Comments
FranceHaji6 years ago

Added latest Mystwalker WR run to first post.

Here is the total loading time between the tracks. First one start at Ok and finish at GO in N64 RR. All the others start at finish line untill GO.

00:17,86 00:22,15 00:23,90 00:23,64 00:23,33 00:23,46 00:23,41 00:23,14 00:24,07 00:23,94 00:23,62 00:24,00 00:24,71 00:24,59 00:23,33 00:24,12 00:23,75 00:23,59 00:23,78 00:23,66 00:23,52 00:23,25 00:24,04 00:23,53 00:23,97 00:23,93 00:23,74 00:23,49 00:24,07 00:23,98 00:23,54 00:24,15 00:23,96 00:23,35 00:23,39 00:23,59 00:23,52 00:22,74 00:23,10 00:23,47 00:23,34 00:23,22 00:23,46 00:23,95 00:23,98 00:23,19 00:23,54 00:23,22

FranceHaji6 years ago

After a quick search on google, it looks like we need an auto-splitter for MK8D. Not sure how to do that, but there are many games on speedrun that have auto-splitter available. That way livesplit will pause for each loading time. That would mean also to add a column for "no loading" speedrun.

I wish a coder can develop an auto-splitter for this game, because I like that idea of "no loading" speedruns.

edit: after further research, looks like auto-splitter are almost impossible for console games. Makes sense.

FranceHaji6 years ago

Yes, I believe that the decrease of loading time is due to nintendo's patch or firmware update. I can't seem to properly time the same way Quinn37 did. My times are inaccurate and few tenth of seconds can be misleading when you multiplied that by 48 tracks.

With my method, I end up with a gross total loading time that isn't accurate either (player sometimes press A late). Also, timing that way give a margin of error around 5 seconds give or take in total.

Loading time is a technological part of the speedrun and should be studied to reduce it to the minimum.

FranceHaji6 years ago

An update :

Here are Mystwalker last 48 tracks No items runs : I'm not timing the loading time, but each 3 laps races only (as if it was a time trial). Total time on the left, loading time on the right

01:28:08,00 - 19:17,02 01:27:57,00 - 19:08,29 01:27:06,60 - 18:59,55 01:27:02,00 - 18:53,16 01:26:57.00 - 18:48,37 (edit on July 17th)

Based on those data, we can assume that the switch is getting faster to load tracks. A theory could be that there are lesser and lesser slow loading tracks (you know once in a while there is a track that loads around 4 seconds more than usual).

I can't seem to find a pattern on why there are slow loading tracks sometimes. If anybody have a theory or ideas to share, thanks.

FranceHaji6 years ago

Hi,

I compile data and find an interesting result. Now this is a small sample size, need to be confirm with time.

Here it is, I simply deduct total split time with total racing time (like time trial) (I used an online chronometer).

48 tracks loading time based on system :

  • EU digital : 19m05s (taken from Mystwalker)
  • Jap digital : 19m05s (estimated time based on Toshiki bonus tracks)
  • EU cartridge : 20m00s (taken from GlockeLP)
  • Jap cartridge : 20m50s (taken from Tossy_XD)

Also Luigi_fan2 loading time is 19m22s (Canada digital) . Not sure if this info is relevant (he starts his run on rainbow road which might affect some loading times).

edit : calculation on jap digital

AeonFrodo and MystwalkerMX7 like this
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