Every load is 2 seconds better so Wii U would save 1 minute and 4 seconds on 32 Tracks. The same applies for nitro/retro and the individual cups just with less loads.
Emu is banned due to inaccuracy that usually makes loads faster because emulating a disc drive's loads is damn near impossible, cheating or faking a run is a lot easier on emu and if there really is an emu run on the leaderboards it's probably a mistake.
It's kinda dumb to get mad over something like that that hurts literally no one and attention is only brought to it when they get mad and make a big deal about it. It's also a bit greedy to only hoard a bunch of runs to yourself (Especially World Records) with easily accessible proof the run happened (In that case just keep the run as a private video or keep it on your computer). With normal runs someone could think they got top 20 but are actually 21st or 22nd because the leaderboards are inaccurate so it just creates a new category of "Speedrun.com blankth place" and with World Records it would suck to think because you mainly only look at runs on just this site you'd think you have a World Record on something but later realize you're actually 5 seconds off or you actually see the real World Record on YouTube but assume it isn't on Speedrun.com because it's faked, spliced, cheated, etc. and then find out you actually only have 2nd place.
One load apparently always loads consistently at the very start but it is a known fact basically every disc game cannot have all it's loads emulated consistently at all. Unless you're actually on emu or ISO, then I don't see how every load is consistent for you.
I think the boards should be as accurate as possible for any game and that is why there is the option for a mod to add someone else's run(s).
No matter which category you're thinking of but didn't say for some reason, emu is banned.
No, it's not always consistent. Maybe one load works better than others but no disc game loads consistently so that is why multiple tests need to be done to average out the load times.
One test for each is impossible to prove how much all of those save or lose. There would need to be 3-5 tests performed for each thing to know which averages the best and worst loads. If you really don't want to do 50 or so tests, just test how things work on Wii because Wii U always loads better so if CTGP boosts loads on Wii, it likely will on Wii U even it's just by a little bit.
It's not difficult, just tedious. You're mainly talking about cup runs so for you it's just adding 4 track times or 12 lap times. And if you really don't want to manually add times together, there is probably other software that will add times together for you. I'm really not that good at math and every solution sounds very easy to me.
If he gets one lucky load and claims to be on Wii U, fine, but if he claims to be on Wii or consistently gets loads too good to be true, something should probably be done about it starting with at least questioning again.
The page either glitches out or I can't tell what you're saying. I'd like to add that you could've also copied one blank space instead of making what I originally thought was a giant keyboard spam.
Adding them up is easy and you should only add them up if your run is good. Oh wait, LiveSplit's IGT feature adds for you, so problem solved if you can get LiveSplit or have a mobile timer that could do something similar.
You can just use LiveSplit's in-game time thing or type out the times on Notepad if you have nothing else.
tbh watching all of the runs and adding the IGT together would be more repetitive than it would take long. This is where multiple active mods would help.
Actually the factual best option is that rounding is unnecessary and retarded. If a second doesn't finish, it's not another second, if another second has passed it is another second, we're not skipping or leaving out anything, it's a basic timing system and I've known how it works because of this game since I was 8.
Actually it can be as extreme as this, Super Monkey Ball 2 Story Mode has so many loads that if loads average .1 faster than original console, it cannot be verified because it would save 20-30+ seconds from just loads. Also, what's wrong with writing down the time? If you use in-game time you can stop playing in real time and then continue or write down times later. If loads are as bad as you say they are why even also use real time if this leaderboard were to hypothetically switch to IGT?
I have never seen a site or leaderboard where you round up, timing starts on starting the game mode and ends on whatever frame the game registers you as done so I have no idea where you made that up, I think you're just trying to get Insane's run changed in some way so that you can be right about one small thing even though you simply just made a small mistake. If you really round up even for .5s though, your time is incorrect and should probably be changed/retimed, how funny.
I mean, load times are inaccurate for all disc games.