Comments
North Brabant, NetherlandsDivisionX3 years ago

So I went ahead and made a video where you can see this trick in action and actually tied my PB while recording

You need to watch closely when the lights on the back of the car turn on, thats when B is added to the drift.

Leah likes this
North Brabant, NetherlandsDivisionX3 years ago

Yes, after 4 years I found something new!

Behold the glorious quality

North Brabant, NetherlandsDivisionX3 years ago

Hi,

Been a while since I've played this game, but for car times, there's a trick called the ABR trick. If you hold A + B while drifting (in a certain angle I believe) you go alot faster than regular drifting.

Leah likes this
North Brabant, NetherlandsDivisionX6 years ago

Hey man I'd love helping out with the TAS, maybe we can brainstorm a little together about strats

North Brabant, NetherlandsDivisionX6 years ago

Will definetly be worth to look into then, would save at least a minute if we can do both in a speedrun(!) I'll give it a shot next week

PurpleSun likes this
North Brabant, NetherlandsDivisionX7 years ago

I'd like to get an answer on this question too, also for the other categories.

Are we really limited to choose our boats for each category (easy boats for easy tracks)? I personally don't see the need in that but I'd like to hear others too.

MegaDad likes this
North Brabant, NetherlandsDivisionX7 years ago

I'd say option 1 and 3 would be best. I don't know alot about glitched speedruns and how much V1.1 saves over V1.0 so I leave that up to people with more knowledge about this. Glitched V1.0 as misc seems like a good idea to me!

North Brabant, NetherlandsDivisionX7 years ago

I found a few plane glitches a while ago, but wasn't able to record them.

Went to ESA this year and a friend had a capture card for 3DS, so I was able to get some nice quality videos. Unfortunatly one file got corrupted and was only able to upload 3 out of 4.

Fossil Canyon

Space Dust Valley

Splashdown Pass

Please read the description for a detailed explaination.

grnts, NM20xx and 2 others like this
North Brabant, NetherlandsDivisionX7 years ago

Great find, this helps alot!

Rmac524 likes this
North Brabant, NetherlandsDivisionX7 years ago

I landed it once without touching the sign, by using the road as slope to gain some extra height. Perhaps needs some more testing

North Brabant, NetherlandsDivisionX7 years ago

Ah sorry, I made it unlisted now haha.

My experience is that you always have to drive back for a small amount. But the closer you land to the finish line, the less distance you need to travel (from the point you drive backwards to to finish line).

North Brabant, NetherlandsDivisionX7 years ago

So I was messing around on Storm Creek trying to land closer to the finish line than the current strat does and I stumbled upon this:

When you go from wrong phase to correct phase while not pressing A or B on a jumpplate (while going forward? I can't replicate it in slowmo), you don't get any forward momentum from the jumpplate untill you press a button. We can abuse this to land closer to the finish line instead of landing all the way in the back.

Comparison:

Now I'm not entirely sure how this exactly works yet and if you need to touch the rails or anything, but this is very useful on this track and potentially others, as you now don't have to make weird zig zag pattern jumps (Turbine Canyon) to get near the landing area you want to go.

Trick in action:

Thoughts?

Rmac524 likes this
North Brabant, NetherlandsDivisionX7 years ago

Implemented a 2nd air drift/strafe to get better allignment into the following laps.

Rmac524 likes this
North Brabant, NetherlandsDivisionX7 years ago

Here's a way to do it without boost or setup.

Makes 3lap much faster since you don't have to go back for boost orbs.

PurpleSun and Rmac524 like this
North Brabant, NetherlandsDivisionX7 years ago

Boosting in midair is capped.

While using strafe, you now don't lose speed anymore.

Good thing I didn't update ^^

North Brabant, NetherlandsDivisionX7 years ago

I also think we should wait for the patch, but it shouldn't take much longer. Here's my thoughts on the subject for now.

I definetly agree with the idea of removing "50cc" and "100cc", they're not real speedruns in my eyes.

Hero mode IL's are in my opinion useless, since there's actually no way in checking what exact time you got in-game.

For me the most important categories would be:

  • Any%(?) - Anything goes, fastest time counts

  • No Skips - Just clean driving, no skips should be used. This also brings up what to do with Chuoku and Sendai corner cutters. In my opinion they can stay because the game almost begs those parts to be skipped, but I'd like to hear other opinions too.

I'm open-minded in accepting other categories as long as they have a solid ruleset.

For Cup IL's, in my mind they DO make sense since the game saves your fastest time on it

North Brabant, NetherlandsDivisionX7 years ago

I'd also like to volunteer.

Mick actually summed it up perfectly. I'm really enjoying the activity here now and I'd love to join in on the fun seeing how people other then me play/run their strats.

North Brabant, NetherlandsDivisionX8 years ago

I wouldn't invest too much time in it for now, the patch will happen soon.

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