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thread: Chop Goblins
It could be hard as autosplitters and load removers often read memory to detect and it depends if you reliably detect a change without it approaching modifying the game in any way. I suggest trying to get in touch with the creator of the original auto-splitter perhaps or someone who knows how they work. There might be a setting to remove 'X' amount of time from the final run to essentially automatically change the time to the correct stopping point.
thread: Chop Goblins
If you use LiveSplit It should autodetect one when you select the game in the settings. I think this is the load remover file if you want it separately for LiveSplit. Not sure about elsewhere.
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