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California, USAMr_Shasta8 years ago

Hello there,

I'm making this post because I just realized I never edited the rules to this game after I became mod of it months ago, so it still had the same ruleset one of the previous mods had on it. Basically I was thinking of making the rules start from selecting the file and ending on last input, which would be after the upgrade screen is done after defeating Mario/Bowser and Waluigi. The timing when I picked up this game a year ago was that it started on confirming your name and ended on final input, but I feel like this new ruleset would be better for both the in game timer and better for RTA runs too. Unfortunately with these new rules, you can't name your character what you want and just have to go with what's the fastest thing to do there, so hopefully everyone's alright with that. What do you all think of this?

Also here's a little bit about the in game timer for this game. It seems to start from selecting your file and end once the credits hit, but doesn't discount loads or if it does then it's very minor and I haven't noticed it. One problem with using it as the main timing method though is that after you win the Island Open, you're forced back to the main menu, where the in game timer doesn't run since you're not in the file that has the IGT you're using for the run. These 2-3 seconds of not being in the file are counted in RTA but obviously not in the IGT, but are still a part of the run. My point is I was thinking of keeping RTA as the main timing method, but with the timing rules I'm imposing the IGT will be a bit more accurate at least for every run. If someone wants to do some trial runs with these rules and try to beat their PBs with them, that would be lovely. If IGT proves to be a bit better or more accurate, then I'll move to have that be the main timing method.

Let me know what you think about all of this. Opinions are welcome for everything about this game.

About Mr_Shasta
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