Comments
thread: Talk
European UnionHowDen7 years ago

I just got record on Kirby Star Allies Soul Melter with 10:09.14!

[small][small]see why having proof is important? everyone can claim they did something when they didn't.[/small][/small]

DarQ, CarkInTheDark and 5 others like this
thread: The Site
European UnionHowDen7 years ago

super release 64 owl ma hat

he isn't capable of copy-pasting the name (or writing it proper idk) nor reading the first post of this thread. I don't think qualified is the word I'd use if I had to describe him for a mod position.

YUMmy_Bacon5 and blueYOSHI like this
European UnionHowDen7 years ago

(wall of text incoming)

  • Which other things frustrated you ? the "charge"-doors shut & open too fast - you give the player a giant field to open it, but if you step off for a second the door's already closed again, basically promoting players to not be on the field for the most part, then slow down at the end to open the door, then boost through. it's unintuitive - if you give players such a large area to open the door, make it all count, not just the last 2 seconds.

some cheap shots like placing a switch-wall (the ones that go .[--] -> [--]. -> .[--]) directly behind a door were a bit rage-inducing, the door prevents any sight behind it, so the first time you go through you're sure to die.

you said I'm not supposed to evade the moving walls with the dash, yet that's the only thing that works to avoid them up to that point, steering is in no way allowing the player to turn fast enough to get to either side.

-** What did you like in the game (what should we keep) ?** the ideas are all great - keep 'em! opening a door by "charging" it with the floor-panels is a great concept - it's probably what "sticked" in my memory the most.

  • How would you improve the controls ? make them tighter and more responsive - turning without dashing feels like, as I said above, a fat drunk guy. when you press left/right, it takes half a second to even start moving, and then it has some drag to it so even if you let go it still turns for a bit. see games like "Race the Sun", which has similar controls to your game, but definitely tighter. if that's not a possibility for you, maybe allow the player to lean in, like in redout & f-zero, to allow them to control the steering more in their favour. Alternative Video showcasing Race the Sun

TL;DR: If the player presses left, make the vehicle go left instantly, not after half a second.

-** Do you feel that level design is the main problem or the controls ? or both ? ?** they go hand in hand, if controls were tighter, the level design wouldn't be as impacting in my view, in my stream you can see how often I died a tiny bit away from landing on a rail, or anything below me really. it's a fight against the controls to get the vehicle to go where you want/need it to go. If you look at cough games like Super Meat Boy, if a player dies, it's because they didn't react right, not because the controls didn't let him.

Telegraphing when something happens is important as well, (see the alternate video for race the sun, moving blocks have arrows on them indicating where they go, stuff only triggers on proximity to the player, so a player can use that information.) I feel the players are mostly left to guessing when they're supposed to be on wich side of the "road". it's essentially a 50% chance if they get through.

-** Would you like to be a beta tester for the full game ?** I'd rather not, thanks. Last beta test I did was for the game Dauntless and ho' boi, I'd like to avoid going through such a mess again. (the guys over at PHXLabs are great and innovative, but boi I can't stand them anymore :D)

-** What do you think about frustration being part of a game ?** frustration shouldn't be part of your game, you should try to go for lighting a flame of self-improvement in the player. make them thing "If I had reacted better, I could've gotten this" instead of "If I do this another 50 times I'll get this tight thing." I've done the switch-evade-flight-land-on-rails-switch-evade level ~211 times - about 100 of those died to the first few walls hammering in the muscle-memory for the dash. dash left, dash right-left, right, left, boost, about half a second after press down, hope the wall doesn't kill.

[quote]- 3rd level : we are planning on making a level to explain the stick down mechanic

  • arrows misleading : Not intentional, the building should be placed differently
  • death from behind : there is an audio cue, but it is way too low and the bloc is going very fast
  • lvl 13 : You should not try to pass the small tracking walls with dashes, but again there is no way for you to know that. So that's on us ...[/quote]

1.dw, as I said, it's not a bad thing to let the player learn by doing - it's just that the first hurdle in the demo using flight doesn't let the player experiment much. 2.I admit it was more of an overdramatization, simply making the arrows point right would already fix it, indicating to the player that they need to turn right or die. 3.I'd rather say the bgm is drowning it out, maybe more visual indicators would erase this issue. -suggestion: make the blocks change the line they travel on in a gradient around them, so when the block's close, the player can see it on the ground. (for example, since the colours are so popping, make it darken the area around it, or the other way around, make the line black and let the block illuminate it) 4.I have no idea how it would be possible to get by without lining up & dashing through...

DarQ, paintophobia and 3 others like this
thread: Speedrunning
European UnionHowDen7 years ago

[quote=Angelaatje]since PAL runs 5/6th of NTSC[/quote]

So, you're telling me they messed up that part in dev and thus the PAL version is slower? neat. always great to hear about devs being incompeted :^)

thread: The Site
European UnionHowDen7 years ago

[quote]Background Music for Pages: This is pretty simple, a mod can select an audio file to add as background music and can choose if it is on by default or not and can ser the volume of it. Donators can also add music on their profile.[/quote] "Gee Rick, I wonder why no website does this since the early 2000's anymore." "Well Morty, it's because it was annoying as fuck."

[quote]Custom Mod Icons: I am not a huge fan of this idea but it is still kinda cool, you can set a custom icon for each mod type. Examples, Spatulas for BfBB, Minecraft Swords for Minecraft, etc[/quote] changing the one thing people can recognize moderators on sight - "I don't see how this is a bad idea".

[quote]Choose Multiple Categories for a Subcategory: Normally you would have to either set to all or to only one, the only problem with setting it to all is if there is a category that couldn't use subcategories, for the ones that do, yoy have to make that subcategory for each one, which does take some time.[/quote] is getting added someway down the line iirc.

[quote]Comments on runs[/quote] no, no & no. this has been discussed many times before & the consensus was that there's no point in them being added. a) you gotta moderate those comments somehow (good luck on that already) b) who's gonna read them? c) due to a) it'll be bot-& copy-pasta heaven.

ShikenNuggets, Quivico and 4 others like this
European UnionHowDen7 years ago

is this worldwide or just US?

/edit: After an hour of playing, I'm proudly retreating from this. cheap level design + clunky controls = "challenge"

the only thing it got in common with wipeout is the "flying" vehicle, maybe the on-screen timer (already a stretch). I see no resemblence to SMB whatsoever - if anything, the comparison is insulting to SMB. There is no "skill" involved in evading things that come from behind the camera with no audio-cue.

if you need a more fitting comparison for what this game is: imagine beatmania (or osu!), but without the beat-prompts on screen + instadeath. that's what it feels like playing this.

/edit 2: 3rd Level, holding gas & boost (not saying lack of explanation is good/bad, but yeah... the flight mechanic isn't exactly mine) https://cdn.discordapp.com/attachments/395336062349606914/439175498745118756/GoodDesign.gif

"Let's put some arrows there to mislead players!" https://cdn.discordapp.com/attachments/395336062349606914/439177251133718540/GoodDesign2.gif

"saggy controls that make even Dark Souls look like Unreal Tournament? let's make extremely tight stuff!" https://cdn.discordapp.com/attachments/395336062349606914/439179432574320640/GoodDesign3.gif

Tracking Walls, alternating Walls, tiny rails, even more alternating walls. Did I mention the vehicle steers like a drunk fat guy? no? well, it does. https://cdn.discordapp.com/attachments/395336062349606914/439183402420142090/GoodDesign4.gif

/edit3: I forgot the "death from behind" one. as I said, with no sight & no audio there's nothing to go off of for these blocks. not exactly good if you want to keep your players interested. TRIAL AND ERROR IS NOT GOOD GAME DESIGN - JUST NO - STOP https://cdn.discordapp.com/attachments/395336062349606914/439199189226749953/Gooddesign5.gif

DarQ, paintophobia and 2 others like this
thread: Speedrunning
European UnionHowDen7 years ago

you can start with that, until you want to go for more competitive times there's no need to be concerned about correct versions etc.

but the dkc boards are (sadly) still completely located over at https://dkcspeedruns.com/ so you wanna go there for all your needs & for submitting your times.

blueYOSHI likes this
European UnionHowDen7 years ago

looks to me like you need to set the correct fps / resolution on your capture card to match the Switch's output.

thread: The Site
European UnionHowDen7 years ago

just so people can better imagine what it'd be like if Pac would just exapand speedrun.com https://cdn.discordapp.com/attachments/389747200139198464/438725998515847169/unknown.png

Bruzzi, Imaproshaman and 9 others like this
thread: Talk
European UnionHowDen7 years ago

tbh I'd love to have #384fa9 or #1e2a59 as my name colour (or both :P) but Blue is close enough I guess.

thread: Talk
European UnionHowDen7 years ago

Disgaea 2

-Great Story -Great Comedic relief on the side -fuckton of things to do

Julz likes this
thread: Speedrunning
European UnionHowDen7 years ago

heavily depends on how good the phone is and what it's recording. anything that goes from dark to flashy/white and then back to dark will completely mess up the recording unless the room is well lit. I'd prefer a well lit room recording over a dark room, even if that means the recording isn't as colour-intensive.

607 and Red5rainbow like this
thread: The Site
European UnionHowDen7 years ago

I'm fine with speedrun.com having score-"runs" be added to the interface, but not mixed with speedruns on the same boards. they'd need to be seperated like ILs are from Full-Game right now. And while we're at that, why not make a variable system for it instead of just having 2 (3/4 with scores), allowing for much more rich leaderboards. I'm sure the Kingdom Hearts, Monster Hunter & other boards would greatly benefit from this.(edited)

theluge, KingOfJonnyBoy and 2 others like this
thread: Talk
European UnionHowDen7 years ago

splits aren't a step up considering they proof nothing. they could've just as well have the timer run in the background and hit split at times. or heck, just edit the splits to display what they want

thread: Talk
European UnionHowDen7 years ago

splits are essentially the same as no proof. they can give additional info on a run, but if there's no base info to go off of they're useless and can be ignored.

proof/evidence has to be from the game material. having an image/split file of livesplit means nothing - they can be fabricated way easier than photoshopping image proof or splicing videos.

rent, EmeraldAly and 5 others like this
thread: Talk
European UnionHowDen7 years ago

[quote=Liv]without any proof you have no way to confirm the run actually occurred at all[/quote]

I love you. Please let me have your babies once it's physically possible for me to do so.

Y2kRito, Bogdan_mk and 4 others like this
thread: Talk
European UnionHowDen7 years ago

I like that change on the smo board, and I'd like to see others follow this change. Video Evidence doesn't imply you have to record with a capture card, webcam/phone recordings will do just as well for way less money.

Bogdan_mk likes this
thread: Talk
European UnionHowDen7 years ago

Best Achievement imo: "Getting Started" - "You completed your first speedrun. congratz!"

Imaproshaman, Julz, and blueYOSHI like this
thread: Speedrunning
European UnionHowDen7 years ago

either get a capture card, or record using a webcam/phone.

blueYOSHI likes this
thread: Talk
European UnionHowDen7 years ago

just contact a full mod, they have permission to delete games.

About HowDen
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