Hey, so with me getting a new PC i can finally record/stream runs of this game, so I decided to come back to learning it from a small burst of interest earlier this year, but I was having a weird issue I couldn't find anything about involving Bridge Skip. Sometimes when I perform the mini crystal warp, I lose access to my menu. Is it known what causes this and how to avoid it?
I didn't make or have a toon to use, I just ended up battling with other toons, as is the nature of toontown. Should I switch my run to be solo?
So I'm a curator of Toontown Amino (not really related) but I met several friends through it, and for one of their birthdays I was gonna do a run of this. I noticed in the WR video that they don't skip the Toontorial. Is there a reason why that Is considered cheating, or at least not allowed in runs? Because it seems like it would be a lot faster
So, recently, it has come to my attention during a playthrough that Blitzkrieg Blizzard (4-15) has 21 pixels instead of the ordinary 20. The All Pixels speedrun will NOT require you to collect 21 pixels in that level.
So during my first run of All Tickets, I had to reset because Buer didn't spawn. I did it again, and the same thing. I uninstalled and reinstalled the game, and he was there. Is activating Buer correlated with Hopeless Soul asking you to uninstall the game? I don't want this to happen in future runs.
https://www.youtube.com/watch?v=LYE-8lFhV1Q\
I think Asmodeus was a bit TOO impressed by my memory...
So hey, I just finished this game casually, as I got it for Christmas, but I noticed a weird bug with Azazel on Mac. I see in the run that runners use some sort of pause buffer strat or something (I'm not sure) to get into the delete bin early, but on Mac, your normal mouse cursor is always on the game, and I have no clue why, but the point is that cursor actually bypasses the barrier around the delete bin, and therefore, skipping Azazel.
My facts on this may be very wrong but I just got the game and I'm very confused on this. Speedrunning this game for me is a possibility, but we'll see.
So, I recently wanted to start learning this game, but I have a question regarding the hard-resets. If I'm on 3DS VC, am I allowed to use the Virtual Console menu to hard-reset?
After each board, you are allowed to pause an exit AFTER your character starts dancing
So when this game was first being run on my stream, THEruseman and PrinceRallis both asked about Story Mode... After you buy all the minigames... what happens? I will eventually waste my life testing this, but I want to get rules for Story Mode ASAP
I can't seem to recreate it, but I found a timesave in Buccaneer Beach.
Use this to see what I mean: http://imgur.com/a/wjk3n
You know this section (look at picture 1)?
Well I found a way to use the sign (the location of picture two) to skip to the next checkpoint (where I am in picture three)
It's very challenging, and it would only save about 3-5 seconds, but I thought I'd post it anyways incase anyone wants to look into it.
Hiya! I've recently been looking at this game to speedrun, since it looks like a lot of fun. However, I don't know if I'll need anything besides a completed file (like In-Game stuff). Can someone tell me, if I do need anything, what I need? Thanks!
So, as you may know, when you 100% the game, you get an Extra Mode. I actually believe this should be used for the speedrun.
I'll do some testing, but as far I'm aware, there are none of the story-related cutscenes, and it has an In-Game Timer. So not only is it probably a little bit faster (I say probably because I haven't tested it), but we could also time 100% using IGT.
The reason I don't propose Extra Mode for Any% is because in Extra, you can start with any world you want. In 100%, that would be pointless, since:
- You still have to collect all 120 chests
- That menuing would be slower... Real Time at least
Just a recommendation. I may get in to Any% or 100%, but idk :P
Hey, uh... I was just asking something. Do you think it would make sense for ILs to have an In-Game Timing function? On normal levels, you would have to subtract the starting time in the level compared to the timer at the ending of the level, but on Magolor races it would just be simple... I think IGT for this stuff would be more accurate and was just asking about it.
Watching First's runs, it's to my belief that the PC Version of PMCEDX is much faster than the IoS.
Just sayin'