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TunisiaHell1striker1 year ago

Hello everyone,

Tl;dr : As the title suggests, this is a test run of Dante’s Inferno Ps3 version played on RPCS3 emulator from start to finish.

Now for those who want to read and of course the moderators:

It took some time, I apologize for that, been quite busy, but as I promised, this is the first full test run of Dante’s Inferno on RPCS3. The game doesn’t crash, from start to finish. The game runs smoothly and there are no issues when it comes to gameplay. It constantly runs at 60FPS, cutscenes are locked at 30 FPS.

My config is

CPU: Intel® Core™ i7-13700KF

GPU: Nvidia GeForce RTX 3080

RAM : 32 GB DDR5 5200mhz

I tested the game on older PC as well; Intel core i5-6500, with 4 cores and 4 threads, integrated graphics and 8 GBs of ram, it works just fine.

A reminder that RPCS3 relies on your CPU. The higher your frequency, cores and threads, the better performance you get. But usually, any mid-range PC nowadays can run it without issues.

There’s a minor nuisance though, there’s a known graphical glitch in certain cutscenes where Beatrice and Lucifer are together. The emulator doesn’t render them correctly. If you wanna see that, go to timestamp “00:02:47” in the video, you’ll see what I’m talking about. This includes all cutscenes that have these two together. The moment they go away, all other cutscenes render just fine. I think it’s a matter of time till RPCS3 team fixes this. They’ve really made huge progress. Especially with heavy games like GOW 3 and other PS3 exclusives.

For save states for practice purposes, last time I explained how they work, there’s some news. There’s some progress concerning that. Now you can savestate the game upon pressing “Control+S” without closing the emulator, you’ll have to wait for 20 to 30 secs, depending on your hardware, the emulator will save your state, and reload the game where you saved. It’s good news and all, but there’s a problem, if you SS many times, the emulator is bound to crash at some point. I found a workaround for this, always make true saves from the game before SS, then go to the place or skip you wanna practice at, and then SS there. So, even if that save state got corrupted, you’d still be able to load the game normally and make another clean save state. I believe save states will be fully functional very soon. It’s only a matter of time at this point.

I'll put the rest of my thread in the comment section below. It's telling me " body is too long" .

B3W4R3 likes this
TunisiaHell1striker1 year ago

Hello everyone. I hope you're doing great.

For those who still don't know, emulators are now allowed.

Please state what emulator version is being used when submitting your run.

Accepted Emulator:

We recommend using the most recent Nightly Release of PCSX2 as the settings listed below are harder to access on the "stable release" (1.6.0).

PCSX2 (Nightly) v1.7.X or above.

PCSX2 Dedicated Rules:

These settings can be displayed by enabling quick menu (Default: Escape Key).

You must show settings of the core before/after the run, you must match these settings.

Settings -> Bios

  • Please match Bios to Region of the title

  • Disable: Fast Boot

Settings -> Emulation

  • Disable: Enable Multithreaded VU1 (MTVU)

  • Disable: Enable Instant VU1

Quality of Life Settings:

Settings -> Interface

  • Disable: Pause On Focus Loss

  • Enable: Render to Separate Window

  • Enable: Disable Window Resizing

  • Disable: Pause on Menu [Within the NoGUI Menu]

Settings -> Graphics

  • Use whatever renderer you prefer (Recommended: Vulkan or OpenGL)

  • Enable: No-Interlacing Patches [NTSC-U only]

  • Enable: Disable Interlace Offset

  • Enable: Anti-Blur

If you're running a PAL/NTSC-J title set Deinterlacing to what you prefer, recommended is Blend (Top Field First).

Additional rules:

-Turbo mode and frame skipping are banned

-Save state / Load state during the run are banned.

-Achievements must be set to off during the run.

-Show On Screen Display (OSD) messages must be set to ON during the whole run.

-Input display are required for top 4 full game categories. Use this website https://gamepadviewer.com . You can also show your hands while playing .

Verifying runs played on emulator may take a bit longer. It depends on the category. So we count on your patience.

Any run that does not respect the rules will be rejected. Starting today " Thursday, April 19th , 2024. So please read the rules before submitting anything.

If you have suggestions or thoughts about anything, you can always join the Tekken Speedrunning discord server and discuss any matter with the mods.

https://discord.gg/0ouTan8roCnl1XCI

Thank you.

Wish you best of luck on your upcoming runs. Peace.

Updated on Thursday, April 19th , 2024

TunisiaHell1striker2 years ago

Hello

As the title suggests. Is there gonna be a segmented run category like in the original RE 4 leaderboard ?

Decuscrub likes this
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