It may look fine to you, but I don't think any speedrunner would ever volunteer to try and complete a warpless walkathon run. - Especially because of 4-3, as many runs would end there.
@SyIveon Yeah not really, we don't need the other numbers for timing. 60.0988139 gets the job done.
IIRC, it came from Family Computer Emulator Ultra (FCEU). The X is for showing how it is one combined version of many different others of FCEU.
@Apianbelle Hey no worries about the TAS I can do that real fast in an hour
@Apianbelle Thank you, could you specify one more thing, though? Would you prefer forward 1f or backward 1f?
It's really hard to say because some things differ. If you could specify which tricks in 8-4 that would help.
Not a stupid question at all. Everyone has thoughts and sometimes would like to share them. It's possible but very very difficult. As mentioned before me, clipping into the pipe at the end saves time over doing these wall jumps. First, you would have to wait for Mario to fall while the timer hasn't appeared yet. Next, after it does, you would need to move to the left and do insane inputs to get a wall jump pixel twice in a row. Finally, you would need to actually get yourself on top of the ceiling. This just loses way too much time over just going straight forward through the level.
I'm no professional at retiming nor have I tried to speedrun this game in any way, but I'm not confident to say that the retiming methods used for reaching water are correct. I've seen some (especially the world record) that were retimed using yt-frame-timer. I can 100% confirm that the time is not completely accurate. Another thing is that it would be easier to use math when retiming. By this, I mean subtracting the starting frame from the ending frame and then dividing that number by the framerate (of the game, not the video). I'm not familiar with the physics of this game, but I would make an assumption that the runners who walk directly forward into the water would all have the same time. If I am wrong about ANY of this or you would like to inform me about something that I am unsure of, please reply.
You're the first person I could find that actually has the same issue as me. I've searched on YouTube, Google, and about everywhere else and I'm not getting what I'm looking for. I can also confirm that the only way it has been fixed for me was by unplugging it for a long time and plugging it back in. Again, it doesn't always work and I am then set back to square one. I have to turn my TV volume all the way up with my GV-USB2 muted and it kills my ears to have the volume that loud.
What about the R20 in 1-3? Is that limit or is there a frame missing? GGs, great TAS!
I don't think it would be humanly viable, but awesome!
I'm almost completely positive that it would be L+R only.
@RT_1 I didn't really think it was human limit, I gave the TAS to CrabbyCrab101. Thanks for letting me know that it can be improved, though.