For now, we'd prefer as little enhancement setting usage as possible, in case visual enhancements give new visual cues that aren't present on console via jagged edges or anything like that. However, we're still debating / looking at that sort of thing, so it may change eventually. For now I'd say hold fire and wait for news.
The reasoning we've always disallowed artificially speeding up emulators is that they're not entirely accurate to official releases of the game. They don't lag in the correct places, leading to some places where emulator saves time over the official release. Traditionally, it's been viewed that the fastest way to play the game should be via some official release, and not something that's only faster due to imperfect emulation by a 3rd party. Furthermore, the objective of PS1 emulators is to emulate a PS1, not a PS2 with FDS. Therefore we almost always stick to the standard of "use the emulator recommended settings".
For you to compare, here's the similar situation
Something similar to this has been seen before, but I'm not sure if it's the same thing. Did you already have permanent fireball before you entered ripto? Also did you enter the ripto "portal" from the front or back? Thirdly, what happened if you just jumped and then pressed x again to glide? Did that let you fly around normally?
I'm not hugely against this, however I don't think it's necessary. The ER one is there as a relic, due to people from back in the day being very against the run not ending on defeating the final boss. Not buying swim on the other hand is a simple route change that people do when they're comfortable enough in their ability to.
I feel that if you're going to divide that, you open a whole can of worms into dividing for doing waterfall, doing proxies, dividing for doing TH skip and coveless in 1any etc.
As I said though, I don't feel strongly enough about it to kick up a fuss if enough people want it. However, in my opinion the ER one should probably be removed eventually, rather than adding divides to 14 talisman, as it'll slowly become irrelevant as non-ER runs disappear from the top half of the leaderboard.
No, this site is for recording times people have set, not for people to submit "their" content. This site should function more like wikipedia (an information resource) than a site like youtube, where people are choosing what information they want to present. If they really don't want to be credited for their time, then there's nothing wrong the time being up under an anonymous name, preferably with an unpersonalised video of just game footage.
@Klash there's no sign of Retro on the video at all. It's literally just a video of gameplay. Obviously we wouldn't care as much, but I feel it's pretty important for the WR to be up with a video, as a reference point. It's not like any WR holder in anything else like athletics can just one day decide that all evidence of their accomplishment needs be be deleted and hidden away.
Did you forget to mention the part where you acquired a super mod's password, logged into his account and then nuked the entire leaderboard for an extended period of time?
On the pad setup page there should be a dropdown menu that says "[SCPH-XXXX] whatever". Make sure that's set to "[SCPH-1200] DualShock (F5)"
Your first attempt doesn't walk into the doublejump, and doesn't glide early enough, resulting in a flop that loses you height. Second attempt again doesn't walk I believe, and then pulls too far away from the wall, resulting in no wall glide. Third attempt is no walk and a bad double jump. Fourth attempt no walk and holds charge too long, you need to glide at the max height. The angle of your 5th attempt was a little too far into the wall.
That's the major mistakes I could see with those attempts, I hope it helps a little. Try to watch other people do the trick a bit more, and mimic them.
Yeah, it's allowed. Just use "PSP" as the console of submission.
The trick he actually does is a sproderman, not a wall glide. Basically what you want to do is repeated double jump inputs (x then square) around the wall, at a similar angle to the angle you'd be at to wall glide (although you can get away with facing a bit more towards the wall than you can with a wall glide).
To get onto the wall to set this up, I do a walking double jump from the standard spot, glide and then hold down left. It might take a while to get the timing down for both of these days things.
I might create a small tutorial for this when I get home, through the week, but hopefully this helps you out for now
Recommend using epsxe 2.0. It's slightly more updated than 1.9.25, and has faster loads than the others.
Is the mute button movement completely random, or is there a cycle I'm just failing to notice? I feel like I'm super inconsistent at it, although I got a pretty good one on my pb.