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Århus, DenmarkMunkBusiness1 year ago

We're back again with another speedrun event, this time we're doing a bunch of different categories to spread out the prize pool a little and make it more accessible, especially to newcomers.

https://chopchopgames.dk/wp-content/uploads/2022/10/RalphSpeedrunGraphic-768x432.png

Categories are: ANY%

  1. $400
  2. $100
  3. $50

Individual Levels: Each of the 33 main levels has a $10 bounty for first place.

Deathless:

  • First 12 players to complete a full deathless run get $10 each.

MineRalph has gotten a huge update, with a bunch of level reworks + new speedrun features like:

  • Ingame Leaderboards for everything (Full Run, IL etc)
  • Timers, Ghosts, Automatic replays
  • Medals & Individual Best tracking

We have a small but dedicated runner community on our discord, and they helped us develop & test these features.

Read more on https://chopchopgames.dk/speedrun/ Get MineRalph on sale @ https://store.steampowered.com/app/1071190/MineRalph/

Ivory, Comrade_S, and jackzfiml like this
Århus, DenmarkMunkBusiness4 years ago

Hey folks!

Since we're huge fans of speedrunning, we're doing a $1000 speedrunning competition to celebrate the launch of MineRalph!

All you have to do is:

  1. Play MineRalph
  2. Submit a video of your best run online
  3. Stay #1 on the ingame highscore list

More info & rules on: https://mineralph.chopchopgames.dk/competition/

The competition runs until the 9th of September - where we will lock the leaderboards and find the winner!

If you have any questions or suggestions for the rules, let me know!

Århus, DenmarkMunkBusiness4 years ago

Hi!

I'm a gamedev about to release a platformer called MineRalph, and as part of the release, we're doing a speedrunning competition with a decent prizepool. In order to avoid cheating or breaking the game as much as possible, we've put together a ruleset to try and explain how we want the submissions to look like.

I'd love to get some feedback on if we're missing something obvious, if something could be worded better or if something is stupid/should be removed before we start going live with it!

https://mineralph.chopchopgames.dk/competition/

Let me know what you think!

Århus, DenmarkMunkBusiness5 years ago

Hey speedrun.com

I am a developer of a 2D physics platformer and have a few questions in regards to features that speedrunners like in their games.

I enjoy wathing runs, but never dappled in speedrunning myself, which is why I am reaching out, as our small team is making a game that we think could be interesting for speedrunners.

Questions about tracking:

  • Do you guys care about ingame timers -For the full run, for parts of a run? Or do you just always use your own timers outside of the game anyways?
  • I have noticed that when a streamer does a run, they often have a time tracker besides them showing their current time relative to a previous or their best run. If I were to save you the hazzle of setting up code sniffers, what kind of information o you want, just .txt files for major clearing points, per level? You want ingame time in those?
  • In terms of run validation, is it usually a issue? Would you want small things like in meatboy for example where there is a frame cycle you can track to combat video splicing. Or is that a non-issue, especially for a small title anyways?

Questions about gameplay: This a slitghly broader question, but what do you guys enjoy most in speedruns:?

  • The discovery of new routes, so a broad game with lots of alternative ways of getting to the goal (like Mario odyssey before it gets "figured out")
  • Skill and execution in a linear experience, so more like super meat boy, where the execution of each level is what matters and new tricks are of limited scope.
  • Maybe something else entirely?

Our team would be very grateful for any kind of feedback or maybe even further insight we might have missed, that could help us make a better speedrunning experience.

The intentions of this post is mostly for getting general insight, but if anyone is interested in giving concrete feedback or want to try a demo out, you can find demo and discord on https://chopchopgames.itch.io/mineralph

Iglum likes this
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