Comments
PeruFisel1 year ago

Ok, I have been trying some things and they are the following:

Stage 1-1 I have tried with a stage (05.png) from my possible stages file. I made a fixed pattern for this stage:

Stage 1-2 If in stage 1-1 the clown on the right dies, there are 2 possible stages for Stage 1-2: https://drive.google.com/file/d/1q0IRyscW1dHMVJUuJlAI8X0fzKB0S4Ri/view?usp=sharing

If in 1-1 the clown on the right doesn't die, there are 2 other possible stages for Stage 1-2: https://drive.google.com/file/d/11YUyCheLklMepSoNqusLV9ZpO6JvGaRb/view?usp=sharing

For Stage 1-2 (Dead Clown) 01 / '1-2_DC01.jpg', I made a fixed pattern:

Stage 1-3 Manipulating 1-3 is more difficult, I have tried my fixed pattern of 1-2 and still don't keep a possible stage detected for 1-3. I have 22 possible stage images for 1-3: https://drive.google.com/file/d/1Hm2seOhP5lxgcg4fbPmkG8lxq_iAsdw4/view?usp=sharing

Even with 22 images detected, there is a high probability that it will not match, even if it meets the fixed pattern of 1-1 and 1-2. For me this is enough, if I find anything else I will let you know.

enbyzee likes this
PeruFisel1 year ago

I haven't tested yet if you can manipulate the later stages, theoretically you could somehow, it sounds interesting.

enbyzee likes this
PeruFisel1 year ago

Super Bomberman 3 and Super Bomberman 5 can also be rigged with the same logic, but these are more difficult to rig (many inputs, full mashing). Super Bomberman 1 is the easiest to perform and understand.

Saturn Bomberman, I would say that it is not so complicated to manipulate: You must press and hold the START button, while pressing the button perform the reset (you must not release the START). When the Main Menu appears, you can release the button START. Wait for the voice of "Saturn Bomberman" to be heard, at which point mashing the START, A, C. These 3 buttons should not be pressed together, but each one independently. What I do is press START with my middle finger (left hand), press A with my index finger (right hand), press C with my middle finger (right hand). It is likely that on some occasions you will press START/A or START/C together, but the idea is to press the buttons on each frame. When the Main Menu ends, an animation appears, that can be skipped by pressing and holding START. With that it should work on emulator or console.

My English is not very good, I'm sorry if some things are not understood.

enbyzee likes this
PeruFisel1 year ago

Stage 1-1 can be manipulated, not perfectly, but you can have certain possible scenarios. The logic is similar to Super Bomberman 1 (SNES): https://www.speedrun.com/super_bomberman/thread/gc6up https://drive.google.com/file/d/1KPJNa2rCCGfxqIIGlQZuUXpOH8sfXFnA/view

My guide to manipulating stage 1-1 (Tested on BizHawk and Beetle Saturn): https://drive.google.com/file/d/18giUpjmeG9o_ouDZAfduQvMYFUfwff3U/view

I don't have the console, but I'm sure it will work too. If anyone can try it would be very helpful.

CMOJoker and enbyzee like this
PeruFisel3 years ago

The rules for each category have been updated. Please read them.

Last update: February 20, 2021

SICM, _Regis_, and Rangel like this
PeruFisel4 years ago

Google Translate FrankerZ: If you mean the 6th Gen, each character has a "route" of different goals. I play with Jamie Thomas, 2 other characters that match his "route" of goals are: Bam Margera and Andrew Reynolds.

PeruFisel4 years ago

I don't know if the video will have it yet, but this can help: https://twitter.com/ya_sshi23/status/933558316256468992

PeruFisel6 years ago

Ok. I checked it out. Ends in the first frame of text: https://ibb.co/b7p3dk

Nordanix likes this
PeruFisel6 years ago

Hello, sorry if the rules were not so specific, they can still be improved.

The idea is to stop the time when the final boss is being "burned", which would be exactly when the text of Chiaki appears on the screen.

https://ibb.co/norREQ

PeruFisel6 years ago

The only thing left to do, is to delete the runs that went up in ZSNES, I hope the other moderators understand the situation.

PeruFisel6 years ago

If it is banned by the speedrun community, then it would be better to play it in another emulator.

What I find strange, is that there is an accepted run (https://goo.gl/1b9PFI) in the Any% Co-op category, which is in the ZSNES.

PeruFisel6 years ago

In the Co-op Any% category, they sent a run, where it was played in the ZSNES emulator (https://goo.gl/1b9PFI), and was accepted on the leaderboard. So I think there is no problem, although I recommend that you use a more stable emulator for speedruns.

PeruFisel7 years ago

In Bomberman server in discord, it has been known that there is a new world record in Super Bomberman (SB1), that can be found in nicovideo.

It seems that there are more speedruns hidden in nicovideo and youtube, this is what I have been able to rescue, so that they can add to the board, I do not say they are all added, but I think the WR is the one that should be added.

--Category: Any%-- ¤New WR - SB1 Runner: やっし~ Time: 14:42 Video:

¤Runner: 捌佰萬(やおよろず) Time: 17:16 Video:

¤Runner: 質素がいい Time: 18:21 Video:

¤Runner: アイ Time: 18:48 Video:

¤Runner: bubufubu Time: 20:16 (It's not 20:07) Video:

¤Runner: robofox Gaming Time: 37:14 (It's not 37:07) Video:

--Category: 100%-- ¤Runner: darkuNunuro Time: 27:58 (It's not 28:33) Video:

PeruFisel7 years ago

Is there any way to manipulate the power-up 'Power Glove'? So that it can always appear on stage 1-4.

PeruFisel7 years ago

I also wanted to do a speedrun of this category, but the rules seemed incomplete. What I want to know is: Can the 'box glove' be obtained before the final boss? Obviously, with the exception of not using it, until you reach the final boss.

SG_Yusuke and GreenBomber like this
About Fisel
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