I think so, yeah. I'll compare JessicaSix's run with yours to see all the discrepancies and point them out, but don't expect it soon since I'll be gone for three weeks next month.
"So can I cut my Race 1 recording right after the little skippable race 2 intro, or do I need to cut it at another moment before?"
You can cut the recording after any moment that will not be in the final video, like loading screen or the little skippable race intro. The point is to have a continuous run done in segments without any discrepancies. The rest what you said is correct.
You only have to use this method if there could be any discrepancy like in Carbon (either menu, safe house or world map). If it's not necessary (which is the case for most segmented runs btw), then you can simply start your recording right before you load autosave and end it right after the game autosaves, but I don't know MW that well, so I'm not sure which method you're supposed to use. Maybe JessicaSix or Grim can help you with that.
Seems like I'll have to install the game and see for myself :)
Assuming the autosaves works the same way as in Carbon, then each segment begins from the last autosave to the next one (you have to know exactly when autosave happens). However, in order to avoid discrepancy in the final video, you should continue recording everything up to next loading screen and keep it in the video. It's a bit hard to explain, so I'll just throw an example how I did it my cancelled Carbon segmented run.
Situation: Duel with Angie. Segment start: Load the last autosave that hapenned after Stonewall Tunnel, go to world map and choose duel with Angie. I'm still NOT recording. Record start: Start recording during loading screen and keep recording. Record finish: Recording stops AFTER you choose a new race (Park Drive), even though the autosave happens after getting Samson, I believe. Everything is recorded including world map or safe house. Next segment: Same as "segment start".
Of course if you for example upgrade your car after the autosave hapenned and before the beginning of a new segment, you have to upgrade your car every time you reload the autosave.
This method may seem quite weird, but it seems like the only way to prevent discrepancies on world map in a segmented run. If I'd start recording from autosave, there would be discrepancy on world map. If you finish a race, you have access to safe house and car lot from world map, but for some reason you don't if you load any autosave. Also the world map sometimes ends up being zoomed, sometimes it's not. Btw, this is the first time I had to use this method in a segmented run. When the video is fully cut, you wouldn't be able to see any difference as if the run would be done as RTA or SS. It's probably a bit different in MW since you don't need world map.
Was this what you were asking?
EDIT: I can make a compare video if you want :)
"My goal isn't to prove that I'm the fastest, because I'm not. There's plenty of players that trained the game and have already pushed this game to the limits. It was just a way for me to have fun playing this game, waiting that I could stream my SS runs ( which would probably happen next year)."
Of course, that's why I said "MW career" :)
"Even if I retry it one day, I won't use autosaves, because I said I wanted to use RTA technicks, and I'll of course won't use autosave during SS."
I think you're mistaking RTA with SS, which are two different categories. SS runs almost don't exist anymore, it was replaced by RTA category. The difference is that in SS you count the time spent IN the game the same way as segmented, but in RTA you count the time spent OUTSIDE the game, so if you're not going to use the reload trick with cops, your run will be slower. SS is of course an option, but nobody does it anymore.
"And I personnally think that Segmented runs, nowadays, are past. Now mostly SS is the way to go, and I have way more fun playing SS than Seg."
Yes, they are past... but still faster ;)
Anyway, good luck in your future runs. I'm looking forward to your work.
EDIT: Yeah, I think the lenght of this game prevents more competition. Trust me, I know this from U2 and that's "only" over 7 hours long. If the run would be like 2-3 hours, I might pick it as a next project, but the lenght and absurdly high RNG with police totally discourages me from doing so.
If you're not gonna use autosaves, then each race must end either without pursuit or evading the pursuit and cooldown must be visible. Only then you can save your game and continue with next segment. If you decide to use autosaves, you can kill the game even with cops chasing you and continue from that autosave (assuming this trick from Carbon works in MW too). It would be considered as save/load trick, which is okay since you can duplicate it in RTA. Many segmented runs use autosaves and what happens beyond that point is irrelevant - in this case cops chasing you.
Basically, what Grim said: "Even tho it's a segmented run, it should be achievable with single-segment. Watch the Half-Life segmented run: it is done in the way that single-segment can in theory achieve that time and RNG."
I would recommend to watch some segmented runs of your favourite games on SDA, so you can better understand how segmented runs work.
Despite of these mistakes, I agree with Grim. Yes, restarting a run is very frustrating, but you should redo it and prove you're the fastest guy in MW career. Maybe take a break from it and then return with new ideas for improvement etc.
EDIT: About cutting the videos - from my experience, I always start recording right before I load the last save and end it after I save. Then I simply remove loading screens and saving screens since they are not counted in segmented runs.
JessicaSix should be able to help you with more details.
"What I do is legit, but I can't prove it. You say something is missing, but you can't prove it either. But you decide. The first pursuit (the "removed" one) has just never been played as I know that it isn't the attempt I will keep. I just quit the game directly after the race, and then I do what I already explained enough times."
What you did is definitely not legit for segmented runs. You can't have discrepancies between segments. I'll quote from my previous post "It's like finishing a level in Quake with 20HP and starting a next one with 30HP." Does it look legit to you? It's an advantage. Segmented run doesn't mean you do segments separately and try to get the best possible situation before each segment, but continuously. You always have to continue from your last saved position. Imagine it as RTA or single-segment run, except that you can save whenever you want and continue onward from that point.
The only way to accept segment discrepancies is with games that were "made" for individual level runs, like Serious Sam or Hitman. Such games usually don't even have segmented runs, they only have RTA and IL table.
Of course there is stuff missing as we already told you. Let's just forget about this unfinished segment and focus on Big Lou segment, okay? At 8:10, you are followed by 2 cop cars and you finish the race while in pursuit. MW and Carbon doesn't allow you to quit the game in normal way if you're in pursuit, so evading the pursuit and cooldown is the first stuff missing. Now, you could kill the game like I do in my Carbon RTA run, but the next segment must continue from your last saved position, which in your case doesn't. And here comes those 5 missing seconds that we can't see. If you'd kill the game, you'd have to start the pursuit from menu, but you started it from the race. Moreover, as JessicaSix pointed out, you always start a pursuit from menu with just one cop car, but you have 3 or 4 on your tail.
Holy shit, calm down, guys.
Example: 8:10 of Big Lou You can see that Seven ends the race with 2 cop cars and then continues with 3, maybe 4. That's a segment discrepancy, which would be rejected on SDA due to gaining an advantage, although very small one. It's like finishing a level in Quake with 20HP and starting a next one with 30HP.
Seven: I'd like to somehow fix it, but I'm not sure it can be done. Since you ended the race while still in pursuit, there is the missing part of getting away and 5 seconds from choosing the pursuit from menu (that's what JessicaSix was talking about - cutting video parts).
I feel like unless more cops means raising the Heat up faster, one more cop on a screen makes no difference. However, there is still the problem of luck manipulation, which is of course easier with more segments, so even if we say it's okay to keep it like that since you didn't get any measureable advantage from different number of cops, you still got an advantage from using more segments than we can see in the video, even though you can theoretically finish both the race and pursuit in the very same time, it would just take much longer to do, obviously.
If I were the only mod here, I would probably close my eyes and let it go with a promise to never do it again since it's your first speedrun and unfortunately one of the more complicated games to run segmented due to its weird gameplay mechanics, but JessicaSix has apparently a different opinion, so I'm afraid we have to reject it.
If someone has any idea how to fix it, please do tell. I really really hate to reject runs on the basis of not knowing one fucking thing.
Yeah, but I didn't say there can be discrepancies between segments :)
I only said to do it in one segment as an option, not necessary thing. The decision is up to you. I'd still wait for JessicaSix's opinion, though.
Sorry, I guess I didn't notice that. Going from no cops to plenty of them is not okay. That's an advantage and discrepancy between segments, even though you can theoretically do it the same way in just one segment, so the advantage is kinda non-existent.
JessicaSix: What do you think? I'd really hate to see Seven restart his run again because of this tiny discrepancy.
JessicaSix: If I disable the autosave, how can I reload my latest save file if I don't save? That doesn't make sense.
Seven: The problem is that you're using two segments while it should be just one, OR there would have to be that 5 seconds menu. Discrepancy between segments is not allowed unless you have a very good reason for it.
EDIT: So either do both segments as one, or redo the first one WITHOUT cops (or with cooldown, but you obviously don't want that - which means you can't use the current video) and the second one with that 5 seconds menu, where you choose the pursuit.
OK, so if I understand it correctly now, you want to start the pursuit (segment 2) right after the race (segment 1) to avoid starting the pursuit from menu, thus save 5 seconds.
JessicaSix, you are correct, however I think there is one exception - autosaves and quicksaves. I believe MW use autosaves and if it works the same way as in Carbon, the game automatically autosaves after each race (or cutscene) and everything beyond that point doesn't matter (that's why alt+f4 trick works in Carbon).
What I don't understand at all is how are you gonna start a pursuit from autosave if you won't start it from menu? There shouldn't be any cops around unless the autosave counts them.
Oh, you were escaping, but not in cooldown. So if I understand it correctly, if you were to continue after finishing the race (eg. in RTA run), you would have to wait for the cooldown, right? How did you "end" this segment without cooldown? I don't know how it works in MW, but in Carbon you can't leave the game when you're in pursuit or cooldown, unless you use alt+f4.
I'm afraid that you have to redo the segment without being chased at all or you need to escape during the race. The visual difference between segments is not a problem imho, the problem is you actually didn't finish the segment. You sort of break the game's rules.
EDIT: On the other hand, if ALT+F4 trick works in MW, then I think you're okay (you'd probably have to do it during recording, which you probably didn't), but to be honest I would redo the segment myself, just to be safe.
Sorry, I'm not sure I understand correctly. What difference are you talking about? Bounty points?
The "script" (or rather a simple command) tells Windows to run the game on just one cpu core since Carbon, MW and U2 (and maybe U1 and Undercover) have problems running on multiple core cpus. It doesn't modify the game at all. It's the same as running the game, alt-tabbing back to Windows and manually setting the cpu core affinity in task manager.
We have WCG and Unrestricted categories, so everyone can choose. As Paragleiber mentioned, many people still play with WCG rules, that's why it's here.
IL table was created like two weeks ago, give it a time. Most NFS games here don't have any record here, because people don't know about this site. That doesn't mean it should get deleted. I may attempt some IL runs later (unrestricted).
Thanks, I will try it today. Seems like the startup folder could solve the crashing problem (I googled the same command a week ago).
Re-race RNG can be avoided simply by reloading the last autosave. You can see that in my runs and it's also written in my guide. No need to kill the game.
I think it was back in year 2003 or so. I was reading an article in PC games magazine called "Top 100 games of all times" and each game had "interesting moment" comment on top of why that game deserved its place. One of those comments was that "Some people are able to finish this game in 12 minutes". It was a comment linked with Quake, of course. I looked it up and found it very interesting. Later I found out about SDA, back when there were only like 10 games on the games list and that's where my new hobby started.
Well, you said you managed to improve your lap times with transmission and drift tires, so I just wanted to see if there's any evidence to back it up since I saw no difference, and there is. From what I remember, you upgraded RX-8 with transmission, nitrous and tires just after first territory - and transmission does make some difference without engine.
I did my tests with pro engine and as you can see - no difference (street 111 is only faster due to 5th being too short for 230kph - upshift boost to 6th). Yeah, the tests were done with Mazda Speed 3, so other cars may display different results, especially Elise.
The question is if there is any real benefit from having shorter gears. I think there might be since you should be able to use upshift boost more frequently, but it's probably not possible to test.
Here it is: https://docs.google.com/spreadsheets/d/16tCI7BG3SwXcZSX2USkNb_LHTUZD9w_IZai3f4RxfZQ/edit?usp=sharing
It's WIP, but it already shows that only engine and nitrous is important, transmission and turbo is a bonus if you can get it, suspension will most likely slow you down during acceleration (but not in real lap times) and tires needs to be tested further. Brakes showed zero difference.
EDIT: Should be viewable now. Yes tires make a difference, but this is focused only on acceleration. It also seems like once you upgrade your engine, transmission is useless as my previous tests suggested.