Threads
Oregon, USAHyphen-ated6 years ago

I renamed the "R+9" category to "Racing+" and added three subcategories.

One of them is new: it's called R+7 (S2).

All the runs that had been in the top-level R+9 and R+14 categories are now in the appropriate subcategory of Racing+.

I also updated the wording of the rules for the Racing+ category to make sense with this change.

Oregon, USAHyphen-ated7 years ago

I added a R+ 14 char category.

I edited the rules for the R+ categories to allow the custom challenges for multi-char runs.

Oregon, USAHyphen-ated7 years ago

The current rules for 1 char seeded say the goal is "trigger the credits." It used to be the same goal as all the other categories (beat the chest), but people started submitting a lot of Mega Satan runs, so I changed it. I didn't think about the fact that you can also trigger the credits by beating Isaac without the polaroid or Satan without the negative.

It seems undesirable for those kinds of runs to count, so I want to change the rule to "Beat Blue Baby, The Lamb, Mega Satan, or Delirium (and enter the chest that drops, if applicable)"

Any thoughts?

Oregon, USAHyphen-ated7 years ago

I put in the request for AB+ to be added as its own game on this site.

What categories do people think should be there? My first thought is: 1, 7, 12, 14, 1 seeded.

The AB+ rules will include the line "You can't use the debug console."

Additionally, I am going to add the following text to the rules for both AB and AB+ unless there's some objection:

"You have to show the seed(s) for all relevant segments of your run, either by using an external program like an item tracker or by bringing up the pause screen.

You can't use any kind of mods that affect gameplay or give an advantage. (This includes speeding up resets.)"

Oregon, USAHyphen-ated7 years ago

There's a checkbox I can set on the Co-op column called "Values obsolete eachother." Until today, it was turned on. What that meant is that it would only show your best run for a given category, either Coop=Yes or Coop=No, not both. Death asked me to turn this off, because he wants to be able to have it show his best coop run as well as his best non-coop run. This makes sense to me, so I tried turning it off. Here's an example of what this looks like in another game: http://www.speedrun.com/d2lod#Any (the Class column)

This interacts a little poorly with the fact that we have Yes/No/Blank, though. Blank isn't a real value, it just means that the run was submitted before we had the co-op column. But with the checkbox off, if someone has an up-to-date run with Yes, and many old obsolete runs with Blank, it shows two entries, as if we wanted to see the Blank runs.

I'm not sure what the best way to deal with this is. Here are a few of the options I can think of: 1: Leave the checkbox disabled, and people with a bunch of old Blank runs can eventually delete them or update their Co-op values. If they don't, then the leaderboard just continues to show Blank runs next to Yes/No runs. Downside: changing many old runs is tedious, so it probably won't get done, and we don't want to see obsolete Blank runs.

2: Press a button in the game options that makes it set all the Blank runs to Yes. Downside: it makes it look like they were all using coop, when we don't actually know if they were using coop. It's misleading for someone who wants to look at the board and see how prevalent coop/no-coop is among the community.

3: Leave the checkbox turned on, so you can't have it show your best Yes run and your best No run, like it has been until now.

What I really want is for it to only ever show a Blank run if the same player doesn't have any Yes/No runs on the board, but the site doesn't have an option to do something that specific.

I've turned the checkbox off for now so people can see what it looks like, but it's not like I've made a decision that it's going to stay this way. Please post your thoughts if you have them.

starg09 and thisguyisbarry like this
Oregon, USAHyphen-ated7 years ago

I made an isaac autosplitter plugin for livesplit. It's in the resources page. It's been tested to work for 4 different people so far.

Here's a list of current issues:

¤ The starting delay is different when you start from the main menu compared to when you hold R. To work around this, you should always reset with R at least once when you start a run. ¤ It starts the timer 0.90 seconds before it should. You can account for this by setting your splits to start at -0.90 seconds. ¤ It starts the timer when you're selecting a save file before a run. Just ignore this, get ingame, reset the timer, and hold R. ¤ It splits at the end of the chest animation instead of the beginning. (pretty insignificant)

Oregon, USAHyphen-ated7 years ago

I added a column to the leaderboards to mark whether a run uses co-op or not, and added the following rule: "If you choose to use the co-op baby, you can use it to do tricks (for example, transferring health to help with devil deals), but you can't use it to damage enemies."

As far as I know, this doesn't actually change anything for anyone. Every runner can continue doing exactly the same kinds of runs they have been, just mark your runs appropriately.

I also removed a lot of duplication from the various rulesets by making them all state the unique thing that defines that category, then refer back to the "1 char" category for all the general rules. Having so much duplicated text was error-prone. If anyone notices any errors introduced by this change, please point them out.

I also noticed that almost all of the runs submitted to the "1 char seeded" category were to mega satan, rather than to the chest, as defined in that category's ruleset, so I changed its rule to say "trigger the credits" instead.

Oregon, USAHyphen-ated7 years ago

Here's a draft of some updated rules. This one is for 7 character; the only difference in the other categories will be the first line. The biggest new thing I put in here is exact definitions for when the timer should start and stop. In the past we haven't been exactly synchronized on when that time should be, and a few of the top runs currently have some very silly timings. (like death's 7char WR starts the timer after he enters the first item room.) I picked start and end standards that seemed to make the most sense while also being easy to see and measure on the screen.

Please post any concerns in this thread.

Text of rules draft follows:

Beat the chest with Isaac, Maggy, Cain, Judas, Blue Baby, Eve, and Samson, in any order. (These are the original 7 characters.)

You must use a fully unlocked file.

Time starts on the first frame that the floor name banner starts to become visible at the beginning of the run, and ends on the first frame of the entering-the-chest animation at the end. (This is basically beginning of input to end of input.)

You have to have a timer visible in your vod. It can't be paused for any reason.

You can't replace savefiles during a run or manipulate savefiles by making them read-only.

If you start a run with a bonus item from Eden's Blessing, you measure time from the start of the run that took the Eden's Blessing.

yamayamadingdong, Pibonacci and 2 others like this
Oregon, USAHyphen-ated7 years ago

I've been hearing about a controversial strat: you can set your save file to read-only and then overflow the donation machine on every segment of a multi-character run. It won't record the fact that you overflowed, so on each new run it automatically starts at 999 again.

Some people have been using this in runs, and some others don't think it should be allowed.

If there's a consensus that it should not be allowed, then I think the cleanest solution is to ban donation machine overflow in multi-character runs. (like, why would you even want to do it if it's removing your ability to bomb for coins on subsequent runs) We could also just say "you're not allowed to do this read-only save file trick", since that's a weird external modification to game data that isn't meant to be modified that way.

If there's a consensus that it should be allowed, then everyone can start using this strat I guess.

Post in this thread with your thoughts, please.

Oregon, USAHyphen-ated8 years ago

I put up 7/11/13 char, with 11 defined as "all the characters but lost and keeper" based on those being basically troll characters. That's what yama asked for and it made sense to me, since the whole point of having a difference between 10 and 11 in rebirth was that the lost is a troll character, right?

I've heard that there's been some substantial disagreement though, that some people would rather have 11 exclude lilith and keeper because they're the ones that are new in afterbirth. That doesn't really make sense to me but if a majority of runners want it that way then it will be so.

Please give your thoughts and votes

Oregon, USAHyphen-ated9 years ago

It's not clear whether we are timing by when the chest falls or when you get in the chest. I think most of the videos are currently timed by getting in the chest, but on srl, boiler, and balls of steel we always timed by when the chest falls. I think maybe we should re-time all the videos based on when the chest falls. Any thoughts?

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