Hey!
i was just wondering after having a look at the rules for individual level speedruns, are we entirely trusting the game's track limit detection or are you guys verifying every run's cleanliness?
the rules being very straight forward (3 lines) i was wondering if you guys consider this speedrun.com page as just a leaderboard for rime attack (since the autolog servers shut down) or like an actual speedrun page
the game is very blind when it comes to giving penalties so i'm just asking before cutting chicanes at mach jesus.
i'm moderating the CarX Drift Racing Online page and can't save changes to the "what car was used" variable because of this error message. the game gets new cars with updates and i can't add them on the speedrun page.
I've made test variables that work fine then archived them (because we can't delete them anymore) I've also sent a support ticket 2 months ago and i've still got no response.
Anyone help?
i mean i hate beeing that guy but the current milton drive RWD record is looking real sus, racing line is bad, grip seems higher than average but i think i figured out the proof of this being a cheated run:
i just checked again and the car revs too high at the exit of turn 1, meaning the engine was tweaked with a mod. and guess what pops up un the loading screen after the run? NVA.
you guys can check the flanker F rev limit on stock race tune and compare with maxed out modded racing tune with NVA, the car will bump to 9000rpm limit instead of something a little above 8000rpm.
to me this is sufficient proof for an already sus run.
I've uploaded some runs with respawns in them and came to think maybe it would be nice having a category for them or instead having a category for "clean" runs
So you could have full on try hard wallriding and respawning to have fastest time on one side and on the other proper racing technique and somewhat clean runs with 0 penalty
What do u think?