You can compare specific sections of the run. Cutscenes are very consistent time wise - you can see that the first cutscene (the poster) is ~18s from loss of control to regain of control in 60fps runs. Longer cutscenes give a bigger amount of visibility to fps inconsistency. This is also doable on big gameplay sections that are supposed to be consistent.
There is also multiple comparison - we were multiple people vying for good times (Syna, Kass and me) and we all got relatively similar times for similar sections. I spent a lot of time comparing my runs to both Syna's and Kass, going room by room to find time to save - inconsistencies are easily visible with that amount of analysis. I hope you can analyse to that amount to compare my runs to yours on 60, if you find anything to point out that is inconsistent please do.
But Transistor is an extremely consistent speedgame for large sections - you would see any variation that's over a second /10s of gameplay and wonder "what happenned, how can i get this timesave".
Thanks to fusecv, there is an rng manip to guarantee elekong in 6 tries. The whole manip is only slower than just rolling with rng 1/3rd of the time. It works on the japanese rom too.
you can finish with 98s left on the timer by using bombs to break a lot of blocks instead of chaining with each other
Hi! I'm trying to learn any% right now but see from rekky that there are new skips not in strifes tutorial, for example sybil skip - are there any guides/ressources for these?
The minisavestates in ressources is not good for 1.5.78. Use this one instead : https://github.com/Schyvun/miniSavestates/releases/download/1578/Assembly-CSharp.dll
By default, the buttons to use mini save states are f2 (to create the save) and f1 (to load the save). They should be changeable via a configuration file called minisavestates.json in your saves folder.
see https://discord.com/channels/772964112908156938/822611561427370054/863917210962624512 for details if you're on the speedrun discord
Hi, i uploaded a run a month back, but it is still waiting for approval. Hoping one of the moderators sees this message!