Comments
thread: Wii Party
AustraliaInputEvelution6 years ago

Not so far, no - In a TAS environment I expect it would come down to what spaces there are between the starting position and the nearest hot spots. So that people reading don't have to look it up, on PAL you start in Germany, on NTSC-U you start in America, and on NTSC-J you start in Japan. (I don't know whether there is more to this, this is simply what I know from the source I've checked).

thread: Wii Party
AustraliaInputEvelution6 years ago

Hello everyone. Although I do not do RTA runs of this game, I have been working on a few TASes on it. So far I have simply been using the English PAL version of the game, however I recently discovered that where you start in Globe Trot differs between releases in different regions, which has led me to wonder if there are any other known differences between PAL and NTSC/different places the game has been released in that could possibly create time difference in a speedrun/TAS. If you know of any, please post below, as I would like to know if I need to purchase a different version of the game to the one I own to save time on TASes I'm working on. Thanks!

thread: Half-Life
AustraliaInputEvelution7 years ago

Why is it the rules? Hmm, maybe because people could cheat otherwise? And "drives runners away"? What? It really isn't that difficult to set stuff up, and I'm pretty sure you're alone in thinking that. If you don't want to run with this ruleset, don't. But don't expect the whole community to just accept whatever you do as "legit" just because you can't be bothered to conform to agreed rule sets.

thread: Portal
AustraliaInputEvelution7 years ago

A few weeks ago I worked out why the collision for save glitch is only for certain world "blocks" around the portals, and the reason why is based on a sort of parallel universe. It's not what you're talking about, although going extremely far Out of Bounds along any given axis gives something similar to what you're talking, but the other way around: Your camera shows an object-less entity-less copy of the original world, but the player still treats it as Out of Bounds space.

The reason that the collision of save glitch is only close to the portal you save glitched on is because (as is given a long explanation in chamber 04 of the developer commentary), to make the collision transformations required with portals run smoothly, they made it that all parts of the world within a certain radius of a portal could have this hyprid collision system for props and the player close to the portals that was accurate enough in the context of the game, but quick enough for it to run smoothly. Somehow, save glitch results in you only receiving the hyprid collision of the portal you save glitched on.

thread: Portal
AustraliaInputEvelution7 years ago

24 cubes better OoB meme

raintnt likes this
thread: Portal
AustraliaInputEvelution7 years ago

No-one likes cup% tho

raintnt likes this
thread: Portal
AustraliaInputEvelution7 years ago

Why are there two discussions on this lmao

thread: Portal
AustraliaInputEvelution7 years ago

We don't need more shitty misc categories, the ugly mess that is Portal 2 categories is enough.

Gaubbe and raintnt like this
thread: Portal
AustraliaInputEvelution7 years ago

I'm not sure, his first post was pretty much a longer version of the topic name, I didn't see his response to mine because he deleted it before I could read it.

thread: Portal
AustraliaInputEvelution7 years ago

Aaand the guy deletes his messages when he realises this thread was pointless. xD

mariorules64 likes this
thread: Portal
AustraliaInputEvelution7 years ago

And why not? Plus only like 3 mods are semi-active lol

thread: Portal 2
AustraliaInputEvelution7 years ago

That wouldn't even be an "Out of Bounds" definitive category, since other categories already go Out of Bounds. I really don't see the point in noclip% when Portal 2 categories are already a large, chunky mess.

SovietPropaganda likes this
thread: Portal
AustraliaInputEvelution8 years ago

I'm dead because it'll be 5am lol

About InputEvelution
Joined
8 years ago
Online
today
Runs
24
Games run
Phonics Racing Adventure
24
Runs
Games followed
Portal
Portal
Last visit 3 months ago
123
visits
Portal 2
Portal 2
Last visit 4 years ago
45
visits
Half-Life
Half-Life
Last visit 1 year ago
145
visits
Half-Life 2
Half-Life 2
Last visit 1 year ago
39
visits
Half-Life 2: Episode One
Half-Life 2: Episode One
Last visit 8 years ago
2
visits
Half-Life 2: Episode Two
Half-Life 2: Episode Two
Last visit 4 years ago
10
visits
Half-Life 2 Done Portal
Half-Life 2 Done Portal
Last visit 8 years ago
3
visits
Half-Life: Opposing Force
Half-Life: Opposing Force
Last visit 2 years ago
10
visits
Games moderated
Half-Life: Source
Half-Life: Source
Last action 19 days ago
26
actions
Phonics Racing Adventure
Phonics Racing Adventure (2002)
Last action 4 years ago
24
actions
Portal done Half-Life Source
Portal done Half-Life Source
Last action 2 months ago
8
actions