Just realised that I'm ranked 3rd, despite having a faster time, because the leaderboard is ranked only by IGT time. I just tested the latest version of the game and it no longer gives you any in-game time when you complete it. The other runs must have been done on an older patch?
I would suggest to switch to RTA timing only, to unify the board, since IGT isn't available.
In the WR run (https://www.speedrun.com/mememe/runs/yoo0w1dy) I see a sidestep boost is used at 13m 18s to skip the trigger for meeting Jacknife, or something like that. Are we allowed to do this in our runs? I thought this would fall under no sidestep boosting.
It should be noted that the game on Switch is called 'Ultimate Edition' and has the Outsider stuff included by default. So the 'no DLC' category here would technically allow Outsider.
Not sure what the best way to resolve this is. Probably should just allow DLC in Any%, I don't see any reason not to at this point. Or else have separate category for Switch or something.
Recently Uplink was officially added to the Steam version of Half-Life. I'm guessing this would need a separate category, as it uses the updated Half-Life engine.
It seems the 'Individual levels' and 'Full game' leaderboards are set the wrong way round. 'Full game' has the individual levels as tabs, whilst 'Individual levels' has the full campaigns, lol.
Please change it, as it is showing up in the PS1 boards, and confusing people looking for PS1 runs. And PS4 submitters don't have a console to choose from.
I didn't see this mentioned in the rules, but I assume that any NG+ options that are only available on a new run after beating the game, are not permitted? (E.g. custom difficulty, or LuxRecall Plus)
If so, would there be interest in a 'New Game+' category which would allow the use of these options?
I was interested in running full-game (not a fan of IL personally), however I realised that there is no Any% category (any difficulty allowed), and instead it is restricted to Hardcore only.
I realise this is done mainly with IL in mind, because if a run fails you can just restart without penalty. However for full-game, restarting a level or reloading a save incurs a huge time penalty.
In my view, any game with a clear ending should at least have a canonical Any% full-game category. Restricting to only Hardcore is perhaps a tad contrived and not in the speedrun spirit of 'beating the game as fast as possible'?
Any reason to not allow F12? It's a game mechanic that's in the game, and often used in casual playthroughs. And I feel the full-game runs are far too tedious if we can't speed up waiting times.
Given that there are hardly any full-game runs (presumably because they are too long for people to want to run) maybe allowing the F12 mechanic would improve that? I certainly would consider running it.
Why was F12 forbidden? It seems contradictory to the definition of Any%, considering that it was a game mechanic in the Standard edition game. And whilst I'm interested in running the game, it seems far too tedious to do it without being able to speed up the long waiting periods as we normally do in casual playthroughs.
I've noticed that there are hardly any full-game runs, perhaps because they are too long for people to want to run, so maybe allowing the F12 mechanic would improve that?
The game has built-in scenarios, with fixed locations and defined objectives you need to complete. This is effectively the 'campaign' of the game. I feel like the canonical Any% of the game should be to complete these scenarios. Rather than the current one which is just Sandbox mode.
Ok I have take over from previous mod, and completely rewritten the rules and categories.
Let me know if anything ought to be changed. I kept the old Tutorial 101 level for posterity, however I am thinking that perhaps the tutorial levels should be discarded because they are pointlessly short (one of them is literally click one of the research buttons to win). Instead, there is a Tutorial scenario category which makes more sense.
There are no proper Any% categories, only individual levels (and only 2 of them at that).
The canonical Any% would be to have a Leaderboard category for each full scenario (Tutorial, Beginner, Intermediate, etc).
Surprised this category isn't added yet, it seems like the most obvious canonical form of 100% that involves playing the actual game. Campaign on its own is a bit lacklustre and doesn't capture much of the game.
Definitely you should enable the full-game leaderboard too. I might like to run this, but I usually prefer full-game runs.