whoop forgot to remove that
it's gone now
I never said mods should be paid; I'm saying most people wouldn't find it worth their time to do
Edited the original post to clarify this, sorry for the confusion
you're on the 10th page on the queue. to be specific: run 96 out of 193. we're not going to bump your run ahead of everyone else waiting because you can't be bothered to wait for someone to verify. did you not see when submitting runs it says it takes 1 to 3 weeks to verify? either you don't understand at all how this works, or you're super impatient, considering your account was made just over a week ago with no prior runs before this game
besides, getting extra mods isn't going to help. that's like saying print more money if people are poor; yes, it technically works, but that will just cause more problems than it solves internally (since they will just end up being inactive anyways, so what is even the point?), and a large majority of people within this community arent interested in verifying since it's a volunteer thing and they would have to make time to do this, and the ones that are interested either have very little experience with the game (or moderating in general) or have simply fallen out of the game. perhaps in the future if there is an interest for moderating such a game, but as of right now we are using the cards we are dealt with
stop being entitled and wait like the majority of people who submitted runs
considered
(regarding the ILs, those were made about two years ago and haven't been touched since, and zone runs are already used as full game runs)
No Jumping Zone (formerly No Jumping Obstacle Course) received a massive update today in terms of stage design and gameplay mechanics.
Because of this, all previous runs when the game was still NJOC have been archived, and the current leaderboard has been reset. Rules have also been changed to reflect this.
That is all.
I meant to say 16, as Jungle Escape can't be completed.
Prison Break Treasure Cave I Hate Mondays Cabin In The Woods Elevator Escapades Underground Facility School Escape Bank Heist 007 Escape Artist Enchanted Forest Twilight Manor Theater Escape Reactor Breach Lava Laboratory Meltdown
There are two that can be played but have some problems:
Mission Musician (only escapable with an /e dance2 clip, only found in Glitches category) Jungle Escape (playable but can't be completed, removed from leaderboards)
Updated the full level rules for the full release version of the game. There are 16 completable rooms that are possible without glitches (17 with glitches, the extra one being Mission Musician).
Keep in mind if this game ever gets updated in the future to fix broken rooms, the runs will need to be removed.
Edit: 16, not 17. Whoops.
Adventurer's Pack is broken entirely
Only two of the three maps are playable, and both of those maps are unable to be completed (one has a working timer, while the other doesn't)
there used to be another "escape artist" room around the beta stages of the game. pretty sure it was removed in the full release.
these two are different maps and shouldn't be combined
the runs had hp damage, so it was possible to unintentionally damage boost from the physics at that version
(also there's no way to verify for sure if any other factors changed, so as a precaution all runs prior to 1.0.2 were removed as well)
Hello everyone.
If you had any runs submitted and verified before Game 1.0.2, they had to be removed due to a change in the game's physics, making some skips impossible to do. Archiving these runs in a separate sub-category would make the leaderboards more messy than they already are, so the decision has been made to remove them.
Rules have also been changed to accept runs attempted on Game 1.0.2 or above.
The full list of affected runs can be found below:
https://www.speedrun.com/super_check_point/run/zgx6glnm https://www.speedrun.com/super_check_point/run/yo90vk1y https://www.speedrun.com/super_check_point/run/y4269xkm https://www.speedrun.com/super_check_point/run/z06nrxjz https://www.speedrun.com/super_check_point/run/z50xwqjy https://www.speedrun.com/super_check_point/run/z50wjrdy https://www.speedrun.com/super_check_point/run/zx635q5z https://www.speedrun.com/super_check_point/run/zx6xk6gz https://www.speedrun.com/super_check_point/run/yo9e0e1y https://www.speedrun.com/super_check_point/run/zx6qvl8z https://www.speedrun.com/super_check_point/run/zp3pvkxm https://www.speedrun.com/super_check_point/run/yj1e5ngy https://www.speedrun.com/super_check_point/run/y9n846vz https://www.speedrun.com/super_check_point/run/yo9o3d1y https://www.speedrun.com/super_check_point/run/me9gnk8z
That is all.
I do retime...?
I've been using this: https://mattbraddock.com/yt-frame-timer/
For the first one, these were the rules set by the creators before the speedrun page was created (refer to #speedruns in the discord server)
As for the second, because they were accidentally flipped around