Obviously there's RNG in this game, but what's it based on? Is there any way to manipulate it? I don't know much about this sort of thing, but I hope someone can figure it out and whether or not we can manipulate it.
I think this would be a pretty good thing to implement. Not going to call out anybody, but I have seen a run that ended way too early in comparison. Not that they did it on purpose or anything, it seemed more like out of excitement. However, a uniform way of timing should be implemented.
This ^^. You definitely don't want to lose a run due to not having it fully recorded.
we haven't figured out any yet. we're trying, but so far, it doesn't seem possible.
I've tried to glitch through the archways by getting stuck in between the doors and tried jumping through the roof off of the doors to no avail. I've had a friend look at the parts in a unity viewer, and by the looks of it any sort of skipping is going to be very difficult, if at all possible.
Not officially calling "RIP the dream" yet, but it's looking like it pretty soon.