Be sure to follow this guide if you ever hack your Wii: https://wii.guide/ It's highly recommended to avoid using video guides.
The download link in the other thread should work. If you can send a screenshot of what the game looks like (not sure what you mean by empty map), I can offer some more help. The game doesn't have characters, only NPCs, and make sure you're pressing E to interact with things such as signs and doors.
lmao imagine sitting through 111 hours of footage for verification
Something that could fix load times is that we switch to IGT (In Game Time). This means we only count the time we're able to act in. But seeing how active the mods are (no offense intended), I doubt any of this (no AB included) will happen soon.
I highly doubt that you'd be doing exactly what auto battle does. Having no auto battle means the runner makes the tactical decisions as with most RPG speedrunning games. I can guarantee I will not use the same inputs if I run a Klein / BLyn / 2 Dancer team on Chapter 1 as auto battle would do.
Also, I'm not proposing a "No Auto Battle" category for every category, just specific ones in which I feel like auto battle takes out a lot of skill. Loading up maps with good units and letting the AI do everything doesn't seem like a legit speedrunning game to me.
Even with all the conflict, I think I'm still going to Main Story (New Game+) runs without auto battle.