Comments
Hawaii, USAEllimist1 year ago

Hello other arcade runners. Putting this here for future information. If you want to adjust difficulty, here is where to go in the DIP SWITCH Service Mode:

https://imgur.com/a/ORMy21F

5th option followed by the slider on the first option seems to control Difficulty.

CaoJie likes this
Unknown
Hawaii, USAEllimist1 year ago
This comment was deleted
Hawaii, USAEllimist1 year ago

Hello,

This game has a 2nd Loop after which you reach the true Game Over. I was wondering if we could get a 2 Loop subcategory for Arcade?

Video of a run my arcade partner and I did of the 2 Loop:

Thank you!

Hawaii, USAEllimist1 year ago

In general I suppose. I am a co-op player and the 1CC requirement definitely turns me away with my arcade friend, but I am sure its the same for various 1P runners too.

thread: Juno First
Hawaii, USAEllimist1 year ago

I am also going to enable the MS timer for all categories, and do my best to make sure its accurate during review.

thread: Juno First
Hawaii, USAEllimist1 year ago

Hello all,

DoritoBreath's run showed that the Atari version has a small quirk that I dont think is in the Arcade version. Namely: It is possible to hit the point limit in such a way that the point total is not immediately on the screen (at the end of a level warp)

For the purposes of clarity and ease of review, the rule on this is going to be that timer ends when the Score Total is visible on screen. If you find a way to get 50k sooner than the end of level warp, more the better on the timesave. I am looking frame by frame, so I will take the time of the first frame the total is visible.

If people disagree with this, please chime in.

brkmnly likes this
Hawaii, USAEllimist1 year ago

Is there a specific reason for the 1CC requirement? Seems like it cuts down on the number of people wanting to run this game (myself included)

thread: Dorfromantik
Hawaii, USAEllimist1 year ago

Those reasons make sense, the main reason I prefer the point count visible rollover is because its much easier to determine the exact frame when someone is not using the Autosplitter, and I dont want to make the Autosplitter mandatory. Otherwise (I think) I have to rely on the placement sound / best guess it when the tile has been placed if not autosplitting.

Endunry likes this
thread: Dorfromantik
Hawaii, USAEllimist1 year ago

Also just so everyone is filled in on the current timing methodology I use to determine times:

I watch your YouTube video, and I use the period and comma buttons to advance to the exact frame that the number 1 and number 2000 appear in the top right. Then I right click the video, copy debug info, and look at the "cmt" value which is the current timestamp down to the MS. Then a little bit of math to see how much between them, and that determines final time.

thread: Dorfromantik
Hawaii, USAEllimist1 year ago

Sorry all but I think High Score categories are not allowed per SRC rules.

There is a little bit of consternation with the AutoSplit also, looking into what to do about it. Essentially the Auto Splitter stops the time when you reach 2000 points, however its when the points are Earned, rather than tallied over. So far Ive been counting the end time as when the 2000 point rolls over and is displayed in the top right. Depending on how many points the last tile is worth, this can actually be a substantial time difference.

Wanted to see what the community thought about matters. To me the 2k Points display was an additional verification against cheating, but that idea might just be silly.

thread: Dorfromantik
Hawaii, USAEllimist1 year ago

Both items are good ideas. I had planned to add MS when we got down to the real "one second difference" times, I just didnt expect it to happen this fast :).

Also going to add requirement to have LiveSplit up on screen during the run. And recommend people use the Auto Splitter (side note: Thank you Endunry for adding the Auto splitter!, you rock!)

Endunry likes this
Hawaii, USAEllimist1 year ago

That seems very reasonable. For example, I have no idea if there is a 2nd loop on the Switch or PS1 version of the game. Ive only done the Arcade version. Thank you for taking a look!

Hawaii, USAEllimist1 year ago

Hello,

This game has a 2nd Loop after which you reach the true Game Over. I was wondering if we could get a 2 Loop subcategory for Arcade?

Video of a run my arcade partner and I did of the 2 Loop:

Thank you!

Hawaii, USAEllimist1 year ago

Howdy all, just wanted to comment that Terminator Salvation (Arcade) has been added to the site: https://www.speedrun.com/Terminator_Salvation_Arcade

Currently able to emulate in TeknoParrot, hope to see some people there :)

cheekychunk likes this
Hawaii, USAEllimist1 year ago

Hello everyone,

I just wanted to give other runners a heads up on this game about a technical issue. The only emulator that is emulating this game (to my knowledge) is TeknoParrot. Unfortunately the game speed runs in line with the frame limit of the monitor. I bet you can see where this is going:

If you are going to play this game you need to set your monitor refresh rate to 60 HZ

If you do not do this the game will run at bizarre fast speed. Not only that but the end game timer which is used for IGT counts either faster, or at the correct pace for the faster frame rate (not sure which it is really), but either way it makes beating any records almost impossible.

Hawaii, USAEllimist1 year ago

Hello everyone,

I just wanted to give other runners a heads up on this game about a technical issue. The only emulator that is emulating this game (to my knowledge) is TeknoParrot. Unfortunately the game speed runs in line with the frame limit of the monitor. I bet you can see where this is going:

If you are going to play this game you need to set your monitor refresh rate to 60 HZ

If you do not do this the game will run at bizarre fast speed. I will be removing all my runs performed with this flaw and will be redoing them.

An example of a flawed run with 144 HZ refresh rate is here:

Hawaii, USAEllimist1 year ago

Good spot, it is in fact Level 51, will fix. I will also post up instructions in the Rules for how to activate it.

inviso likes this
Hawaii, USAEllimist1 year ago

First, thank you for all the excellent information and input, I appreciate it.

In regards to the 10 and 25 level categories: I wanted to give people the ability to play "less" than the full game. Sometimes people just want to play a little intro to the game to get started, and I wanted to encourage that. 10 and 25 represent "start" and "half way" in my mind. With the extra details and levels you commented on, this makes less sense I will admit.

The Timer ending on Nebula Credit Screen Appearing is to give streamers and people running things with LiveSplit up an easier time stopping the time at the correct moment. I used to do "Final Hit" style endings but had issues with some SCHMUP game community members having trouble during the confusion and gameplay in the moment.

At the time of the first run I wasnt aware of the extra 50 levels, a YouTube commenter actually let me know there was more to be done. Ive never heard of the Playstation version, mainly because I pretty much exclusively run Arcade games.

Changes:

  • Added Arcade and Playstation top level categories

  • Added Level 1-50 and 50-100 to Arcade category

  • Added Level 1-100 and 1-100 Extra to Playstation category

  • Added 1P and 2P varieties of subcategories

  • Updated rules to be more clear about timer start and timer end

All your change ideas made good sense. Please let me know if you have any more!

inviso likes this
Hawaii, USAEllimist1 year ago

According to guides:

"Before the start of a race, pull both throttles fully back to MIN. At the very moment Fode & Beed (announcer) shout "GO", slam both levers fully forward to MAX! When done successfully the screen blurs and your pod flies off the starting line, accelerating rapidly."

However, I have been unable to determine a set of button combinations in Demul to accomplish this. If anyone in the community figures it out, it would be a great help to getting faster times!

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