Threads
United StatesFMCCC2 years ago

Hello people of Earth(?),

We've had a couple of questions recently regarding the "Buy Line," how/why we use it to retime, and what we define as crossing over it.

Why do we use the "Buy Line" and not something else? The Buy Line is used instead of something like the Buy Phase sign because while they are are both supposed to disappear after you cross the line, the sign doesn't always disappear right away. This obviously can cause inconsistencies with retiming as people can get farther through the map before their timers start which gives them an unfair advantage over other runners.

What do we mean when we say "crossed the line?" This is the most frequent question we get about the Buy Line. What we ask ourselves when retiming is: "If they look straight down does their crosshair cross over the Buy Line?" If the answer is yes, you've crossed the line. If the answer is no, you haven't crossed the line, however, this is subjective to the mod doing the retiming. The crosshair is used instead of the player model because you cannot see your body when you look down but you can see your crosshair.

What if you can't see the "Buy Line" in my run? In cases where the runner is not looking down or partially down and we cannot see the exact instance in which you cross the line, we use chipped tiles in the floor and the wall to estimate your crossing. For example, the Spike Defusing map has a large chunk of tiles missing right after the buy line on the left-hand side. When the edge of your screen touches the missing tiles, you've crossed the line.

Can we have an example? MrPotatobread has kindly allowed us to use his runs as examples for the forum post. In his runs, you can see him look straight down and edge his way over to the line to determine if he has crossed it. Example Link: www.youtube.com/watch?v=72_0wodWczA&t

As stated previously, the crossing of the line is subjective to the mod doing the retiming. If you think there is an error in the retiming or you think it was done unfairly, please submit a support ticket in the Valorant Speedrun Discord with the link to your run and your concern. If you have a more general question that doesn't require an answer from a Mod, you are also more than welcome to submit questions in the general chat of the aforementioned discord.

Thanks, Fm

CT948, OxygenUwU and 2 others like this
United StatesFMCCC2 years ago

Hello everybody,

Today I want to talk a little about timers and hopefully clear up some of the confusion. Using a timer in your run not only helps you, the runner, with seeing how quickly you performed a run, but it also helps us, the mods, to more accurately time your runs.

I have received a couple messages in regards to retiming and the fact that their time, and my retiming, are not the same. This partially has to do with the fact that when they submit a run, they put the time in incorrectly.

If you are using a timer such as LiveSplit, it shows time like this: "12.82". Some people may think that this means "12s 082ms" which is incorrect. It actually means "12s 820ms" with the ".82" being the hundredths and tenths place and not the tenths and ones place.

Mods have absolutely no problem retiming runs or correcting any category errors that may be submitted. You are also allowed to ask for a different mod to retime your run if you think it was done unfairly. Just note, that if your timer says "12.82" it is not "12s 082ms" is it actually "12s 820ms."

All of this being said, starting the run with a visible buy line (which is not a requirement) makes retiming much easier on us as having a buy line that is not visible forces us and you to guesstimate where you touch it which can lead to timing discrepancies.

Thanks, Fm :)

Meta, menzle and 3 others like this
United StatesFMCCC3 years ago

So for runs, like the robbery runs, where you have to exit the prison and exit the building, what does that specifically mean?

Does the timer start when the first person leaves the prison or is it after all 4 players leave the prison? Similar question for leaving buildings. Does the timer end when the last person exits the building or when they reach the ground?

Launch likes this
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