Comments
thread: The Site
GermanyEngineOfCreation3 years ago

@starsmiley https://i.imgur.com/XSgzXkE.png I'm Hackworth in that screenshot

Edit: better screenshot

GermanyEngineOfCreation3 years ago

Good idea. I did manage to reach 144 FPS eventually, the issue was my monitor being limited to 120Hz because I connected it with HDMI instead of display port. But I couldn't reach a solid 144 FPS all the time, probably because my CPU not being the best, and variable FPS messes with controller inputs.

GermanyEngineOfCreation3 years ago

Yes, the 11th split messed with the end, that's fixed, and I can see the pause.

However, the problem remains that my total level transition is much longer than yours and Serperino's. For example in the very first door after the jeep in my autosplit test run, the split happens at 08.57 seconds, and the first frame of movement happens at 11.37, so 2.8 seconds transition, without loading times. In your run, the split would be at 18.12, and you start moving at 19.58, after 1.46 seconds transition with loading times. This happens throughout the run, so I lose 1-1.5 seconds per door. That is the time difference I would like to have cut out, either by the autosplitter, or by getting 144 FPS, if that's the underlying cause.

Can the autosplitter pause the game until the player actually has control, not just during loading times?

GermanyEngineOfCreation3 years ago

Just noticed the autosplitter doesn't end the run for me, I had to stop the timer manually. It definitely doesn't pause on level transition for me, though it does split correctly.

GermanyEngineOfCreation3 years ago

I timed a few active sections again. It seems at least that FPS has no noticable effect on movement speed or anything, so once we have control, FPS doesn't matter. That means the level transitions are the only real problem. I also tried again with different monitor and driver settings, I switched my monitor from 120 to 60, and I tried turning vsync on and off, but nothing had an effect on FPS.

Having essentially a different category for FPS should be the last resort. We should try to get the same conditions for everyone, either by enabling and requiring the same FPS (maybe the dev can suggest what we can do to fix it), or by having the autosplitter pause during the full level transition, i.e. while the player does not have control. Since you apparently have contact to both dev and rythin, maybe you could ask both?

GermanyEngineOfCreation3 years ago

Constant 60 FPS according to Steam overlay, in fullscreen and when recording video, also during level transitions. My machine is i5 2500, GTX 960, 8 GB DDR3, game runs on SATA SSD.

GermanyEngineOfCreation3 years ago

Thanks for the work. If the splitter could cut the level transition load times, that would be great.

GermanyEngineOfCreation5 years ago

Traviktox: because it's any%. Why should it not be allowed? Abusing gliches is totally normal in speedrunning.

CCNeverender likes this
thread: Speedrunning
GermanyEngineOfCreation6 years ago

Flagged means Content-ID'd. On Youtube you have several choices how to proceed. The rights owner chose to play ads and monetize the video himself; he could also choose to mute or block the video, which has increasingly severe consequences for the creator. As the video creator, I could then in any case dispute the flag and, depending on the type of action the rights owner chose, mute or replace the audio, or accept the consequences of the flagging.

In my case, I just accepted the de-monetization because I don't plan to earn money through this and it's the least amount of work while still leaving the video up and untouched and without further negative consequences for me, but if someone did have enough views on his/her videos to matter financially, that could be a real issue.

thread: Speedrunning
GermanyEngineOfCreation6 years ago

" You're far less likely to get your video muted for using in-game audio, than listening to label music because the games audio gets repetitive, as an example."

I started speedrunning 2 days ago. I don't know about twitch muting because I don't upload to twitch, but literally my first VOD on youtube got immediately flagged for in-game music, which is not label music either. The game is old as balls, Zero Hour, which came out in 2003. So yeah. Not that unlikely, it would seem.

thread: Speedrunning
GermanyEngineOfCreation6 years ago

"Why would you not want to include audio?"

Because contentID. Even in-game music can get flagged, which at least means your video gets de-monetized or you have to remove/overlay the audio in question. Twitch automutes VODs, youtube might even have to block it entirely. Also because distraction.

Klagarn likes this
thread: Speedrunning
GermanyEngineOfCreation6 years ago

How to get the AutoSplit for Zero Hour working? I activated the autosplit and saved the split, everything is active, the setting saves when I click ok and re-open, I run LiveSplit, OBS, and the game itself as admin:

https://i.imgur.com/914vkMW.png

but it doesn't seem to activate at all in game. I'm playing ZH 1.04. Note that I'm probably using a different no-cd patch than the one linked in the resources. I couldn't use those from the resources because gamecopyworld.com has apparently turned into an ad-laden shitfest atleast for zero hour files.

Does every no-cd patch need its own autosplit script? Can anyone shed some light on this?

thread: Talk
GermanyEngineOfCreation6 years ago

So I would like to request a game, Starward Rogue. It's Binding of Isaac in space, basically. The vanilla version has 9 starting mechs and 5 difficulty levels, which would make for an unreasonable 45 categories. DLC adds another 3 mechs. How would you go about reducing the amount of categories? Maybe only allow the easiest difficulty, or rather include difficulty as a run note?

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