Comments
thread: Serious Sam
SwedenFreezard3 years ago

I have updated the rules for classics, HD and BFE. General rules are now in the "Game Rules" tab. I added a list of allowed commands for every game. 100% has been renamed to Max% and there will be a link in the rules to the SS wiki with info on which levels are bugged.

Let me know if there's anything you want added or changed.

SwedenFreezard4 years ago

The use of glitches is now banned. This is because there is no easy way to downgrade to an earlier version. Since new glitches are often introduced with patches and later fixed in another patch, it would be unfair if runners kept unpatched versions of their game and used glitches which other runners can't access.

If there's any glitches you think should be allowed that have been working since 1.0, list them here and we can discuss them.

Mhmd_FVC and Tei like this
SwedenFreezard4 years ago

IGT is now used for ILs. It's judged to be precise enough and it makes missions much easier to time.

-Fast (2.0) game speed is required wherever it's possible -Manual pausing is not allowed -Buffering inputs during loading is allowed -Showing score screen/return to map is required to see the final IGT

RTA is still accepted as an alternate time, if you have a slow PC and think your IGT is way off then let me know.

Tei likes this
SwedenFreezard4 years ago

Old, major glitches that have been fixed in the latest version are banned, such as queue-canceling. This is because there is no way to downgrade the game version

This glitch was introduced in CU8 and fixed in CU10, and allowed for huge economic cheeses.

Other glitches that still work in the latest version are allowed, ie the Stone Age glitch and edge walking.

SwedenFreezard5 years ago

When you submit an IL, you can now choose between CU1-7, CU8 and Unpatched.

CU = Content Update

SwedenFreezard5 years ago

Is that NVIDIA only or is there a way for AMD as well? I also would like to see PC runs at uncapped fps unless there's hardware limitations.

SwedenFreezard5 years ago

Thanks for adding ILs :) The in-game leaderboard was never the same thing because there's no videos, so I'm happy I can watch new records on video from now on.

toca likes this
thread: StarCraft
SwedenFreezard5 years ago

I like the version column... one thing though: does it really matter if it's vanilla or Remastered? It will be messy if there's going to be 1.21 vs 1.21R etc for every patch.

One guy added 1.21.4.3720 (but the four last digits can be omitted, 1.21.4 is cleaner and is the same thing), I think that's the best approach just adding the exact version even though for campaign nothing really changes with the minor patches.

SwedenFreezard5 years ago

Added 100% category. If you like to play glitchless, then 100% should be fun because you have to explore the whole level anyway (unless you somehow can float OoB below a level the whole time, not sure if that's a thing in this game).

SwedenFreezard6 years ago

Added 100% category for full-game.

thread: The Site
SwedenFreezard6 years ago

I asked a supermod to remove me as mod from the Unreal-series but it only removed me from the series itself not the individual games. I want to be removed from all of them.

SwedenFreezard6 years ago

I added 100% for ILs since I've been running it a bit myself. A 100% run could be considered valid even with buggy spawns (unless it's like the Dunes classic spawn), we just need to ignore those enemies and state specifics in the rules.

thread: F.E.A.R.
SwedenFreezard6 years ago

Nice I will try add Lapdog QP to my segmented run. I'm not sure I can add Infiltration one cuz you end up at 40 HP so there is consistency problem with my other segments.

Also the Infiltration dialogue skip might be worth looking into, I saw a runner post about it in another thread.

thread: StarCraft
SwedenFreezard6 years ago

I've added a tool that me and a few others on SDA used to switch versions when we were running the game. Actually there is another guy who has a few records on older versions, I'll try to look em up and add them, although I don't think he has videos for every run.

I'm not voting here, but wouldn't a 1.16+ category make the leaderboards more cluttered? Roughly half the missions in SC and BW are optimal on 1.16 so for all these missions there would be no point in having an old version category for example. So there are about 30 missions in total that can be beaten with 1.16, I think most people are just not running ILs but SS and that's why there are no new records (if that's what you mean).

FluffyBinLaden likes this
thread: StarCraft
SwedenFreezard6 years ago

I've added a program which lets you change version easily for BW, in case anyone wants to do runs on older versions.

It only works for BW and not SC:R. If you have only SC:R installed, I think you can copy the SC:R installation folder and then turn off Express Mode in SCV Selector and choose the copied folder manually to have both SC:R and BW with older versions installed. I can't test this right now but I'll be able to confirm it later.

EDIT: Confirmed to work on a copied folder, which is useful for having multiple versions of BW installed at the same time.

thread: StarCraft
SwedenFreezard6 years ago

Actually I see there are some SC:R runs already in the leaderboards, and I just realized they will all be shown as version 1.20 or later. So the tag is kind of redundant I guess. I think it's easier to just see SC:R as a new patch with major features added (and a fix for the bugged Dragoons which should make some Protoss missions faster).

thread: StarCraft
SwedenFreezard6 years ago

So I've been running some SC:R and I was wondering how it should be included in the leaderboards. My suggestion is to keep SC and SC:R records together and just add a tag that says if the run was done in SC or SC:R.

Obviously there are some advantages to playing in SC:R (higher resolution being the major one) but I don't think they are enough to warrant a whole new category. It's the same game after all, and people can still compare SC runs to other SC runs if the tags are used.

thread: F.E.A.R.
SwedenFreezard6 years ago

That's odd because the ladder floating glitch should be easier to do on low fps compared to high. fps does change air physics a bit, for example on high fps you jump lower/shorter due to it bugging out sometimes (making it impossible to jump grab ladders). On the other hand high fps will make stuff like MP-50 boosts stronger, as noticeable on the final level of EP where you use the MP-50 to boost to the exit trigger. It's a lot harder to do on capped fps.

Also is it possible segmented category could be added so I can add my run? :)

About Freezard
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