Comments
thread: Bulletstorm
Victoria, AustraliaKlemmy12 years ago

Hey, just thought I make a discord for the game - would love to see more progress made on the speedrun/s! Here's the link : https://discord.gg/uRSmHEPP2n

thread: Bulletstorm
Victoria, AustraliaKlemmy13 years ago

Regarding 4-3, I haven't been able to replicate that. Keeping the level de-synced does nothing for me besides just removing textures, and being slow-mo doesn't seem to help me as I just get shot when you have to go around that large hole, after that first pack of enemies. Could you clarify or show me the 4-3 one?

thread: Bulletstorm
Victoria, AustraliaKlemmy13 years ago

Yeah, I've spent a bit of time in 4-2 trying to work stuff out - it's a pain of a level because if you've activated slow-mo to skip enemies, then reload to get rid of it, the slow-mo will just reactivate on certain cinematic events. Particularly in that level, if you slow-mo to skip up to where the helicopter comes in, then reload to get rid of slow-mo so the helicopter doesn't play in slow mo, it will actually just reactivate when the miniboss comes out of the fallen helicopter which wastes so much time. But, after the heli, when you run up the stairs and fight enemies towards where all the man eaters are before the boss, you can sometimes skip the fight/s on that stairs section. I don't know how or when or why it works though (or even whether you need slow mo for it), as 9 times out of 10 you'll just get shot by the too far from enemies thing, but there's a chance you just kinda don't get shot and get to skip fighting them.

thread: Bulletstorm
Victoria, AustraliaKlemmy13 years ago

With that said, are you familiar with the slow-mo glitch? There's a few spots that seem like it could be used to skip fights by making it to the next checkpoint before you die to the 'not killing enemies' damage, but I'm yet to have any luck there

thread: Bulletstorm
Victoria, AustraliaKlemmy13 years ago

Yeah, I've spent a LOT of time trying to find glitches like that - there's heaps of spots, but it seems almost impossible to achieve anything with them unless the level is particularly vertical. Haha, I just noticed that terrain looked like a good spot for the glitch - a nice fence above a drop. If I can recall them, I'll see if I can make a little compilation of some of the promising oobs I've found, see if you can come up with anything using them that I couldn't.

thread: Bulletstorm
Victoria, AustraliaKlemmy13 years ago

Hey man, that's awesome! I had been able to get into the elevator room, and tried glitching down the elevator shaft, but had no success. Great find!

thread: I-Fluid
Victoria, AustraliaKlemmy13 years ago

Perhaps I'm daft, but is there an actual way to start a new save? Or do we just have to delete the save file or something?

Victoria, AustraliaKlemmy13 years ago

There's definitely not a speedrun dedicated discord, but I think making one would be a good idea, in hopes of reviving the game after last years burst of activity.

Victoria, AustraliaKlemmy13 years ago

I've made an autosplitter, load time remover and time 'starter' for the game - most useful for All Levels as it will automatically split when a loading screen starts, but less useful for tutorial% and any%, given that they only involve a single 'split' that will not be performed by the autosplitter.

The load time remover is the most useful part, but has an approximate 30 millisecond margin of error. That could be corrected by having the timer start upon loading into the level rather than beginning when loading starts, as the automatic time starter is triggered by loading as well, but is just instantly paused which incurs the small amount of error.

This can be accessed by right-clicking on the Livesplit UI, pressing 'edit splits' , then typing/selecting "Bad Rats: The Rats' Revenge". Then just press Activate - should say something like "autosplitter by klemmy1". The automatic splitter and starter may be turned off independently in Settings. The final thing needed is to have your livesplit timer set to Game time rather than Real time, or to have both showing by mucking around in 'edit layout' when you right click in Livesplit.

Please let me know if it works, or if it doesn't!

Victoria, AustraliaKlemmy13 years ago

So there's a console in bad rats that can be opened by pressing 'insert' (at least on my keyboard). Haven't found any commands that work in it, BUT if the console is open when loading a new level - be that from the main menu to level 1, or from level 1 to level 2, etc... it will actually load the level you were originally on, but the game seems to think you actually moved on to the next level.

Resultantly, it appears that you can basically play the first level for every level in an All Levels run, which would obviously be stupid (but faster!). So I guess we just don't do that/disallow the console thing, or even relegate this to its own category.

By default consoles are generally banned in the first place, but as this doesn't actually involve using the console, just having it open, I thought it was worth bringing up.

About Klemmy1
Joined
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Bad Rats: The Rats' Revenge
Bad Rats: The Rats' Revenge
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I-Fluid
I-Fluid
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Bulletstorm
Bulletstorm
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Year Walk
Year Walk
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I-Fluid
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