Hi so I've been playing celeste for a while, but now it's crashing mid game, this didn't happen before, idk what it is so I though maybe some speedruns who know the game well could help
Error log:
Ver 1.4.0.0
10/12/2024 10:52:50 AM
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Monocle.Engine.RunWithLogging()
thx
no-switch% this category you have to switch 0 times, could be fun for a little challenge, me and someone else have both done it
Play the game until you would've gotten every achievment (this can be split to all the ones in chapter one, 2, or the entire game)
A while ago me alongside 3 other people did a speedrun, but I found a bug that let me open the menu in a cutscene I deleted that recording since we didn't use that, but I remember how to do it, if you spam tab/click the menu it will open in the cruel king cutscene, but the ending overlay will appear, so you can click the save option in the overlay... I think you could replicate this with other of these... so I'm asking you to try to recreate it, or to tell me if it's patched? I just need to know, and if it could lead to other glitches? Thx
Me and some people are planning to beat the 3 player WR I'm wondering if everyone needs to have a perspective on it, or only one person? I'm just curious how many people need to record it?
I have a computer with an emulator, but I can't find out how to run it... I can open the emulator, but I don't have the game downloaded... I'm not very new to emulation, so could anyone help?