I've added version sub categories for all runs. I don't know why they had to update the game recently and make it worse. It's so lame.
Thanks to World 7: Saturn - Easy, these are clearly not the same versions of the game. @Veuceu's game has only 2 stars for each level when completed whereas mine has 3 and not only that, but some of the levels have a different amount of stars to collect. I don't know how many versions there are but I'm pretty sure I've seen another one somewhere around here recently, too.
If someone wants to help me try to figure this out and start a list of runs that need to be catalogued, let me know. I'm also not sure of what to even call the versions. The game says what version it is on the main menu screen, so I'll just have to have people tell me what version they're using for their runs.
For now, if the run is done before 2023 or so, I've marked them as version 4 if they have 3 stars at the end of the level. If they have 2 stars and are that old, then I've marked them as pre version 4. If they're done after 2024 and not specified in the submission, then I'll assume they're done on the most recent version which is version 5. I've marked version 4 as the default view for all runs because most runs have been done on that version and I also assume that people will keep running on it unless they're new to the game. I'll have to find a download link for the old versions though.
It could just be in its own category. I moderate another mobile game leaderboard and despite being able to record on my phone, it's nice to have the option to play/record on PC.
It was verified at the time. It's still up on my YouTube and when I asked the server basically nobody responded to me. Then I messaged a mod but they told me to message another mod and that person said they would look into it but basically it went nowhere. It's really not a big deal but it's not like my run was "rejected" or anything. It's not on my profile and it's not under any filters either.
This seems odd to remove. It feels soulless that so many websites get bought by a bigger company and slowly but surely all the good parts get removed. I keep hearing about "plans" but then people saying "there's nowhere to see what plans are going to be made". Why? Why is the donate button gone? Don't make ads when you already donated. Money this yadda yadda but... don't put it on the login page or in a way where it moves the page elements around. YouTube has lots of ads but at least without adblock you can still use it. I paid for the extra features and because I wanted to support the site, not to get rid of the ads.
The basic platform should be usable without paying for ads and ads are to support it if you like the product or want to support it. Reminds me how Splits.io put like literally 90% of their features behind a paywall. That didn't make me want to support it. I didn't plan to but it really put a wrench in my motivation to do so.
At least the osu! community has an extremely detailed changelog and a donation system where it's reasonable.
Transparency is crucial in these trying times...
Are the IL categories only in the Level section due to their difficulty?
Also slightly related, but is the lack of any other challenge categories (like Katana on the main boards) being on here because either nobody's done runs, they're not viable, or they're too similar?
I've checked around and the dev responded to a Steam thread like "delete anything with '.save' in the Data folder" but I tried that and it didn't work. (There wasn't any .save file in my Steam folder for the game?) I also tried reinstalling but Steam has cloud saves.
Say I wanna use a drawing tablet & pen would that be allowed? The game updated recently so they work better now.
I used to have a physical copy of the game but like most people who own DS games it's been lost to the ether, but I have it on emulator and I see that's acceptable to use. That's cool because not a lot of boards for DS even allow that. I've played this game a lot and while I never quite beat it, it was always really fun and I think speedrunning it could be even better. I think more people should totally play this game but I guess I feel that way about every speedgame.
I see there's only a single Any% run from 3 years ago and a subcategory for DS/3DS. I'm wondering if there should there be another subcategory for emu since it's not the exact same as physical?
And would it just be all the story pieces or the dots too? I know when people add categories they usually ask people to submit a run along with it to prove that they'll actually run it for more than just a free wr, but I think 100% could be fun. I don't have a run of it yet, but I really like this game.
IL runs would require a completed save (assuming you can do that).
As Any% currently is, it's technically playing all the levels since you're not allowed to skip any. To me, it would make sense for Any% to only require beating any level that is actually required to unlock the next level. For example, in Chapter 1 there is an upper and a lower path but you don't need to play all of the upper path to finish the chapter. Any% is any percentage of completion, right?
Also, individual chapters or levels? (I realize that was already posted in a thread.) I was also thinking about OCD, but it's just ideas. I know this board has been fairly inactive since it's a very lowly ran game, but there was a full-game run 2 months ago, so I'm glad to see that it's still got some traction. I always loved this game but I never really realized it had any speedruns.
I was thinking about a timer-ascending individual stage type run. Could be neat tbh. I'd run it, if that's anything.
Android
Recording
DU Recorder: https://tinyurl.com/yaxkytlm Game Screen Recorder: https://tinyurl.com/gsspj6p Mobizen Screen Recorder: https://tinyurl.com/kxtr7u3
Timing
Floating Speedrun Timer: https://tinyurl.com/y7bwamj2
iOS
Recording
Movavi: https://www.movavi.com/ios-video-editor/ Mobcrush: https://www.mobcrush.com/ AirShou: https://airshou.org/download/
Timing
Video edit your run with a timer, like this one: https://tinyurl.com/ybxxbgwy
[center]Credit: Various members of the Mobile Speedrunning Discord.[/center]
Other known glitches have been noted here.
If you start a level where a Barricadebot is directly underneath Chisler and you press space to drill downwards on the right frame, you can drill through the bot saving time. It best works to start the level and press R to restart the level and just mash space until you get it, pressing R to refresh and retry for every failed attempt. It's not very tricky to get and from testing can take as little as two attempts to get.
Best useful for the following levels:
13 | Fairly useful as it get you 12% Drill%.
*16 | Very useful as it gets you 32% Drill%.
17 | A little bit more useful as it gets you 22% Drill% and if you drill back to the other side you'll be at 45% Drill%. You'll most likely get a single hit by the red Shellbots however. I haven't tested yet if it's possible to avoid at least a single hit, but maybe. Though it's more likely the whole game's levels are on the same cycled every time, so it might not be possible.
21 | It's not really useful, since it only gets you 7% Drill%, but it's cool I guess (lol).
Chisel 2 has a few glitches, most of which aren't very useful. Other known glitches have been noted here, however the one I'm bringing up (afaik) hasn't.
This glitch that I'll just call "load error" allows the level to be beaten very quickly. It seems like the level has trouble loading so Chisler keeps drilling but the completion % keeps rising. The beaten level screen pops up a little bit before the % is done filling up the bar at the bottom of the screen.
The game said I beat the level in nearly (for both cases under 30 seconds which isn't that uncommon for a game with nearly all IL's being 40 seconds or less) and while it legit happened in the game, I have no idea how or why it happened. My only theory is that the level lagged or had trouble loading. Personally, I find it's a little more than a bit unfair competition-wise. It would probably render it literally unbeatable since it's seemingly random.
Therefore, I'll not submit it to the leaderboard until (a) it can be reliably reproduced, or (b) probably as a result of (a), it's agreed by someone other than just me to let it be submitted.
Proof:
Level 15 Example: .
Level 24 Example: .
This will be used for discussion on timing, or rules, or whatever.
I really wanted to be able to actually use IGT but it's not possible for this game.
If you complete a level and then click "Retry" on the results screen, it doesn't restart the level, but instead puts you back into the level with all the objects you had just moved to complete the level the first time still in their places.
The fast-forward option speeds up the IGT. Unless you did levels first try (as tapping the "Retry" button makes the IGT inaccurate as the part about it moving objects for you applies here) then that would be the only way to have any legit IGT. So RTA is standard.
Any collected Hints are not allowed.
You must play on a completed save file. That prevents the slow few seconds of unlock cutscenes for new areas and also the nearly 2 minute unskippable intro cutscene when using a new save file.
Main Zones is basically New Game. I call it main because it's the main sets of levels you have to complete to finish the game normally.
There's 100 main levels. 150 if you play all of the Zone 3 levels.
The DS version I have is a digital version that I purchased through the DSi e-Shop. It only has 5 boxes in total. Cardboard Box, Fabric Box, Foil Box, Gift Box, and Cosmic Box. Any% and 100% are both possible, however only making DS available for certain levels is not currently possible.
Don't submit a run for DS unless it's to an existing level that's actually in the DS version. I think that's obvious though.
Chapter 6, Chapter 9, and Chapter 14 both have longer cutscenes than other levels, which makes ending at the circle not consistent with the other levels. It also (in my opinion and also literally) adds unnecessary time to the run. Since starting the level timing after the load in when you press the circle is the opposite, any cutscene is already not accounted into the time. Timing ending with loss of control, when the screen starts zooming in, would make all run times consistent and negate the cutscenes being accounted into the timing at all.
I don't want some levels to have different times just because of cutscenes. This would prevent getting to the end of a chapter and getting an aditional 15-30 seconds tacked on when it's not even part of the gameplay.
Even though there's been more worlds added recently, they also added ads without a way to pay to remove them. So you'll have to play offline, on emulator, or get a mobile adblock. (Something like NetGuard should work fine.)
Also if anyone finds the version before they added ads I may allow that to be run on. (And I'd appreciate knowing what version that's called.)
Chapter 6 of main game and chapter 6 of Forgotten Shores both have longer cutscenes than other levels, which makes ending at the circle not consistent with the other levels. It also (in my opinion and also literally) adds unnecessary time to the run. Since starting the level timing after the load in when you press the circle is the opposite, any cutscene is already not accounted into the time. Timing ending with loss of control, when the screen starts zooming in, would make all run times consistent and negate the cutscenes being accounted into the timing at all.
I don't want some levels to have different times just because of cutscenes. This would prevent getting to the end of a chapter and getting an aditional 5-8 seconds tacked on when it's not even part of the gameplay. With such a timesave wrs will be beaten. This means that existing runs require retiming. I do not currently have access to a computer however, so I'll need someone else to step up in the mean time.
The rejected message told me that my game request of aTilt 3D Labyrinth was overly generic, which I wasn't really expecting. I thought it's cool because it has IGT (which is handy) and is obscure, though I guess I could understand it being generic if it is a common game type. Maybe I just haven't come across similar game types before.