Threads
GermanyJennyFluff10 months ago

The map generation depends on the start system date and time of the main program.

I figured out that you can get to play the same map when you you can set date and time in a batch script before calling civ.. However you need to be precise with the screen, sound and mouse settings as this screen - the RNG seed is chosen by your date & time just after you do that. After a bit of training, I can get the same seed pretty reliably this way.

Are we going to allow setting this in the leaderboard? It's not something you can easily detect if we disallow it.

GermanyJennyFluff2 years ago

Okay, let's talk about a frustration I have running the game: Dosbox default cycles.

My WR run was extremely lucky, both AI players founded one city then didn't manage to expand. This happens sometimes and I am not sure if there's a deterministic way (apart from setting the clock as random seed, which is another topic).

This is the ideal situation, but it happens rarely. There's a way to notice it around mid-run: waiting times between turns. At least it is with a dosbox set to 3000 cycles.

Depending on the AI they can expand and find you (that is basically run over at that point), though I have the hypothesis that you can still get a really good times if the turns were a lot faster when they expand / fight each other.

I'd propose an increase in dosbox cycles, ideally to a fixed value. I don't like it when the people with the fastest hardware get an unfair advantage.

I'd go with something resembling a fast 486 machine. Maybe around 12-20k cycles.

GermanyJennyFluff4 years ago

Hey, I'd like to get into Speedrunning this game and I'd highly prefer to use OpenRCT2 (mainly for the early completion setting) but I highly dislike the game speed setting rule.

I just watched one of the runners get about 1.5 in-game days per second, all At turbo speed all I can get is about one day every 3 seconds on my older hardware laptop.

That basically suggests in order for me to be competitive, I need to throw money at the problem.

Can we get a normal speed or some kind of in-game time category that will make it less hardware dependent?

GermanyJennyFluff4 years ago

Every couple of the space race runs I do I end up with a glitched ending cinematic.

Graphics are glitched and it takes longer for the spacecraft (dot) to appear, sometimes the sound appears though but sometimes it takes a minute or so to start, just showing a dark blue screen.

What I noticed is that dosbox freezes after trying to quit the game and when that happens I have to kill dosbox (and corrupt the video it's recording) unless I hit my 'stop recording'-key before it ends.

What I couldn't find out so far is, why it happens and if there's a way to prevent it. I am not sure if it's a bug with dosbox or a memory leak issue of civ. Any input is appreciated!

About JennyFluff
Joined
4 years ago
Online
2 months ago
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5
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Sid Meier's Civilization
Sid Meier's Civilization
Last run 1 year ago
5
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