Threads
Ontario, CanadaIcy___6 months ago

I see that the few active players of the game have mainly focused on getting times with Fairchild, despite that Dozer and Insect are much faster. Is there a reason players decided to use it, or has it just been a casual approach to speedrunning the game? It also doesn't appear to be due to a lack of awareness as there are a few faster times posted with Dozer.

I would love to compete with others in this game, but I think it would be more fun to go for the absolute fastest times possible rather than self-handicapping with slower vehicles.

Ontario, CanadaIcy___3 years ago

After reading the new content, guides, etc, I thought I would share some additional information from when I researched the game myself a few years ago, as well as a couple other things. The following is an unstructured dump of information that may be worth adding into the big guide and other places. Most of this is assuming the highest vehicle upgrade, and generally with use of the Jeep, unless stated otherwise:

-La Bomba accelerates the fastest, although has slower top speed than many other vehicles. For Chicago IL runs, it was actually better than the Muscle Car due to this, although it became irrelevant after 4-3-4 was discovered. I don't think it serves any use now.

-The Muscle Car is the fastest on-road vehicle and should probably be used for the 2 player trick instead of the Jeep unless I'm missing something.

-I would highly recommend learning to play in first person view since you have a much better view of what's in front of you, which is critical for taking perfect lines. I believe it may also help reduce lag since you see less around you without loading anything extra up ahead.

-When you drive off-road continuously for 20 seconds, the game immediately places you back onto the road (I called these "warps"). They're useful for a few ILs because it helps move you closer to where you're going. This is done on US 101, LA Freeway, and Iowa. Likewise, there are some courses where I intentionally drive back onto the road for a frame or more to cancel out a warp.

-Some objects such as trees, signs, etc are not actual objects and merely sprites that you can drive straight through. Most are in fact objects though and there's no particular pattern on which are which. However, it does not vary run by run and they're always the same. Essentially, you just need to learn which are actual objects and which aren't.

-That said, solid objects can still be driven through with no speed loss if you're immediately in front of it and then past it on the following frame. This is not technically random, but very precise, and I always treated it as a fortunate accident instead of something I intentionally went for.

-The first two levels of the Jeep ("C class" and "B class") are not faster off-road, but they do lose less top speed compared to other vehicles.

-There is never traffic on the right-hand side for 2-player races.

-Traffic tends to appear in patterns, but there is some variance to it, likely from your pace, but possibly also from actual randomness. Which vehicle the traffic appears as seems to always be randomized though and some luck is required on some levels. In particular, Appalachia's best lines requires driving head-on through traffic, and Washington ideally needs smaller vehicles in a few spots in order to squeeze by.

-Playing on easy difficulty or higher for US 101 is optimal so that you can cut through to the right-side off-road faster. The other racers get in the way on the easiest difficulty.

-You can tell which difficulty a player is playing on based on the starting timer (75 for beginner, 70 for easy, etc).

-The timer is simply a frame counter and always ends in 0, 3, or 7. It's not like Mario Kart or other games that calculate additional distance to get a more precise value.

-Regarding soft and hard turning, your lines are generally more important. My method of turning softly was to gently and repeatedly tap the controller stick, rather than a gentle hold.

-As mentioned in the guide, scoring a top 10 time for RTA is detrimental, unless you either fill it up with insane IL times or cut out the difference. I personally think IGT is much more user-friendly, despite not knowing your progress as you play. As you get better though, your IL times should vary less and less, and I generally knew my overall pace without needing to write anything down.

-If you match one of your top 10 times and use the same initials, the time will duplicate itself on there. For example, if you achieve your second 1:30:00, there may appear three instead of just two due to a glitch.

-Always play with maxed out steering or else you can't make the hardest turns.

-Turning is capped, that is, pushing your stick all the way left or right, even with cruise control won't allow you to turn any better.

-When bouncing off a curb or uneven ground, your current speed and direction may lock for a couple seconds. This can be both useful and detrimental, depending on how fast you're going and where you're going.

-Driving downhill and uphill does actually increase and decrease your speeds. Pressing on the controller stick up or down does nothing though.

-The game has lots of invisible walls along the sides and have no pattern as to where they are. They need to simply be learned where they are.

-The best splits are per controller pak, so if you combine various ways in playing the game, they won't necessarily be accurate as to what you're doing. I always just used relative values because of this, for example, if I'm X behind my pak's best split, that means I'm Y behind relative to what I'm actually doing.

-ASB is significantly advantaged on PAL due to a lower frame-rate and essentially playing in slow motion.

-ASB can't accelerate you into infinity and seems to cap around 338 kph. Check out this TAS for a video and more information:

-I recommend playing with metric instead of imperial because it provides a wider range of values so you can get a more precise idea of how fast you're going.

-Here's an image of my control setup in case anyone wants suggestions (note that I never played with 2 controllers): https://i.imgur.com/VIYtim7.png

-I spent a good deal of time optimizing the IL lines and times, and I think they're pretty solid. Where to drive is complicated with the off-road being faster, but I've tested lot of different paths. My times are still fairly improvable, but they're all pretty strong. The weakest I would say is Redwood Forest.

-Using the highest upgrade of Jeep (in 2 player) for "NG" seems silly to me since "NG" should imply a fresh save file. While it is nice to be able to compete under various different metrics, competition also gets more diluted when very few players are playing under the same rules. It's not my call to make, but I'd suggest unifying the rules a lot more.

Ontario, CanadaIcy___3 years ago

Hello, I noticed the other day that someone had posted a couple of my speedruns of Cruis'n USA and also made an account under my username. I generally am not interested in RTA, usage of emulator, etc, which is why I had not previously posted my times here.

However, seeing that this game is getting a little bit of a resurgence, I think it would be best for the community if I had all of my runs linked here. Naturally, I would prefer to do this myself and will do so after this post.

Could a moderator please remove the runs posted by "Icyspeedruns" and for the user of that account to delete it as well? It would be greatly appreciated!

On a somewhat related note, I did spend a fair bit of time researching the game when I played it, analyzing runs frame-by-frame and the like, and it seems that the new wave of community members haven't found everything just yet (although some new things I missed were also discovered). I'll share this extra information when I have the time to remember everything and write it out.

Happy cruis'n!

mulvi747 likes this
About Icy___
Joined
3 years ago
Online
3 months ago
Runs
26
Games run
Cruis'n USA
Cruis'n USA
Last run 6 years ago
15
Runs
California Speed
California Speed
Last run 6 months ago
11
Runs