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Czech RepublicMighty_Fox3 years ago

Hello everyone,

I made some slight changes today. The rules are now split for all categories - there are two tabs in the rules window, game rules and category rules.

Some changes were also made to rules, most notably rules now state that event items are allowed, stacking minions or towers is allowed (including scripts because everyone already uses them anyway) and some other minor changes regarding timing and gear.

I also added many new maps and will be adding some requested misc categories later. If there's any more maps or categories you'd like added please let me know.

Dragorach and dgamefather like this
Czech RepublicMighty_Fox6 years ago

Hello everyone,

I've compiled a list of stuff I would like to change, especially the categories and rules.

Because of the differences among platforms this game has, it will be split into PC and Consoles (possibly PC, PS3, X360).

General rules

All runs will: Require a video proof with a timer on screen (LiveSplit, etc) Be run on Ranked mode Need to show gear of all characters used during the run at the beginning

Categories:

At the moment categories are Any% and Any% coop each split into new and existing characters, but not divided by the difficulty. This incentives people running on either easy or medium, which is no challenge for existing character/s.

The categories also do not specify amount of characters players can use.

My suggested categories are:

Any% New Char Any% Existing Char Any% Existing Chars

Any% Co-op New Chars Any% Co-op Existing Chars

All of these would be divided into subcategories by difficulty. New Char would be limited to Easy, Medium and Hard (I doubt it's possible to finish insane+ with new character/s) and Existing Char would have all possible difficulties.

Any% = Solo, 1 player Any% Co-op = 2-4 players, either human players or characters controlled using controller/s or emulator.

Difference between Existing Char and Existing Chars is usage of multiple characters during a run (changing them through forge - mainly for insane+ difficulties, as it's probably impossible to finish those with only 1 character).

For singular levels, I would frankly do Nightmare Solo runs only, seeing as there's not really any point in playing them at lower difficulties.

Singular levels would allow usage of multiple characters, controllers and emulators.

I don't want to forcefully change anything without feedback, especially from currently active runners. Please read the entire post and comment on anything you disagree with/would change/would do differently.

If you like my suggestions please like the post.

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