Threads
Paraná, BrazilMSamurai3 years ago

[PBR] Olá a todos da comunidade, venho por meio desta mensagem ouvir a opinião dos runners que correm o Pre-Historik Man. Baseando nesse topico é que poderá ou não alterar as regras das categorias "Any%" e "Any% Easy".

O tempo pode parar onde?:

  • Ao último hit no boss final (ou no boss do stage 14)
  • ou após o termino da fanfarra da vitória...

Deixem suas opiniões pois irei ler a todos.

-- [FR] Bonjour à tous dans la communauté, je viens à travers ce message pour entendre l'avis des coureurs de Pre-Historik Man. Sur la base de ce sujet, c'est que vous pouvez ou non changer les règles des catégories "Any%" et "Any% Easy".

Le temps peut s'arrêter là où?:

  • Au dernier coup sur le boss final (ou sur le boss de stage 14)
  • ou après la fin de la fanfare de la victoire ...

Laissez vos opinions car je les lirai toutes.

-- [EN] Hello everyone in the community, I come through this message to hear the opinion of the runners of Pre-Historik Man. Based on this topic is that you may or may not change the rules of the categories "Any%" and "Any% Easy".

Time can stop where?:

  • To the last hit on the final boss (or on the stage 14 boss)
  • or after the victory fanfare ends ...

Leave your opinions because I will read them all.

Paraná, BrazilMSamurai4 years ago

Well, I would like to suggest changes to this game, in order not only to improve the leaderboard but also to attract more runners to the game, but the way it gets is a little difficult.

First subject I would like to address, Categories. I would like to suggest the "Story mode" or (1p game%) category in order to promote rapid game execution and attract players.

Second subject I would like to address, Differences between consoles. Genises has a faster loading of animations compared to the Snes version while Snes has a delay input between crafting the actions. Another difference is in some tricks shoots, precisely number 16 and number 18 see image https://imgur.com/a/i8YF0om so dividing the leaderboard by console would be more than feasible.

Third subject I would like to address is the use of emulators. Following the standards set out as most of the majority rules of the games that use them would be to ban the use of ZSNES and earlier versions of Snes9x 1.5. regarding the sega genesis emulator ai should consult better regarding the performance of each available emulator.

That's all, and thank you for making the game profile available for runs.

Sorry from the machine translation text, i'm brazilian and i do not know some words in english.

Paraná, BrazilMSamurai4 years ago

I would like to suggest two little things that might improve.

Rules update: allow the use of emulator, following the pattern of most existing speedruns like any version of ZSNES, SNES9x 1.4x and below.

Split categories: Since the game has two difficulties (Easy and Normal), why not run on Easy?, Just because there are only 14 levels compared to 23 on the Normal level.

I am submitting my time to the "Easy" category, but as it was not created, I will leave my time here for consideration.

I know, I need to improve a lot in this time, after all I spent 3 continues and burned a lot of time in some stages, but nothing to improve with time. :)

Xarthok likes this
Paraná, BrazilMSamurai4 years ago

I would suggest these categories in order to take advantage of co-op mode present on game (ver 2.1 )

Category: Boss Challenge Co-op (singleplayer) Subcategory: Boss Name [1]

Rules: -Timing start at end of stage's countdown and ends on the boss defeated screen. -any characters is allowed. (Game base, DLC and bonuses) -DLC Cards are allowed. -any stage is allowed. -your run can be done on any difficulty. -Speeding the game by using the ingame hotkeys is allowed. -no online functions.

Category: Boss Challenge Co-op (Online Multiplayer) Subcategory: Boss Name [1]

Rules: -Timing start at end of stage's countdown and ends on the boss defeated screen. -any characters is allowed (Game base, DLC and bonuses) -minimum 2 human players and 5 human at maximum. (4 players and 1 spectator in game) [2] -DLC Cards are allowed. -any stage is allowed -your run can be done on any difficulty.

[1] - at the moment have 3 bosses on co-op mode, called "Big The Haruo", "M10 Robot" and "Star Devourer"

[2] - spectator in game are optional, if they not disturb the run.

My personal opinion, it may be that the multiplayer mode is a bit time consuming, however if the runners know how to work in a team, they can win the mode more quickly. after all, on multiplayer mode don't have the "speeding game hotkey", only the Superfast configuration.

again sorry for my lousy english :|

Edit 1: I forgot that double asterisk leave bold words Edit 2 : my colaboration from the page :) [https://imgur.com/QbfuqEQ]

Paraná, BrazilMSamurai4 years ago

I wanna try to beat all scenarios without DLC and online resources.

but, every when i start a new game, these bonus characters from another games are enabled like:

  • QP (Dangerous), gift from "Qp shotting Dangerous" game
  • Marie Poppo (Mixed), gift from "200% Mixed Juice" game
  • Sora (Military), gift from "Sora" game
  • Aru (Xmas), gift from "Xmas Shooting - Scramble!!" game

how i disable these? Sorry from my bad english, because i use machine translators.

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