@TylerDoodler This is interesting. Much like you did, I mostly eyeballed it, as mine was hand-timed. I obviously tried to get as close as humanly possible when starting the timer, and went to lengths such as watching the video frame by frame in video editor, but I had no reference for frame timing rather than the floating timer I had on my recording, so pretty much the only thing that I would have got 100% accurate is the ending frame at 10k. The program you linked earlier is helpful, but does anyone know if there are any programs that are used by professional speedrunners for other games? Now that you've brought up these drastic inconsistencies, I think we should change the way we do things here. Last question, how did you decide, or how did it come up with 30fps for mine and 60fps for everyone else?