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Mablak2 years ago

Hey thanks kinghingle, yeah there are a few interesting tactics for deathmatch. I think I should probably be attempting way more turn end rope knocks / jp knocks too, since you can use things like dyna or nades to time them.

I'm seeing how map dependent the run is though; seems like even a 1:40 time is possible if we just grind enough and get lucky. I think I'll have to give myself some criteria like, only continue the run if you can do the first 5 maps in X minutes, something like that.

Mablak7 years ago

So, mpu is more interested in the any% route (which is what I'd call it). I think that settles it! I don't want to drag us into an extra category that's almost identical, unless we had a lot of people playing. Korydex has created a Deathmatch category by the way: , brutal. Might attract some of us Inter players though.

Also Pichi, I'm going to be detailing all I know on the TUS site over the next few weeks, the creator MonkeyIsland was nice enough to give us a board: http://www.tus-wa.com/forums/missions-speed-run/. Just a place to discuss optimization; would be happy if you wanted to contribute any methods/improvements there.

Mablak7 years ago

I see, yeah if your goal is an any% run, then you should include training. Although, the training has just never really been called missions in the WA community. Also, I would've brought this up ASAP but didn't know anyone was running!

I agree there are some less entertaining missions, but I'm one of those people that might minimize while someone's shooting targets, since it looks like practice. Another concern though: me and mpu are both practicing to get the big Mexi on mission 1, the 4-turn route on mission 2, and some of the slightly harder/less likely stuff. If mission 1 were the starting point, it would be a little less agonizing to start off with a bang. I'm game for a little suffering, but at the same time, I don't think anything is lost with the training left out; WA players have never really given it any attention.

Mablak7 years ago

Thoughts: that does make sense to me if the goal is an any% run. But if someone were looking for a missions speed run, I think just the missions would come to mind. And thinking about entertainment value, I'd say we should go for that, since training stages in general are not particularly interesting, and I imagine people mostly want to see one team of worms vs another, duking it out. The missions have just gotten a lot more competitive focus over the years: http://worms2d.info/Mission_records. Whereas not many people have really cared about the training portion.

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