Now you might ask "Why is there a Full Game Treasure Log Category if that's the case?". My answer to that is the RNG is bad but because you aren't rerolling all your stages nearly as much for perfect RNG its a matter of playing well and adapting to what set of stages you are getting. Its more a category of fun then a category meant to drill down times on a specific stage.

Now if this logic doesn't make sense to you that is completely fine, but I just wanted to explain my reasoning for why these things are this way. I hope you enjoy running the game!

EDIT: I also thought I would add my reasoning as to why the Territory Capture stages are here. The reason is that they have a limited pool of stages and the objective is the same every time. The objective is also less effected by who you fight then other Treasure Log stages with potentially static conditions. I will continue to look into Treasure Log stages as I route them to deem if they feel eligible for an IL.

Glitchedd likes this
About Nighlin
Joined
3 years ago
Online
3 days ago
Runs
216
Games run
One Piece: Pirate Warriors 4
One Piece: Pirate Warriors 4
Last run 1 year ago
119
Runs
One Piece Grand Adventure
One Piece Grand Adventure
Last run 2 years ago
26
Runs
One Piece: Grand Battle! 3
One Piece: Grand Battle! 3
Last run 2 years ago
12
Runs
Sengoku Basara 3
Sengoku Basara 3
Last run 9 months ago
10
Runs
One Piece: Grand Battle! Rush
One Piece: Grand Battle! Rush
Last run 2 years ago
8
Runs
Inuyasha: Feudal Combat
Inuyasha: Feudal Combat
Last run 2 years ago
7
Runs
Dynasty Warriors Gundam Reborn
Dynasty Warriors Gundam Reborn
Last run 1 month ago
5
Runs
One Piece: Treasure Battle!
One Piece: Treasure Battle!
Last run 2 years ago
5
Runs
Games followed
One Piece: Pirate Warriors 4
One Piece: Pirate Warriors 4
Last visit 1 year ago
2,552
visits
One Piece: Pirate Warriors 3
One Piece: Pirate Warriors 3
Last visit 1 year ago
410
visits
Saint Seiya: Sanctuary Battle
Saint Seiya: Sanctuary Battle
Last visit 2 years ago
143
visits
Hunter x Hunter: Ryumyaku no Saidan
10
visits
One Piece Grand Adventure
One Piece Grand Adventure
Last visit 1 year ago
467
visits
One Piece: Grand Battle! 2
One Piece: Grand Battle! 2
Last visit 1 year ago
341
visits
One Piece: Grand Battle! 3
One Piece: Grand Battle! 3
Last visit 1 year ago
282
visits
J-Stars Victory Vs.+
J-Stars Victory Vs.+
Last visit 2 years ago
23
visits
Games moderated
One Piece: Pirate Warriors 4
One Piece: Pirate Warriors 4
Last action 27 days ago
420
actions
Sengoku Basara 2: Heroes
Sengoku Basara 2: Heroes
Last action 4 days ago
91
actions
Samurai Warriors 5
Samurai Warriors 5
Last action 4 months ago
88
actions
Sengoku Basara 2
Sengoku Basara 2
Last action 2 months ago
78
actions
One Piece: Burning Blood
One Piece: Burning Blood
Last action 9 months ago
70
actions
One Piece: Pirate Warriors 3
One Piece: Pirate Warriors 3
Last action 3 days ago
55
actions
One Piece: World Seeker
One Piece: World Seeker
Last action 11 days ago
48
actions
Sengoku Basara
Sengoku Basara
Last action 4 months ago
37
actions