Hello,
I would like to request a 2P category.
Me and my arcade partner are going to run this.
Thank you.
Hello,
Please fix the 2P and 3P subcategories to allow for 2 and 3 player submissions.
Right now can only submit 1 player.
Have runs I would like to submit.
Thank you.
I would also like to request this. Have performed run:
Thank you.
Hello,
Please fix the 2P coop category to allow for 2 player submissions.
Have a run to submit.
Thank you.
Hello
This game supports 3 players, and my arcade team has run it.
Would it be possible to get a 3P COOP category so I can submit?
Thank you. Run is at
Hello,
Can a 3P category be added? Playing with my arcade coop group.
Thank you!
Hello,
Me and my coop arcade partner are running this 2P.
Can we get a 2P category added so we can submit them?
Thank you.
US versions have the "Winners Don't Use Drugs" screen. And really, isnt that the most important difference of all?
I think that would split the runs up too much for there being no runners. But if people do some runs I will see if there is interest.
Hello,
Can we add a 2P category for this game? I am going to run it with my arcade running partner.
Thank you!
And what is the point of RTA if IGT is the official one used and RTA doesnt matter?
Honestly given the IGT, I am a fan of IGT only. Then we dont have to deal with movies and load time oddities. Will update my runs and the Rules to reflect if you agree.
See previous thread: https://www.speedrun.com/baldurs_gate_dark_alliance_ii/thread/k0qfr
The general position was "Do a run and sure"
Doesnt the Remaster count as its own separate game and would be added as such with its own rules and stuff and not impact this game?
Sorry but I am not entirely sure what the second and third items are(control panel autopilot and secret text adventure). All tests use maximum bunny hopping where possible.
Test 3: Faster to walk the solar panel or drive it out?
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Test: P1 spawns a solar panel and begins walking to the red solar panel. (Test both spot 1 and 4). P2 runs to rover, enters rover, drives to spawn, exits rover, spawns solar panel, places solar panel on back of cart, enters rover, drives to red solar panel, exits rover, picks up solar panel off cart
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Result: Rover driver wins with the walker being about 50-75% of the way to the solar panel.
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Conclusion: When replacing solar panels, it is always faster to get a rover and drive it over.
Will be posting the results of speed testing I do on various approaches here. Feel free to dispute with evidence, the faster the better!
Test 1: Faster to repair red couplers or replace?
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Test: P2 Put new coupler next to red linked coupler. P1 Put welding robot next to other red coupler. On start, P2 disconnects red coupler, drops wrench, connects hoses to new coupler, picks up wrench, and secures hoses to new coupler. P1 uses robot to Repair red coupler.
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Result: Robot repair easily won, and thats before we even factored in the time of needing to run the coupler over.
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Conclusion: Better to repair red couplers than to try and replace them in any run.
Test 2: Faster to drive robots to middle of field or stay close?
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Test: P1 spawns arm robot, walks it sufficient distance from initial spawn, deploys it. Then repeats with weld robot. P2 runs to moon rover, gets in, drives to spawn, spawns arm robot, loads onto cart, spawns weld robot, loads onto cart, boards rover, drives to middle of field, removes robots, deploys robots.
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Result: Spawn walking robots wins. Was able to easily walk over and deploy two robots that had range to reach/repair any component well before rover was able to get into place.
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Conclusion: On any 1P map atleast spawning robots and walking them to a sufficient range they can do all jobs is better than using the rover. This may not be the case if you have extra people to load the rover to cut down on exit/entry time in higher player counts.