Threads
SwedenKennyMan6663 years ago

So, as I just learned from the latest submitted run, there were balance changes to base game stuff with the expansions. In this case, it was mentioned that F-Thief's Envenom is a lot better in vanilla than with any expansions.

This means that we can't have runs on different versions on the same board. The game also isn't active enough to keep active boards for several different versions.

My most prefered solution to this would be to simply say that runs have to be done on the complete version of the game—with all three expansions installed. Preferably runs should then also show the title screen, so the version can be confirmed.

Discuss.

SwedenKennyMan6663 years ago

So, looking around here, I saw the World Record Progression page under Guides, with the note under Any% that "The early history of this category is very unknown". Well, sit down, make yourself comfortable, and let me tell you about the early history of it - because I am the early history of it! In the west, at any rate - no idea if there were any Japanese Hebereke runners prior to me running Ufouria.

Ufouria was one of the pivotal games of my childhood, so when I got into speedrunning in the early 2000s, it was one of the games I picked to run. This was in the medieval ages of speedrunning - no streaming, no game-centric communities, no cheap and easy capture devices. We had good ol' SDA, and I was the only one interested in running the game, so I had to come up with everything myself. The route, the strats, the tricks. It was kind of the forgotten Sunsoft game at the time - people were running Batman, Journey to Silius, even the holy-shit-this-is-expensive Gimmick, but Ufouria seemed to interest me and me alone. So in 2005, I mailed a VHS tape to nate containing three speedruns: Yoshi's Story, Chip 'n Dale: Rescue Rangers (which was historic for being the first 2-player run on SDA), and the first, as far as I know, recorded, uh, record of Ufouria.

Any%, deathless, in 41:40: http://speeddemosarchive.com/Ufouria.html

Yeah.

In a pre-Shades skip-world, there wasn't anything super wrong with the route in and of itself, except that I pick up Bop-Louie's secret weapon, but there were a lot of tricks missing. The major one in that one that I had discovered was the way to maintain your speed when walking with Freeon-Leon on ice. Hadn't even figured out the secret weapon switch glitch yet. Since the recording was on VHS tape, it was also a time when it was easier to let some mistakes slide. It's definitely not a run that could be considered good anymore, and not even just by today's standards - I wasn't satisfied with it myself just a few years later. But submitting an improvement was, at the time, problematic for me.

At the end of summer 2006, I moved to a different city to go to university. While I brought the NES with me, I no longer had any means of recording. No VHS, no DVD recorder, no capture device. It was at a NES meetup in the city I moved to very shortly after I had moved there to celebrate the 20th anniversary of the release of the NES in Sweden that the switch glitch was shown to me by someone else - I don't know who. So already there were possible improvements to be had. I just wasn't able to get a new run done.

So there turned out to be one more person who did something with the game - Blublu, who in 2004 had done a TAS I didn't know about (this was in the days before speedrunners and TASers were good friends), and that wasn't on TASVideos. He was the one who found the Shades skip, though he believed at first what he had found only worked because of running the PAL game in NTSC speed. He stopped working on it, until 2006, when Fihlvein demonstrated it as actually possible. Now, this wasn't done with today's crouch-walljump technique - no, it was done by finding that with precise subpixel positioning, you can make the jump after the ice cave with Bop-Louie. It was extremely precise, and I did manage to do it on console, but it was an extremely frustrating trick and the success rate in RTA was very, very low. In late 2006, Blublu resumed work on it, but dropped it. In early 2007, Adebis picked it up, and with comments and encouragement from myself and Blublu, finished and submitted the first Ufouria TAS to be published on TASVideos, any% with deathwarping, in October of 2008. It was still missing a number of tricks, but skipped Shades entirely, and then nothing much happened for about four years.

At ESA 2012, I made what appears to be the first recorded 100% run of the game, in 52:04: The route was supposed to be deathless, but marathons do what marathons do, and I took a death on Unyo. Still.

And then, in April of 2013, with Blublu's find of preserving Bop-Louie's velocity when swimming with Freeon-Leeon as the kickoff point, I found the light switch skip: Primitive method there, but easily the biggest timesave in the game since the Shades skip, which still was pretty TAS-only while this skip was very RTA viable. At this point in time, I did have a Dazzle for recording NES games, but I still never ended up getting a full run recorded and submitted.

At least I did end up improving my deathless any% record in another fashion - by doing it at ESA 2013, making the new WR at the time 35:58: Just before that, Aglar had also submitted an improved TAS, caused by my light switch skip find, after he discovered that going back and grabbing Shades to do that still saved time over bombing down to the light switch.

In 2013 and early 2014, I also wrote the article on Ufouria on the SDA Knowledge Database.

And that's where the early history ends! 2014, roughly a decade after I had gotten into speedrunning it, was when Nudua picked it up, found the crawljump to more consistently skip Shades, and then more people started running it, Zoda in particular.

I hope you've enjoyed this history lesson!

Polari and fruitbatsalad like this
SwedenKennyMan6666 years ago

Up to you if you want to use them, but I made icons intended as leaderboard trophies for the Umihara Kawase theme. They can be found here: http://kenny.next-era.net/sr/uk/

Gold, silver, bronze and regular hooks, of course meant to be for first, second, third and fourth place, respectively.

SwedenKennyMan6666 years ago

So the second round of cuts for ESA2017, the annual live speedruning marathon here in Sweden, are done and I have two games in - one of which being Ninja Smasher!, of course.

It's currently on the schedule as Glitchless Any% (Chain Sickle ofc) because heh the game and categories changed a lot so I updated my submission like three times in the span of one week. I'll see if I can get to do All Items instead. If not, that's fine.

So yeah, in either case, as long as I don't end up entirely unable to go, Ninja Smasher! is getting a marathon showing this summer. I am excited.

SwedenKennyMan6667 years ago

So this game has an ingame timer. As far as I can tell, it's accurate. We should reflect this in the leaderboard in some way, at least, though using LiveSplit for split times is still good, of course.

At the very least, we should add an ingame time column. I wouldn't be averse to having it be the primary time used for the game, but I don't really care which one it is. But ingame time should be displayed, at least.

SwedenKennyMan6667 years ago

So I made a set of icons for splits and stuff.

You can find them at: http://kenny.next-era.net/ninjasmasher/

SwedenKennyMan6667 years ago

So the implementation of the co-op leaderboards is kind of janky, but there was no really good way of doing it. Using variables as subcategories does not work at fucking all when there's more than one variable, so co-op runs just get two boards: 2-player and 3-player. Assuming anyone even wants to do co-op runs at all.

At the time of this writing, character variables for IL runs aren't implemented. I'll get on that eventually just to have it there, but the way it has to be done involves manually adding a lot of values. I'll do it for the relevant category the first time someone submits an IL run to it.

SwedenKennyMan6667 years ago

Okay so here's the deal

Both genders of all classes have been added as categories. Yes, including M and F-Novice.

Currently, only F-Swordman is visible on the page. That's because all empty categories will be marked as Misc, and therefore hidden. Once a category gets a run, it will no longer be considered a Misc category, and appear on the main page. Because it looked dumb otherwise.

Edit: Fuck it, there's two and three-player co-op and ILs now. tbh I have no idea how to treat ILs though since that can't be done with fresh character. I guess those are always going to be NG+ by design? Bonus scenarios only on ILs right now. Full game NG+ categories will not be a thing, I've decided, if you want to use your max leveled characters, whatever the max level is, just go wild on the IL board. Full game including bonus scenarios won't be a thing for the same reason, really. So I think I've covered pretty much all of the bases now.

Send me an e-mail if you desperately need my attention for something. User name at gmail dot com.

SwedenKennyMan6668 years ago

Okay, so I did some shuffling of the leaderboards, now setting X360 version separate. However, THIS HINGES ON XBOX ONE AND PC VERSIONS BEING IDENTICAL, with the same glitches working on both. If that isn't the case, please let me know as soon as possible and I'll re-structure again.

SwedenKennyMan6668 years ago

So with the game getting released on PC and PSN, some concerns have been raised about those versions, at least the PC version, having longer loading times. For this reason, from now on, the primary timing method for Mighty Gunvolt/Gal Gunvolt will be ingame time.

Which means I need to replicate my time with Ekoro since I deleted that file so the playlog doesn't exist anymore.

About KennyMan666
Joined
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48
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The Useful Dead
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1
action