Comments
Lul_ecks_dee6 years ago

A simple version change made by the mods would fix that

Lul_ecks_dee6 years ago

see what I did there? That was a beautiful joke

For the longest time, the PAL and NTSC version have been submitted upon the same leaderboard. People have previously asked for it to be a separate category from NTSC, as it is quite different and much much slower as of right now (NTSC WR at 4:55, and PAL WR at 5:10, though it's not as optimized)

I know most of you mods are aware that with the TAS of the NTSC version and the PAL version, it is quite perfect, and the PAL version is a whopping 3 seconds faster than NTSC. Maybe the TAS can pull off the insane many 5 full FPGs in a row, but can humans?

As of today I do not know of a single Super Mario Bros. 1 speedrunner who believes full FPG is even possible to pull off in the PAL version as a human, but lets take a moment and say it is indeed possible, and you can get consistent enough at it. Lets say someone manages to beat the NTSC WR on the PAL version, with a whopping 4:53. An unbeatable time using the NTSC version, basically killing that version. If that is something that can happen, will the PAL version be separated from the NTSC version?

TLDR: If someone beats the NTSC WR on the PAL version, will the two versions be separated?

Th3Re4l, Sophia_Coin, and Omar like this
Lul_ecks_dee6 years ago

The coins have nothing to do with the mechanics of Mario though

Lul_ecks_dee6 years ago

That is definitely a thing to take note of. With the optimal framerate you could simply play perfectly with no hard tricks and get sub 5. When at the unoptimal framerate at 60? FPS flat like I am it takes far more work to get sub 5, the easiest way potentially adding walljump in 8-4 and FPG, or 1-2g.

Lul_ecks_dee6 years ago

@BigBurdel Good luck, only Kosmic has ever gotten sub 5 on the All Stars version. I look forward to seeing the new all stars any% WR by you PogChamp

Superrunner likes this
thread: Speedrunning
Lul_ecks_dee6 years ago

Super Mario Bros. 1 You can play the any% category which takes about 5 minutes, or the Warpless category which takes about 20 minutes. Not many glitches required, it's serious because oh hey look the WR holder and former WR holders get like hundreds of viewers in their streams, and millions of views on their runs.

I recommend being dedicated

skyisabella likes this
Lul_ecks_dee6 years ago

Ahh, I see now. That makes sense What is it that makes it so RNG based? I see that the WR gets really good dragon RNG and only needs to destroy 3 crystals to kill the dragon. Even if you didn't get super RNG you have many other potential crystals to destroy.

inb4 dedicated person sees this thread, destroys the any% set seed glitchless WR monkaS

Lul_ecks_dee6 years ago

Hi, I'm a main speedrunner of Super Mario Bros., and don't really speedrun this game, or play this game very much. I did used to play this game as much as I could back years ago when I was a young boi. In this thread my hope is to get some answers and to spark some discussion around what I have noticed as an outsider.

The Set Seed Glichless (peaceful) WR currently as of today lies at a 3:57, and the Set Seed Glitchless WR as of today is currently 5:50. This demonstrates that playing on peaceful the fastest time is almost 2 minutes faster than with difficulty. What I don't understand is why we use the other (though newer) slower seed for difficulty instead of the faster (on peaceful) seed for the Set Seed Glitchless category. (out of curiosity, I'm hoping this isn't some brand new insane strategy that people will start using. I hope people will answer explaining why it won't work, and I can understand better).

Lul_ecks_dee6 years ago

Snes9x is slow, Bizhawk is demanding (and the freaking 1-2g inputs are different DansGame ) I don't know about this emulator and how good it is tho

Lul_ecks_dee6 years ago

c, I thought what WR was doing and what I was doing was perfecc. Apparently you can save a framerule here PogChamp And also if you get baccward bowser

eddiecatgaming and zsjetu9 like this
Lul_ecks_dee6 years ago

I was playing around in 1-4 with practice with fast strats since I was not doing so good, and then I wanted to go for perfect 1-4. This is 1 framerule faster than Kosmic's 18:59 demonstration, and 2 framerules faster than his WR I believe sicc framerule. Will be interesting to see people go for it someday.

eddiecatgaming, Darpey and 3 others like this
Lul_ecks_dee6 years ago

Wow nice catch, I will be sure to update that. Confirmed that bopping the koopa (in any way) does indeed remove the double kill needed and makes the hammer bros easier

Darpey and FrameImperfect like this
Lul_ecks_dee6 years ago

The spreadsheet as of today is complete down from framerule 633 to 658 (25 framerule range, 8 seconds worth) including possible changed patterns due to different kills on the hammer bros. sicc

Novawolf, Darpey and 3 others like this
Lul_ecks_dee6 years ago

Welcome to the moderation team PogChamp

Lul_ecks_dee6 years ago

Wait, where did pellsson's posts go?

Lul_ecks_dee6 years ago

I think we should add some mods guys Eddiecatgaming for mod

Lul_ecks_dee6 years ago

I know for 100% sure that framerule 633 and 642 are correct because I've entered 8-3 on those framerules before, as well as this rom being reliable for Warpless framerules as well it should also be reliable for any%

Lul_ecks_dee6 years ago

You can also use a keyboard like me and Tecate do, I would say a controller is a preference thing that can make it feel a little more like the real thing.

warpedclip and Novawolf like this
Lul_ecks_dee6 years ago

@hitzcritz The 457 framerules actually are already on there, since people wait -7.12 in order to get the shot, I calculated what framerule you would ideally be on when you enter 8-3.

hitzcritz likes this
Lul_ecks_dee6 years ago

I don't understand, I see a TAS that gets FPG, then you pause the TAS for 20 seconds, then you finish the level normally

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