Threads
United StatesMsbmteam5 months ago

I have split the level leaderboard into pre-v2.2.1 and v2.2.1+ to account for the change to the game engine in v2.2.1 of the app. Due to the lack of runs in the full game categories, I have not done the same for the full game leaderboard. Moving forward, all new runs are assumed to be v2.2.1+ unless there's something in the run that makes it clear that it's from an older version

United StatesMsbmteam5 months ago

It’s come to my attention that the latest update to the app has changed the game engine such that the firecracker no longer stops moving when landing. Also, rock jumps and rock warps have been patched, so many IL records that I set are no longer possible. Should we split the leaderboard into pre-2.2.1 and latest patch?

grnts likes this
United StatesMsbmteam2 years ago

Hi everyone,

I've added @Circinus and @scherms as mods, since I've become far less active on speedrun.com.

Moonboi1273, aleuch and 2 others like this
United StatesMsbmteam2 years ago

I’ve noticed that when someone ties a WR the notification says they beat it, which is misleading. To check if it is untied I have to check the leaderboard. For context I play a game with an IGT that records time in tenths, Its Full of Sparks. So tied WRs are pretty common on the level leaderboard.

discranola, Pear and 8 others like this
United StatesMsbmteam2 years ago

This is a list of times that I believe could be theoretically possible, but very difficult to get. I'm calling these "bounties" but am not offering any reward. Just consider them to be on the cutting edge of this game.

Classic Mode

1-6 in 6.3s or 6.4s

To achieve this time, you would need to hit the "boulder sky jump" strat. The strat is documented in the run notes of the current IL record. The time it takes for the boulder to roll down the hill is random. I think you'd want a slow boulder to hit a high enough sky jump, but I am not sure. I'm not even sure if it is possible to get a high enough sky jump to make it all the way to the water without hitting land, but I am optimistic that it is possible since the height of the sky jump seems to vary every time I hit it. In any case, this one requires good RNG as well as very precise timing and positioning

4-3 in 9.6s

The downside of using the button control scheme is that everything is either full left or full right. Ideally, going through the gap at the end of the level would barely clear the snow. But I see no other way to do a micro-adjustment in the air that would achieve the desired result other than by using the virtual joystick control scheme. Check out the current IL record.

Piñata Mode

1-6 in 6.3s or 6.4s

If it is possible to get the boulder sky jump strat in Classic Mode, then it should be possible to get the same strat in the Piñata version of the level. Not sure if you'd necessarily clear the blue candy with the same sky jump, but in theory this should be possible.

2-1 in 12.2s

This level is deceptively difficult, as the optimal route across the spring pads is very precise. I think there is room for improvement at the end of the current IL record

3-16 in 17.0s

The current IL record doesn't get the first frictionless landing. Adding this to the run would potentially lower the time by 0.1s. This level is on this list because getting the same rock warp is a shot in the dark, especially after getting on a record-paced run.

United StatesMsbmteam2 years ago

Reasons for removing 4-19 from the leaderboard:

  • The game doesn't save your time for this level or factor it into your Game Center leaderboard time for the Great North
  • If your timer is off in the settings or you finish the level when the timer is blinking, it's difficult to time the run.
  • There is no piñata equivalent, so the devs probably didn't consider it as a real level like the others. We think 4-19 and 5-1 are meant to just be the ending to the Classic Mode campaign
FernandaE047 likes this
United StatesMsbmteam3 years ago

Hi all,

Over a year ago all active FG2 mods thought it was a good idea to remove the Individual Holes category because it is unnecessary. Before we go ahead and do this, I'd like to gauge people's opinion on this.

Elvi75 likes this
United StatesMsbmteam5 years ago

My channel is https://www.twitch.tv/msbmteam

I don't have a set schedule yet, but feel free to swing by to watch some record attempts

RonnieWeston likes this
United StatesMsbmteam5 years ago

Hi all. Several months ago, the FG2 mod team decided cutting out menuing from load times altogether would make timing more fair. This is because clicking on the "next level" button will sometimes lag in devices that are slow and/or streaming. This change has not been carried out yet, due to the sheer number of runs that would have to be retimed. However, now that we have to retime a bunch of runs anyway, due to the new timing convention, I thought that now would be a good time to implement this change too.

So for individual level runs, "time without loads" will be the sum of the times for each individual hole:

Hole 1 Start time on first flap Pause timer on first frame of hole entry

Holes 2-8 Continue time on first frame that the flap buttons appear onscreen Pause timer on first frame of hole entry

Hole 9 Continue time on first frame that the flap buttons appear onscreen Stop time on first frame of hole entry

The newly discovered pause strats should have no effect on the timing, because pausing doesn't change the time that the flap buttons appear onscreen.

This is how I time runs already in Super Stickman Golf 3. here is an example of a run timed using this method.

Also over the next few days, I will be streaming the timing of runs on my Twitch channel https://www.twitch.tv/msbmteam .

Happy flapping!

1 and Speed like this
United StatesMsbmteam5 years ago

While updating the rules to reflect the recent rule change, I accidentally deleted all IL runs of Golf Land. Whoops.

Not to worry though, it should be very easy (albeit time consuming) to recover all the runs due to a new "audit log" feature that was added to this site in the recent months. Hopefully all the runs will be back up before anyone notices, but this post is here as an explanation just in case.

United StatesMsbmteam5 years ago

This is copied from my messages in Discord

Hey everyone. I know this game hasn’t really been active much in the last few months, but as crazy as it sounds, I found an exploit that warrants the creation of a new category. I call it “Think Skip.”

When you answer a question, the website will automatically take you to the next randomly chosen question and increment your rice count by 10.

If you press the back button on your browser, you go right back to the question you just answered. But the rice count is preserved, so when you answer the question again, your rice count is incremented by 10 again. In this manner you can continuously answer the same question over and over and generate 10 rice every time.

And because this website works based on ad revenue, the rice is real too. A new ad appears every time you load a question.

United StatesMsbmteam5 years ago

I just submitted a 500 score speedrun, and so I checked out Ronnie Weston's PB which is listed at 2:27. But when I watched the video I noticed two things:

  1. the video starts after the first 2 hops
  2. the 500 score appears onscreen at ~2:32

Can a mod look into retiming this run? https://www.speedrun.com/Crossy_Road/run/yj4lle7y

United StatesMsbmteam5 years ago

Where can I post runs like this?

United StatesMsbmteam5 years ago

Due to complaints within the Flappy Golf community, we no longer require your runs to have the microphone enabled. The new rule is as follows:

If your video was recorded with the built-in screen recording feature on your device, the video must have music and game sounds and/or your device's microphone enabled. If your video was recorded with a camera, make sure the screen is reasonably visible.

Happy golfing!

noseapus likes this
United StatesMsbmteam5 years ago

Due to complaints within the community, we no longer require your runs to have the microphone enabled. The new rule is as follows:

If your video was recorded with the built-in screen recording feature on your device, the video must have music and game sounds and/or your device's microphone enabled. If your video was recorded with a camera, make sure the screen is reasonably visible.

Happy flapping!

United StatesMsbmteam5 years ago

Due to complaints within the community, we no longer require your runs to have the microphone enabled. The new rule is as follows:

If your video was recorded with the built-in screen recording feature on your device, the video must have music and game sounds and/or your device's microphone enabled. If your video was recorded with a camera, make sure the screen is reasonably visible.

Happy flapping!

United StatesMsbmteam5 years ago

To be consistent with a rule change in Super Stickman Golf 2, I've decided to ban certain hats from the Any% No Powerups category. The full list of hats and their legality can be found here

Moonboi1273 likes this
United StatesMsbmteam5 years ago

Please check the rules before starting or submitting a run. We have defined new rules. Especially note the new Hat Legality list (link)

United StatesMsbmteam5 years ago

Post by @Pokemonmaster888:

Hey Flappy Golfers! I noticed speedrun.com recently added Flappy Golf 1 and 2, and I've been watching things progress here for a couple of weeks. If you aren't aware, a community for Flappy Golf 1 and 2 already exists and we have a multi-purpose Discord server where we communicate about high scores and fastest times (mostly high scores at this time). Most of us come from Cyberscore where charts for flaps mode in both games and time mode in the 1st game exist.

That said, you guys are welcome to join the server and I can add a speedrunning channel or two in the server if you want to make it your base of communication. The server has been around since October 2016. Any questions can be directed towards me. Take a look and hope to see some of you around. ?

https://discord.gg/hkShvpz

United StatesMsbmteam6 years ago

In a unanimous decision among all active mods, we have decided to remove Any% Little Skips and Any% Big Skips. Here is our rationale:

  • We have an Individual Holes category, so Any% Big Skips is obsolete
  • Any% Little Skips is arbitrary and pointless, in addition to its being made obsolete by the Individual Holes category.

In addition, I've made a few observations:

  • Not all devices are consistently able to perform the glitch necessary to skip levels
  • It is impossible to calculate load times for runs with skips

Thanks for your understanding. Happy flapping!

About Msbmteam
Joined
6 years ago
Online
7 days ago
Runs
566
Games run
It's Full of Sparks
It's Full of Sparks
Last run 4 months ago
414
Runs
Flappy Golf 2
Flappy Golf 2
Last run 3 years ago
121
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Crossy Road
Crossy Road
Last run 5 months ago
16
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Jet Car Stunts
Jet Car Stunts
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11
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Plants vs. Zombies
Plants vs. Zombies
Last run 5 years ago
2
Runs
Flappy Golf
Flappy Golf
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1
Run
Super Stickman Golf 3
Super Stickman Golf 3
Last run 5 years ago
1
Run
Games followed
The Legend of Zelda: Tears of the Kingdom
49
visits
DOOMED: Demons of the Nether
DOOMED: Demons of the Nether
Last visit 3 months ago
2
visits
Factorio
Factorio
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6
visits
Mario Kart 8 Deluxe
Mario Kart 8 Deluxe
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14
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Flappy Golf 2
Flappy Golf 2
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11,918
visits
Flappy Golf
Flappy Golf
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753
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Super Stickman Golf 2
Super Stickman Golf 2
Last visit 19 days ago
796
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Super Stickman Golf 3
Super Stickman Golf 3
Last visit 3 months ago
1,282
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Games moderated
It's Full of Sparks
It's Full of Sparks
Last action 4 months ago
694
actions
Flappy Golf 2
Flappy Golf 2
Last action 2 months ago
258
actions
Super Stickman Golf 3
Super Stickman Golf 3
Last action 3 months ago
115
actions
Super Stickman Golf 2
Super Stickman Golf 2
Last action 19 days ago
110
actions